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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7)
		
	
			
		
			
				
	
	
		
			216 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  webrtc_data_channel_js.cpp                                           */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifdef JAVASCRIPT_ENABLED
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#include "webrtc_data_channel_js.h"
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#include "emscripten.h"
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extern "C" {
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typedef void (*RTCChOnOpen)(void *p_obj);
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typedef void (*RTCChOnMessage)(void *p_obj, const uint8_t *p_buffer, int p_size, int p_is_string);
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typedef void (*RTCChOnClose)(void *p_obj);
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typedef void (*RTCChOnError)(void *p_obj);
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extern int godot_js_rtc_datachannel_ready_state_get(int p_id);
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extern int godot_js_rtc_datachannel_send(int p_id, const uint8_t *p_buffer, int p_length, int p_raw);
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extern int godot_js_rtc_datachannel_is_ordered(int p_id);
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extern int godot_js_rtc_datachannel_id_get(int p_id);
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extern int godot_js_rtc_datachannel_max_packet_lifetime_get(int p_id);
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extern int godot_js_rtc_datachannel_max_retransmits_get(int p_id);
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extern int godot_js_rtc_datachannel_is_negotiated(int p_id);
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extern char *godot_js_rtc_datachannel_label_get(int p_id); // Must free the returned string.
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extern char *godot_js_rtc_datachannel_protocol_get(int p_id); // Must free the returned string.
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extern void godot_js_rtc_datachannel_destroy(int p_id);
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extern void godot_js_rtc_datachannel_connect(int p_id, void *p_obj, RTCChOnOpen p_on_open, RTCChOnMessage p_on_message, RTCChOnError p_on_error, RTCChOnClose p_on_close);
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extern void godot_js_rtc_datachannel_close(int p_id);
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}
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void WebRTCDataChannelJS::_on_open(void *p_obj) {
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	WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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	peer->in_buffer.resize(peer->_in_buffer_shift);
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}
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void WebRTCDataChannelJS::_on_close(void *p_obj) {
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	WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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	peer->close();
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}
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void WebRTCDataChannelJS::_on_error(void *p_obj) {
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	WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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	peer->close();
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}
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void WebRTCDataChannelJS::_on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string) {
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	WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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	RingBuffer<uint8_t> &in_buffer = peer->in_buffer;
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	ERR_FAIL_COND_MSG(in_buffer.space_left() < (int)(p_size + 5), "Buffer full! Dropping data.");
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	uint8_t is_string = p_is_string ? 1 : 0;
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	in_buffer.write((uint8_t *)&p_size, 4);
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	in_buffer.write((uint8_t *)&is_string, 1);
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	in_buffer.write(p_data, p_size);
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	peer->queue_count++;
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}
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void WebRTCDataChannelJS::close() {
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	in_buffer.resize(0);
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	queue_count = 0;
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	_was_string = false;
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	godot_js_rtc_datachannel_close(_js_id);
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}
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Error WebRTCDataChannelJS::poll() {
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	return OK;
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}
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WebRTCDataChannelJS::ChannelState WebRTCDataChannelJS::get_ready_state() const {
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	return (ChannelState)godot_js_rtc_datachannel_ready_state_get(_js_id);
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}
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int WebRTCDataChannelJS::get_available_packet_count() const {
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	return queue_count;
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}
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Error WebRTCDataChannelJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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	ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
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	if (queue_count == 0)
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		return ERR_UNAVAILABLE;
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	uint32_t to_read = 0;
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	uint32_t left = 0;
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	uint8_t is_string = 0;
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	r_buffer_size = 0;
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	in_buffer.read((uint8_t *)&to_read, 4);
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	--queue_count;
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	left = in_buffer.data_left();
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	if (left < to_read + 1) {
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		in_buffer.advance_read(left);
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		return FAILED;
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	}
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	in_buffer.read(&is_string, 1);
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	_was_string = is_string == 1;
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	in_buffer.read(packet_buffer, to_read);
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	*r_buffer = packet_buffer;
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	r_buffer_size = to_read;
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	return OK;
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}
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Error WebRTCDataChannelJS::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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	ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
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	int is_bin = _write_mode == WebRTCDataChannel::WRITE_MODE_BINARY ? 1 : 0;
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	godot_js_rtc_datachannel_send(_js_id, p_buffer, p_buffer_size, is_bin);
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	return OK;
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}
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int WebRTCDataChannelJS::get_max_packet_size() const {
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	return 1200;
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}
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void WebRTCDataChannelJS::set_write_mode(WriteMode p_mode) {
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	_write_mode = p_mode;
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}
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WebRTCDataChannel::WriteMode WebRTCDataChannelJS::get_write_mode() const {
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	return _write_mode;
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}
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bool WebRTCDataChannelJS::was_string_packet() const {
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	return _was_string;
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}
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String WebRTCDataChannelJS::get_label() const {
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	return _label;
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}
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bool WebRTCDataChannelJS::is_ordered() const {
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	return godot_js_rtc_datachannel_is_ordered(_js_id);
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}
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int WebRTCDataChannelJS::get_id() const {
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	return godot_js_rtc_datachannel_id_get(_js_id);
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}
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int WebRTCDataChannelJS::get_max_packet_life_time() const {
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	return godot_js_rtc_datachannel_max_packet_lifetime_get(_js_id);
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}
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int WebRTCDataChannelJS::get_max_retransmits() const {
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	return godot_js_rtc_datachannel_max_retransmits_get(_js_id);
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}
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String WebRTCDataChannelJS::get_protocol() const {
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	return _protocol;
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}
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bool WebRTCDataChannelJS::is_negotiated() const {
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	return godot_js_rtc_datachannel_is_negotiated(_js_id);
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}
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WebRTCDataChannelJS::WebRTCDataChannelJS() {
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	queue_count = 0;
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	_was_string = false;
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	_write_mode = WRITE_MODE_BINARY;
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	_js_id = 0;
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}
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WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
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	queue_count = 0;
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	_was_string = false;
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	_write_mode = WRITE_MODE_BINARY;
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	_js_id = js_id;
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	godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close);
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	// Parse label
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	char *label = godot_js_rtc_datachannel_label_get(js_id);
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	if (label) {
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		_label.parse_utf8(label);
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		free(label);
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	}
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	char *protocol = godot_js_rtc_datachannel_protocol_get(js_id);
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	if (protocol) {
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		_protocol.parse_utf8(protocol);
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		free(protocol);
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	}
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}
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WebRTCDataChannelJS::~WebRTCDataChannelJS() {
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	close();
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	godot_js_rtc_datachannel_destroy(_js_id);
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}
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#endif
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