godot/scene/3d/physics
2025-09-30 19:39:39 -07:00
..
joints Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
animatable_body_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
area_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
area_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
character_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
character_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_object_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
collision_object_3d.h Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
collision_polygon_3d.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
collision_polygon_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_shape_3d.cpp Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension 2024-12-30 08:58:41 -06:00
collision_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
kinematic_collision_3d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kinematic_collision_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physical_bone_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
physical_bone_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
physical_bone_simulator_3d.cpp Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physical_bone_simulator_3d.h Use LocalVector in Animation 2025-06-18 18:37:55 +03:00
physics_body_3d.cpp Fix ancestry constructors 2025-09-23 08:23:55 +01:00
physics_body_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
ray_cast_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
ray_cast_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rigid_body_3d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
rigid_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shape_cast_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
shape_cast_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
soft_body_3d.compat.inc Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
soft_body_3d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
soft_body_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
spring_arm_3d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
spring_arm_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
static_body_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
static_body_3d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
vehicle_body_3d.cpp FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00
vehicle_body_3d.h FTI - Add custom interpolation for wheels 2025-04-30 12:17:25 +01:00