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			372 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			372 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  csharp_script.h                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef CSHARP_SCRIPT_H
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| #define CSHARP_SCRIPT_H
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| 
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| #include "io/resource_loader.h"
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| #include "io/resource_saver.h"
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| #include "script_language.h"
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| #include "self_list.h"
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| 
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| #include "mono_gc_handle.h"
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| #include "mono_gd/gd_mono.h"
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| #include "mono_gd/gd_mono_header.h"
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| #include "mono_gd/gd_mono_internals.h"
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| 
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| class CSharpScript;
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| class CSharpInstance;
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| class CSharpLanguage;
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| 
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| #ifdef NO_SAFE_CAST
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| template <typename TScriptInstance, typename TScriptLanguage>
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| TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
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| 	return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
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| }
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| #else
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| template <typename TScriptInstance, typename TScriptLanguage>
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| TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
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| 	return dynamic_cast<TScriptInstance *>(p_inst);
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| }
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| #endif
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| 
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| #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
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| 
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| class CSharpScript : public Script {
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| 
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| 	GDCLASS(CSharpScript, Script)
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| 
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| 	friend class CSharpInstance;
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| 	friend class CSharpLanguage;
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| 	friend class CSharpScriptDepSort;
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| 
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| 	bool tool;
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| 	bool valid;
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| 
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| 	bool builtin;
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| 
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| 	GDMonoClass *base;
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| 	GDMonoClass *native;
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| 	GDMonoClass *script_class;
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| 
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| 	Ref<CSharpScript> base_cache; // TODO what's this for?
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| 
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| 	Set<Object *> instances;
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| 
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| 	String source;
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| 	StringName name;
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| 
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| 	SelfList<CSharpScript> script_list;
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| 
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| 	struct Argument {
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| 		String name;
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| 		Variant::Type type;
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| 	};
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| 
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| 	Map<StringName, Vector<Argument> > _signals;
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| 	bool signals_invalidated;
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| 
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| #ifdef TOOLS_ENABLED
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| 	List<PropertyInfo> exported_members_cache; // members_cache
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| 	Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
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| 	Set<PlaceHolderScriptInstance *> placeholders;
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| 	bool source_changed_cache;
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| 	bool exports_invalidated;
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| 	void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
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| 	virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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| #endif
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| 
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| #ifdef DEBUG_ENABLED
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| 	Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
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| #endif
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| 
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| 	Map<StringName, PropertyInfo> member_info;
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| 
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| 	void _clear();
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| 
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| 	void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
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| 	bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
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| 
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| 	bool _update_exports();
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| #ifdef TOOLS_ENABLED
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| 	bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
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| #endif
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| 
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| 	CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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| 	Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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| 
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| 	// Do not use unless you know what you are doing
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| 	friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
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| 	static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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| 	virtual void _resource_path_changed();
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	void _get_property_list(List<PropertyInfo> *p_properties) const;
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| 
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| public:
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| 	virtual bool can_instance() const;
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| 	virtual StringName get_instance_base_type() const;
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| 	virtual ScriptInstance *instance_create(Object *p_this);
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| 	virtual bool instance_has(const Object *p_this) const;
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| 
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| 	virtual bool has_source_code() const;
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| 	virtual String get_source_code() const;
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| 	virtual void set_source_code(const String &p_code);
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| 
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| 	virtual Error reload(bool p_keep_state = false);
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| 
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| 	virtual bool has_script_signal(const StringName &p_signal) const;
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| 	virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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| 
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| 	/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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| 	virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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| 	virtual void update_exports();
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| 
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| 	virtual bool is_tool() const { return tool; }
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| 	virtual Ref<Script> get_base_script() const;
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| 	virtual ScriptLanguage *get_language() const;
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| 
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| 	/* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
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| 	bool has_method(const StringName &p_method) const;
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| 	/* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
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| 
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| 	virtual int get_member_line(const StringName &p_member) const;
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| 
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| 	Error load_source_code(const String &p_path);
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| 
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| 	StringName get_script_name() const;
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| 
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| 	CSharpScript();
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| 	~CSharpScript();
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| };
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| 
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| class CSharpInstance : public ScriptInstance {
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| 
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| 	friend class CSharpScript;
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| 	friend class CSharpLanguage;
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| 	Object *owner;
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| 	Ref<CSharpScript> script;
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| 	Ref<MonoGCHandle> gchandle;
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| 	bool base_ref;
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| 	bool ref_dying;
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| 
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| 	void _reference_owner_unsafe();
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| 	void _unreference_owner_unsafe();
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| 
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| 	// Do not use unless you know what you are doing
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| 	friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
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| 	static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
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| 
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| 	void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
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| 
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| 	MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
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| 
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| public:
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| 	MonoObject *get_mono_object() const;
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| 
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| 	virtual bool set(const StringName &p_name, const Variant &p_value);
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| 	virtual bool get(const StringName &p_name, Variant &r_ret) const;
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| 	virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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| 	virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
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| 
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| 	/* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
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| 	virtual bool has_method(const StringName &p_method) const;
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| 	virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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| 	virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
