mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 21:51:22 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			236 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="AnimationNode" inherits="Resource" category="Core" version="3.2">
 | |
| 	<brief_description>
 | |
| 		Base resource for [AnimationTree] nodes.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
 | |
| 	Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="add_input">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="blend_animation">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="animation" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="time" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="2" name="delta" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="3" name="seeked" type="bool">
 | |
| 			</argument>
 | |
| 			<argument index="4" name="blend" type="float">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="blend_input">
 | |
| 			<return type="float">
 | |
| 			</return>
 | |
| 			<argument index="0" name="input_index" type="int">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="time" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="2" name="seek" type="bool">
 | |
| 			</argument>
 | |
| 			<argument index="3" name="blend" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="4" name="filter" type="int" enum="AnimationNode.FilterAction" default="0">
 | |
| 			</argument>
 | |
| 			<argument index="5" name="optimize" type="bool" default="true">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="blend_node">
 | |
| 			<return type="float">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="node" type="AnimationNode">
 | |
| 			</argument>
 | |
| 			<argument index="2" name="time" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="3" name="seek" type="bool">
 | |
| 			</argument>
 | |
| 			<argument index="4" name="blend" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0">
 | |
| 			</argument>
 | |
| 			<argument index="6" name="optimize" type="bool" default="true">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_caption" qualifiers="virtual">
 | |
| 			<return type="String">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Gets the text caption for this node (used by some editors).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_child_by_name" qualifiers="virtual">
 | |
| 			<return type="Object">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_child_nodes" qualifiers="virtual">
 | |
| 			<return type="Dictionary">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_input_count" qualifiers="const">
 | |
| 			<return type="int">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_input_name">
 | |
| 			<return type="String">
 | |
| 			</return>
 | |
| 			<argument index="0" name="input" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Gets the name of an input by index.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_parameter" qualifiers="const">
 | |
| 			<return type="Variant">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_parameter_default_value" qualifiers="virtual">
 | |
| 			<return type="Variant">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_parameter_list" qualifiers="virtual">
 | |
| 			<return type="Array">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="has_filter" qualifiers="virtual">
 | |
| 			<return type="String">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="is_path_filtered" qualifiers="const">
 | |
| 			<return type="bool">
 | |
| 			</return>
 | |
| 			<argument index="0" name="path" type="NodePath">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Returns [code]true[/code] whether a given path is filtered.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="process" qualifiers="virtual">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="time" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="seek" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Called when a custom node is processed. The argument "time" is relative, unless "seek" is [code]true[/code] (in which case it is absolute).
 | |
| 			Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions.
 | |
| 			You can also use [method get_parameter] and [method set_parameter] to modify local memory.
 | |
| 			This function returns the time left for the current animation to finish (if unsure, just pass  the value from the main blend being called).
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="remove_input">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="index" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Removes an input, call this only when inactive.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_filter_path">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="path" type="NodePath">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="enable" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Adds or removes a path for the filter.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_parameter">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="name" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="value" type="Variant">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="filter_enabled" type="bool" setter="set_filter_enabled" getter="is_filter_enabled">
 | |
| 			If [code]true[/code], filtering is enabled.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<signals>
 | |
| 		<signal name="removed_from_graph">
 | |
| 			<description>
 | |
| 				Called when the node was removed from the graph.
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 		<signal name="tree_changed">
 | |
| 			<description>
 | |
| 				Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
 | |
| 			</description>
 | |
| 		</signal>
 | |
| 	</signals>
 | |
| 	<constants>
 | |
| 		<constant name="FILTER_IGNORE" value="0" enum="FilterAction">
 | |
| 			Do not use filtering.
 | |
| 		</constant>
 | |
| 		<constant name="FILTER_PASS" value="1" enum="FilterAction">
 | |
| 			Paths matching the filter will be allowed to pass.
 | |
| 		</constant>
 | |
| 		<constant name="FILTER_STOP" value="2" enum="FilterAction">
 | |
| 			Paths matching the filter will be discarded.
 | |
| 		</constant>
 | |
| 		<constant name="FILTER_BLEND" value="3" enum="FilterAction">
 | |
| 			Paths matching the filter will be blended (by the blend value).
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 | 
