mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	 61cf7d180c
			
		
	
	
		61cf7d180c
		
	
	
	
	
		
			
			Only use paths during network transfer. Use ObjectID instead of NodePaths for storing the Node <-> NetID relations locally.
		
			
				
	
	
		
			265 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  scene_cache_interface.cpp                                             */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #include "scene_cache_interface.h"
 | |
| 
 | |
| #include "scene_multiplayer.h"
 | |
| 
 | |
| #include "core/io/marshalls.h"
 | |
| #include "scene/main/node.h"
 | |
| #include "scene/main/window.h"
 | |
| 
 | |
| void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
 | |
| 	if (p_connected) {
 | |
| 		path_get_cache.insert(p_id, PathGetCache());
 | |
| 	} else {
 | |
| 		// Cleanup get cache.
 | |
| 		path_get_cache.erase(p_id);
 | |
| 		// Cleanup sent cache.
 | |
| 		// Some refactoring is needed to make this faster and do paths GC.
 | |
| 		for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
 | |
| 			E.value.confirmed_peers.erase(p_id);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
 | |
| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
 | |
| 	ERR_FAIL_NULL(root_node);
 | |
| 	ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
 | |
| 	int ofs = 1;
 | |
| 
 | |
| 	String methods_md5;
 | |
| 	methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
 | |
| 	ofs += 33;
 | |
| 
 | |
| 	int id = decode_uint32(&p_packet[ofs]);
 | |
| 	ofs += 4;
 | |
| 
 | |
| 	String paths;
 | |
| 	paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
 | |
| 
 | |
| 	const NodePath path = paths;
 | |
| 
 | |
| 	if (!path_get_cache.has(p_from)) {
 | |
| 		path_get_cache[p_from] = PathGetCache();
 | |
| 	}
 | |
| 
 | |
| 	Node *node = root_node->get_node(path);
 | |
| 	ERR_FAIL_NULL(node);
 | |
| 	const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
 | |
| 	if (valid_rpc_checksum == false) {
 | |
| 		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
 | |
| 	}
 | |
| 
 | |
| 	PathGetCache::NodeInfo ni;
 | |
| 	ni.path = node->get_path();
 | |
| 
 | |
| 	path_get_cache[p_from].nodes[id] = ni;
 | |
| 
 | |
| 	// Encode path to send ack.
 | |
| 	CharString pname = String(path).utf8();
 | |
| 	int len = encode_cstring(pname.get_data(), nullptr);
 | |
| 
 | |
| 	Vector<uint8_t> packet;
 | |
| 
 | |
| 	packet.resize(1 + 1 + len);
 | |
| 	packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH;
 | |
| 	packet.write[1] = valid_rpc_checksum;
 | |
| 	encode_cstring(pname.get_data(), &packet.write[2]);
 | |
| 
 | |
| 	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
 | |
| 	ERR_FAIL_COND(multiplayer_peer.is_null());
 | |
| 
 | |
| 	multiplayer_peer->set_transfer_channel(0);
 | |
| 	multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
 | |
| 	multiplayer->send_command(p_from, packet.ptr(), packet.size());
 | |
| }
 | |
| 
 | |
| void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
 | |
| 	ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
 | |
| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
 | |
| 	ERR_FAIL_NULL(root_node);
 | |
| 
 | |
| 	const bool valid_rpc_checksum = p_packet[1];
 | |
| 
 | |
| 	String paths;
 | |
| 	paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
 | |
| 
 | |
| 	const NodePath path = paths;
 | |
| 
 | |
| 	if (valid_rpc_checksum == false) {
 | |
| 		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
 | |
| 	}
 | |
| 
 | |
| 	Node *node = root_node->get_node(path);
 | |
| 	ERR_FAIL_NULL(node);
 | |
| 
 | |
| 	PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
 | |
| 	ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
 | |
| 
 | |
| 	HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
 | |
| 	ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
 | |
| 	E->value = true;
 | |
| }
 | |
| 
 | |
| Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
 | |
| 	// Encode function name.
 | |
| 	const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
 | |
| 	const int path_len = encode_cstring(path.get_data(), nullptr);
 | |
| 
 | |
| 	// Extract MD5 from rpc methods list.
 | |
| 	const String methods_md5 = multiplayer->get_rpc_md5(p_node);
 | |
| 	const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
 | |
| 
 | |
| 	Vector<uint8_t> packet;
 | |
