godot/modules/raycast
Jamie Pate dcd9b6e48a
Calculate the viewport location correctly in OpenXR
Fixes #104193

In OpenXR the viewport location is not centered on the transform origin

(cherry picked from commit 8e3e2a8f44)
2025-03-20 16:38:41 +01:00
..
config.py [Windows/ARM64] Fix raycast/embree ARM64 build with LLVM/MinGW. 2024-06-20 15:52:04 +03:00
godot_update_embree.py Style: Update ruff & mypy to latest versions 2024-09-20 09:36:09 -05:00
lightmap_raycaster_embree.cpp embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00
lightmap_raycaster_embree.h embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00
raycast_occlusion_cull.cpp Calculate the viewport location correctly in OpenXR 2025-03-20 16:38:41 +01:00
raycast_occlusion_cull.h Calculate the viewport location correctly in OpenXR 2025-03-20 16:38:41 +01:00
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Properly set SSE2 as baseline on x86_32 2024-12-12 22:44:44 +01:00
static_raycaster_embree.cpp embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00
static_raycaster_embree.h embree: Update to 4.3.1 2024-03-27 22:10:35 +01:00