..
dummy
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Fix User-supplied Normals Being Ignored
2024-12-27 13:01:20 -07:00
storage
Merge pull request #76371 from ze2j/array_mesh_surface_remove
2024-12-19 19:59:56 -06:00
instance_uniforms.cpp
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
instance_uniforms.h
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
renderer_canvas_cull.cpp
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
renderer_canvas_cull.h
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_scene_cull.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_scene_cull.h
Implement 2D instance shader parameters
2024-12-17 23:59:16 +01:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp
Merge pull request #86138 from EnlightenedOne/master
2024-11-04 21:52:07 -06:00
renderer_scene_render.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
renderer_viewport.cpp
Merge pull request #100302 from clayjohn/light2d-optimize
2024-12-17 22:59:54 +01:00
renderer_viewport.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_context_driver.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_device.compat.inc
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
rendering_device.cpp
Fix ubsan reported errors in rendering
2024-12-13 21:27:37 +01:00
rendering_device.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_device_binds.cpp
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
2024-12-13 16:19:37 -06:00
rendering_device_binds.h
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
rendering_device_commons.h
Improvements from TheForge (see description)
2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
rendering_device_driver.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_device_graph.cpp
Merge pull request #100399 from Fahien/fahien/resource-usage-to-string
2024-12-19 19:59:40 -06:00
rendering_device_graph.h
Merge pull request #100399 from Fahien/fahien/resource-usage-to-string
2024-12-19 19:59:40 -06:00
rendering_light_culler.cpp
Tighter light culling - fix directional lights colinear case
2024-05-10 09:13:05 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
Added external camera feed from external plugin on Android
2024-10-30 18:30:28 +01:00
rendering_server_constants.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_server_default.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_compiler.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_compiler.h
Fix broken sky shader
2024-09-13 08:53:26 +03:00
shader_include_db.cpp
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_include_db.h
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
shader_language.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_language.h
Fix shader crash when using varyings with non-flat integer type
2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp
Fix orphan strings in shader preprocessor
2024-11-28 11:22:17 +03:00
shader_preprocessor.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_types.cpp
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_types.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00