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	You can now configure host in the `language_server` settings in the editor
settings.
(cherry picked from commit be6da39b8a)
		
	
			
		
			
				
	
	
		
			64 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gdscript_language_server.h                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GDSCRIPT_LANGUAGE_SERVER_H
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#define GDSCRIPT_LANGUAGE_SERVER_H
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#include "../gdscript_parser.h"
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#include "editor/editor_plugin.h"
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#include "gdscript_language_protocol.h"
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class GDScriptLanguageServer : public EditorPlugin {
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	GDCLASS(GDScriptLanguageServer, EditorPlugin);
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	GDScriptLanguageProtocol protocol;
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	Thread thread;
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	bool thread_running;
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	bool started;
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	bool use_thread;
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	String host;
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	int port;
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	static void thread_main(void *p_userdata);
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private:
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	void _notification(int p_what);
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	void _iteration();
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public:
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	Error parse_script_file(const String &p_path);
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	GDScriptLanguageServer();
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	void start();
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	void stop();
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};
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void register_lsp_types();
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#endif // GDSCRIPT_LANGUAGE_SERVER_H
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