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		955d5affa8
		
			
		
	
	
	
	
		
			
			Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable
		
			
				
	
	
		
			109 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  gdscript_test_runner_suite.h                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
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| #define GDSCRIPT_TEST_RUNNER_SUITE_H
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| 
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| #include "gdscript_test_runner.h"
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| 
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| #include "tests/test_macros.h"
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| 
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| namespace GDScriptTests {
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| 
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| // TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
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| #ifdef TOOLS_ENABLED
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| TEST_SUITE("[Modules][GDScript]") {
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| 	TEST_CASE("Script compilation and runtime") {
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| 		bool print_filenames = OS::get_singleton()->get_cmdline_args().find("--print-filenames") != nullptr;
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| 		bool use_binary_tokens = OS::get_singleton()->get_cmdline_args().find("--use-binary-tokens") != nullptr;
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| 		GDScriptTestRunner runner("modules/gdscript/tests/scripts", true, print_filenames, use_binary_tokens);
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| 		int fail_count = runner.run_tests();
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| 		INFO("Make sure `*.out` files have expected results.");
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| 		REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
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| 	}
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| }
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| 
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| TEST_CASE("[Modules][GDScript] Load source code dynamically and run it") {
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| 	Ref<GDScript> gdscript = memnew(GDScript);
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| 	gdscript->set_source_code(R"(
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| extends RefCounted
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| 
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| func _init():
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| 	set_meta("result", 42)
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| )");
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| 	// A spurious `Condition "err" is true` message is printed (despite parsing being successful and returning `OK`).
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| 	// Silence it.
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| 	ERR_PRINT_OFF;
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| 	const Error error = gdscript->reload();
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| 	ERR_PRINT_ON;
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| 	CHECK_MESSAGE(error == OK, "The script should parse successfully.");
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| 
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| 	// Run the script by assigning it to a reference-counted object.
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| 	Ref<RefCounted> ref_counted = memnew(RefCounted);
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| 	ref_counted->set_script(gdscript);
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| 	CHECK_MESSAGE(int(ref_counted->get_meta("result")) == 42, "The script should assign object metadata successfully.");
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| }
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| #endif // TOOLS_ENABLED
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| 
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| TEST_CASE("[Modules][GDScript] Validate built-in API") {
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| 	GDScriptLanguage *lang = GDScriptLanguage::get_singleton();
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| 
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| 	// Validate methods.
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| 	List<MethodInfo> builtin_methods;
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| 	lang->get_public_functions(&builtin_methods);
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| 
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| 	SUBCASE("[Modules][GDScript] Validate built-in methods") {
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| 		for (const MethodInfo &mi : builtin_methods) {
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| 			int i = 0;
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| 			for (List<PropertyInfo>::ConstIterator itr = mi.arguments.begin(); itr != mi.arguments.end(); ++itr, ++i) {
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| 				TEST_COND((itr->name.is_empty() || itr->name.begins_with("_unnamed_arg")),
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| 						vformat("Unnamed argument in position %d of built-in method '%s'.", i, mi.name));
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| 			}
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| 		}
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| 	}
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| 
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| 	// Validate annotations.
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| 	List<MethodInfo> builtin_annotations;
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| 	lang->get_public_annotations(&builtin_annotations);
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| 
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| 	SUBCASE("[Modules][GDScript] Validate built-in annotations") {
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| 		for (const MethodInfo &ai : builtin_annotations) {
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| 			int i = 0;
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| 			for (List<PropertyInfo>::ConstIterator itr = ai.arguments.begin(); itr != ai.arguments.end(); ++itr, ++i) {
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| 				TEST_COND((itr->name.is_empty() || itr->name.begins_with("_unnamed_arg")),
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| 						vformat("Unnamed argument in position %d of built-in annotation '%s'.", i, ai.name));
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| 			}
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| 		}
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| 	}
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| }
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| 
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| } // namespace GDScriptTests
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| 
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| #endif // GDSCRIPT_TEST_RUNNER_SUITE_H
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