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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation. |
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| .. | ||
| aidl/com/android/vending/licensing | ||
| patches | ||
| res | ||
| src | ||
| AndroidManifest.xml | ||
| build.gradle | ||
| THIRDPARTY.md | ||