| 	packet.resize(1 + 4 + path_len + methods_md5_len);
 | |
| 	int ofs = 0;
 | |
| 
 | |
| 	packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH;
 | |
| 	ofs += 1;
 | |
| 
 | |
| 	ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
 | |
| 
 | |
| 	ofs += encode_uint32(psc->id, &packet.write[ofs]);
 | |
| 
 | |
| 	ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
 | |
| 
 | |
| 	Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
 | |
| 	ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
 | |
| 
 | |
| 	Error err = OK;
 | |
| 	for (int peer_id : p_peers) {
 | |
| 		multiplayer_peer->set_transfer_channel(0);
 | |
| 		multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
 | |
| 		err = multiplayer->send_command(peer_id, packet.ptr(), packet.size());
 | |
| 		ERR_FAIL_COND_V(err != OK, err);
 | |
| 		// Insert into confirmed, but as false since it was not confirmed.
 | |
| 		psc->confirmed_peers.insert(peer_id, false);
 | |
| 	}
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
 | |
| 	ERR_FAIL_NULL_V(p_node, false);
 | |
| 	const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
 | |
| 	ERR_FAIL_NULL_V(psc, false);
 | |
| 	HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
 | |
| 	ERR_FAIL_COND_V(!F, false); // Should never happen.
 | |
| 	return F->value;
 | |
| }
 | |
| 
 | |
| int SceneCacheInterface::make_object_cache(Object *p_obj) {
 | |
| 	Node *node = Object::cast_to<Node>(p_obj);
 | |
| 	ERR_FAIL_NULL_V(node, -1);
 | |
| 	const ObjectID oid = node->get_instance_id();
 | |
| 	// See if the path is cached.
 | |
| 	PathSentCache *psc = path_send_cache.getptr(oid);
 | |
| 	if (!psc) {
 | |
| 		// Path is not cached, create.
 | |
| 		path_send_cache[oid] = PathSentCache();
 | |
| 		psc = path_send_cache.getptr(oid);
 | |
| 		psc->id = last_send_cache_id++;
 | |
| 	}
 | |
| 	return psc->id;
 | |
| }
 | |
| 
 | |
| bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
 | |
| 	Node *node = Object::cast_to<Node>(p_obj);
 | |
| 	ERR_FAIL_NULL_V(node, false);
 | |
| 	const ObjectID oid = node->get_instance_id();
 | |
| 	// See if the path is cached.
 | |
| 	PathSentCache *psc = path_send_cache.getptr(oid);
 | |
| 	if (!psc) {
 | |
| 		// Path is not cached, create.
 | |
| 		path_send_cache[oid] = PathSentCache();
 | |
| 		psc = path_send_cache.getptr(oid);
 | |
| 		psc->id = last_send_cache_id++;
 | |
| 	}
 | |
| 	r_id = psc->id;
 | |
| 
 | |
| 	bool has_all_peers = true;
 | |
| 	List<int> peers_to_add; // If one is missing, take note to add it.
 | |
| 
 | |
| 	if (p_peer_id > 0) {
 | |
| 		// Fast single peer check.
 | |
| 		HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
 | |
| 		if (!F) {
 | |
| 			peers_to_add.push_back(p_peer_id); // Need to also be notified.
 | |
| 			has_all_peers = false;
 | |
| 		} else if (!F->value) {
 | |
| 			has_all_peers = false;
 | |
| 		}
 | |
| 	} else {
 | |
| 		// Long and painful.
 | |
| 		for (const int &E : multiplayer->get_connected_peers()) {
 | |
| 			if (p_peer_id < 0 && E == -p_peer_id) {
 | |
| 				continue; // Continue, excluded.
 | |
| 			}
 | |
| 
 | |
| 			HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
 | |
| 			if (!F) {
 | |
| 				peers_to_add.push_back(E); // Need to also be notified.
 | |
| 				has_all_peers = false;
 | |
| 			} else if (!F->value) {
 | |
| 				has_all_peers = false;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (peers_to_add.size()) {
 | |
| 		_send_confirm_path(node, psc, peers_to_add);
 | |
| 	}
 | |
| 
 | |
| 	return has_all_peers;
 | |
| }
 | |
| 
 | |
| Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
 | |
| 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
 | |
| 	ERR_FAIL_NULL_V(root_node, nullptr);
 | |
| 	HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
 | |
| 	ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
 | |
| 
 | |
| 	HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
 | |
| 	ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
 | |
| 
 | |
| 	PathGetCache::NodeInfo *ni = &F->value;
 | |
| 	Node *node = root_node->get_node(ni->path);
 | |
| 	if (!node) {
 | |
| 		ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
 | |
| 	}
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| void SceneCacheInterface::clear() {
 | |
| 	path_get_cache.clear();
 | |
| 	path_send_cache.clear();
 | |
| 	last_send_cache_id = 1;
 | |
| }
 |