godot/servers/rendering/renderer_rd/forward_mobile
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
..
render_forward_mobile.cpp Merge pull request #106493 from DarioSamo/mobile-scs-permutations 2025-05-20 11:37:26 -05:00
render_forward_mobile.h Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time. 2025-04-09 13:31:03 -07:00
scene_shader_forward_mobile.cpp Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
scene_shader_forward_mobile.h Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00