godot/modules/mono/editor
Ivan Shakhov 45a07c1ab9 split Rider and Fleet as different external editors for Godot C#
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-04-11 13:21:50 +02:00
..
Godot.NET.Sdk fix https://github.com/godotengine/godot/issues/104135 Generator for C# makes illegal code for a GodotObject with a primary ctor 2025-03-21 08:34:25 -07:00
GodotTools split Rider and Fleet as different external editors for Godot C# 2025-04-11 13:21:50 +02:00
script_templates SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
bindings_generator.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
bindings_generator.h Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
code_completion.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
code_completion.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
editor_internal_calls.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
editor_internal_calls.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
hostfxr_resolver.cpp Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
hostfxr_resolver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00