godot/modules/enet
Fabio Alessandrelli 062413fb30 [ENet] Explicitely destroy hosts on close
To ensure we free up the UDP port even if a script is holding a
reference to the underlying host, we need to explicitly destroy it on
close.
2025-02-14 15:51:03 +01:00
..
doc_classes Add method for getting packet flags from ENetPacketPeer 2024-10-02 14:34:06 +02:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
enet_connection.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
enet_multiplayer_peer.cpp [ENet] Explicitely destroy hosts on close 2025-02-14 15:51:03 +01:00
enet_multiplayer_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
enet_packet_peer.cpp Add method for getting packet flags from ENetPacketPeer 2024-10-02 14:34:06 +02:00
enet_packet_peer.h Add method for getting packet flags from ENetPacketPeer 2024-10-02 14:34:06 +02:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00