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	 b77200728e
			
		
	
	
		b77200728e
		
	
	
	
	
		
			
			-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
		
			
				
	
	
		
			280 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
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| #define VISUAL_SCRIPT_FLOW_CONTROL_H
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| 
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| #include "visual_script.h"
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| 
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| class VisualScriptReturn : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
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| 
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| 
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| 	Variant::Type type;
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| 	bool with_value;
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 	void set_return_type(Variant::Type);
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| 	Variant::Type get_return_type() const;
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| 
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| 	void set_enable_return_value(bool p_enable);
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| 	bool is_return_value_enabled() const;
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptReturn();
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| };
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| 
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| 
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| class VisualScriptCondition : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
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| 
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| 
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptCondition();
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| };
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| 
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| 
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| class VisualScriptWhile : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
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| 
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| 
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptWhile();
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| };
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| 
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| 
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| 
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| class VisualScriptIterator : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
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| 
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| 
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptIterator();
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| };
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| 
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| 
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| 
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| class VisualScriptSequence : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
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| 
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| 
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| 	int steps;
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 	void set_steps(int p_steps);
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| 	int get_steps() const;
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 	VisualScriptSequence();
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| };
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| 
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| 
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| 
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| 
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| class VisualScriptInputSelector : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptInputSelector,VisualScriptNode)
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| 
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| 
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 
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| 	VisualScriptInputSelector();
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| };
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| 
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| 
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| 
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| 
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| class VisualScriptInputFilter : public VisualScriptNode {
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| 
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| 	OBJ_TYPE(VisualScriptInputFilter,VisualScriptNode)
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| 
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| 	Vector<InputEvent> filters;
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| 
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| 
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| protected:
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| 	bool _set(const StringName& p_name, const Variant& p_value);
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| 	bool _get(const StringName& p_name,Variant &r_ret) const;
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| 	void _get_property_list( List<PropertyInfo> *p_list) const;
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| 
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| public:
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| 
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| 	virtual int get_output_sequence_port_count() const;
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| 	virtual bool has_input_sequence_port() const;
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| 
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const;
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| 
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| 
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| 	virtual int get_input_value_port_count() const;
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| 	virtual int get_output_value_port_count() const;
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| 
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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| 
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| 	virtual String get_caption() const;
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| 	virtual String get_text() const;
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| 	virtual String get_category() const { return "flow_control"; }
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| 
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| 	virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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| 
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| 
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| 	VisualScriptInputFilter();
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| };
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| 
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| void register_visual_script_flow_control_nodes();
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| 
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| 
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| 
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| #endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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