..
fsr2
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
blur_raster.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
blur_raster_inc.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
bokeh_dof.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl
Fix various typos
2025-01-08 14:47:42 +02:00
copy.glsl
Apply luminance multiplier in copy_cubemap_to_panorama
2025-10-13 21:41:03 -07:00
copy_to_fb.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
cube_to_dp.glsl
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
cubemap_downsampler.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl
Fix cubemap downsampler logic
2023-10-31 10:36:42 +11:00
cubemap_filter.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
cubemap_filter_raster.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
cubemap_roughness.glsl
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl
Properly remap roughness when reading from radiance map
2022-12-02 15:39:20 -08:00
cubemap_roughness_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
fsr_upscale.glsl
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
luminance_reduce.glsl
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
luminance_reduce_raster.glsl
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
luminance_reduce_raster_inc.glsl
Style: Add 19.1.0 LLVM options to .clang-format
2024-11-22 09:24:32 -06:00
motion_vector_inc.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors.glsl
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
motion_vectors_store.glsl
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
resolve.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
resolve_raster.glsl
Add depth resolve to the mobile renderer
2025-07-16 20:37:39 -07:00
roughness_limiter.glsl
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
screen_space_reflection.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
screen_space_reflection_downsample.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
screen_space_reflection_filter.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
screen_space_reflection_hiz.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
screen_space_reflection_resolve.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shadow_frustum.glsl
Draw frustum splices ontop of direction shadow atlas for debug purposes
2023-06-11 11:48:11 +10:00
smaa_blending.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
smaa_edge_detection.glsl
Add SMAA 1x
2025-05-21 15:02:09 -04:00
smaa_weight_calculation.glsl
Add SMAA 1x
2025-05-21 15:02:09 -04:00
sort.glsl
Style: Enable clang-format's InsertBraces config
2025-01-09 16:46:51 +01:00
specular_merge.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
ss_effects_downsample.glsl
Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-09 15:29:45 -07:00
ssao.glsl
CI: Bump various pre-commit hooks
2025-04-07 08:23:35 -05:00
ssao_blur.glsl
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssao_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil.glsl
CI: Bump various pre-commit hooks
2025-04-07 08:23:35 -05:00
ssil_blur.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_importance_map.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
ssil_interleave.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
subsurface_scattering.glsl
Fix SSS with reverse-z
2024-11-26 10:51:22 +01:00
taa_resolve.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
tonemap.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
tonemap_mobile.glsl
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
vrs.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00