mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
- Skip sampling shadows if attenuation is very small. - Skip computing diffuse and specular light if attenuation and shadow are very small. |
||
|---|---|---|
| .. | ||
| best_fit_normal.glsl | ||
| scene_forward_clustered.glsl | ||
| scene_forward_clustered_inc.glsl | ||
| SCsub | ||