mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| api | ||
| export | ||
| js | ||
| .eslintrc.engine.js | ||
| .eslintrc.js | ||
| .eslintrc.libs.js | ||
| audio_driver_javascript.cpp | ||
| audio_driver_javascript.h | ||
| detect.py | ||
| dom_keys.inc | ||
| emscripten_helpers.py | ||
| godot_audio.h | ||
| godot_js.h | ||
| godot_webgl2.cpp | ||
| godot_webgl2.h | ||
| http_client.h.inc | ||
| http_client_javascript.cpp | ||
| javascript_main.cpp | ||
| javascript_runtime.cpp | ||
| javascript_singleton.cpp | ||
| logo.png | ||
| os_javascript.cpp | ||
| os_javascript.h | ||
| package-lock.json | ||
| package.json | ||
| platform_config.h | ||
| README.md | ||
| run_icon.png | ||
| SCsub | ||
| serve.json | ||
HTML5 platform port
This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.
It also contains a ESLint linting setup (see package.json).
See also misc/dist/html folder for files used by this platform
such as the HTML5 shell.
Artwork license
logo.png and run_icon.png are licensed under
Creative Commons Attribution 3.0 Unported
per the HTML5 logo usage guidelines.