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This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups. Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com> |
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|---|---|---|
| .. | ||
| api | ||
| doc_classes | ||
| export | ||
| detect.py | ||
| device_metrics.h | ||
| device_metrics.mm | ||
| display_layer_ios.h | ||
| display_layer_ios.mm | ||
| display_server_ios.h | ||
| display_server_ios.mm | ||
| godot_view_ios.h | ||
| godot_view_ios.mm | ||
| ios.h | ||
| main_ios.mm | ||
| os_ios.h | ||
| os_ios.mm | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_ios_builders.py | ||
| platform_thread.h | ||
| README.md | ||
| SCsub | ||
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
This platform derives from the Apple embedded abstract platform (drivers/apple_embedded).
This platform uses shared Apple code (drivers/apple).
See also misc/dist/apple_embedded_xcode folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.