godot/drivers/gles3
Thaddeus Crews 3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
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effects Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders Improve Environment color adjustments; specifically brightness and HDR 2D contrast. 2025-10-23 11:08:49 -04:00
storage OpenXR: Fix resizing viewports used by OpenXRCompositionLayer 2025-10-30 17:40:52 -05:00
rasterizer_canvas_gles3.cpp Implement motion vectors in compatibility renderer 2025-09-30 09:42:17 -05:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode 2025-10-21 19:09:33 -05:00
rasterizer_gles3.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
rasterizer_scene_gles3.cpp Optimize glow and tonemap gather step in the mobile renderer 2025-10-30 21:56:26 -07:00
rasterizer_scene_gles3.h Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00
shader_gles3.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00