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| 	virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
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| 
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| 	void mono_object_disposed();
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| 
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| 	virtual void refcount_incremented();
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| 	virtual bool refcount_decremented();
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| 
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| 	virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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| 	virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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| 
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| 	virtual void notification(int p_notification);
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| 	void call_notification_no_check(MonoObject *p_mono_object, int p_notification);
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| 
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| 	virtual Ref<Script> get_script() const;
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| 
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| 	virtual ScriptLanguage *get_language();
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| 
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| 	CSharpInstance();
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| 	~CSharpInstance();
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| };
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| 
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| class CSharpLanguage : public ScriptLanguage {
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| 
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| 	friend class CSharpScript;
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| 	friend class CSharpInstance;
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| 
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| 	static CSharpLanguage *singleton;
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| 
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| 	bool finalizing;
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| 
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| 	GDMono *gdmono;
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| 	SelfList<CSharpScript>::List script_list;
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| 
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| 	Mutex *lock;
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| 	Mutex *script_bind_lock;
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| 
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| 	Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
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| 
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| 	Map<Object *, Ref<MonoGCHandle> > gchandle_bindings;
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| 
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| 	struct StringNameCache {
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| 
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| 		StringName _signal_callback;
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| 		StringName _set;
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| 		StringName _get;
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| 		StringName _notification;
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| 		StringName _script_source;
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| 		StringName dotctor; // .ctor
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| 
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| 		StringNameCache();
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| 	};
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| 
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| 	int lang_idx;
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| 
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| public:
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| 	StringNameCache string_names;
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| 
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| 	_FORCE_INLINE_ int get_language_index() { return lang_idx; }
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| 	void set_language_index(int p_idx);
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| 
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| 	_FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
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| 
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| 	_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
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| 
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| 	bool debug_break(const String &p_error, bool p_allow_continue = true);
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| 	bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
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| 
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| #ifdef TOOLS_ENABLED
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| 	void reload_assemblies_if_needed(bool p_soft_reload);
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| #endif
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| 
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| 	virtual String get_name() const;
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| 
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| 	/* LANGUAGE FUNCTIONS */
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| 	virtual String get_type() const;
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| 	virtual String get_extension() const;
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| 	virtual Error execute_file(const String &p_path);
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| 	virtual void init();
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| 	virtual void finish();
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| 
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| 	/* EDITOR FUNCTIONS */
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| 	virtual void get_reserved_words(List<String> *p_words) const;
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| 	virtual void get_comment_delimiters(List<String> *p_delimiters) const;
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| 	virtual void get_string_delimiters(List<String> *p_delimiters) const;
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| 	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
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| 	virtual bool is_using_templates();
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| 	virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
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| 	/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
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| 	virtual String validate_path(const String &p_path) const;
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| 	virtual Script *create_script() const;
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| 	virtual bool has_named_classes() const;
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| 	virtual bool supports_builtin_mode() const;
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| 	/* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
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| 	virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
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| 	/* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
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| 	virtual String _get_indentation() const;
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| 	/* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
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| 	/* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
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| 
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| 	/* DEBUGGER FUNCTIONS */
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| 	/* TODO */ virtual String debug_get_error() const { return ""; }
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| 	/* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
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| 	/* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
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| 	/* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
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| 	/* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
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| 	/* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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| 	/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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| 	/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
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| 	/* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
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| 	virtual Vector<StackInfo> debug_get_current_stack_info();
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| 
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| 	/* PROFILING FUNCTIONS */
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| 	/* TODO */ virtual void profiling_start() {}
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| 	/* TODO */ virtual void profiling_stop() {}
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| 	/* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
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| 	/* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
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| 
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| 	virtual void frame();
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| 
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| 	/* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
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| 	/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
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| 
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| 	virtual void reload_all_scripts();
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| 	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
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| 
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| 	/* LOADER FUNCTIONS */
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| 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
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| 
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| #ifdef TOOLS_ENABLED
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| 	virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
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| 	virtual bool overrides_external_editor();
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| #endif
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| 
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| 	/* THREAD ATTACHING */
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| 	virtual void thread_enter();
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| 	virtual void thread_exit();
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| 
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| 	// Don't use these. I'm watching you
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| 	virtual void *alloc_instance_binding_data(Object *p_object);
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| 	virtual void free_instance_binding_data(void *p_data);
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| 
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| #ifdef DEBUG_ENABLED
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| 	Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
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| #endif
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| 
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| 	CSharpLanguage();
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| 	~CSharpLanguage();
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| };
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| 
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| class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
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| public:
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| 	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
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| 	virtual void get_recognized_extensions(List<String> *p_extensions) const;
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| 	virtual bool handles_type(const String &p_type) const;
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| 	virtual String get_resource_type(const String &p_path) const;
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| };
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| 
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| class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
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| public:
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| 	virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
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| 	virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
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| 	virtual bool recognize(const RES &p_resource) const;
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| };
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| 
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| #endif // CSHARP_SCRIPT_H
 | 
