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			175 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  display_server_android.h                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef DISPLAY_SERVER_ANDROID_H
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| #define DISPLAY_SERVER_ANDROID_H
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| 
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| #include "servers/display_server.h"
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| 
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| #if defined(VULKAN_ENABLED)
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| class VulkanContextAndroid;
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| class RenderingDeviceVulkan;
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| #endif
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| 
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| class DisplayServerAndroid : public DisplayServer {
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| public:
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| 	struct TouchPos {
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| 		int id;
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| 		Point2 pos;
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| 	};
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| 
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| 	enum {
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| 		JOY_EVENT_BUTTON = 0,
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| 		JOY_EVENT_AXIS = 1,
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| 		JOY_EVENT_HAT = 2
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| 	};
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| 
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| 	struct JoypadEvent {
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| 		int device;
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| 		int type;
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| 		int index;
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| 		bool pressed;
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| 		float value;
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| 		int hat;
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| 	};
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| 
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| private:
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| 	String rendering_driver;
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| 
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| 	bool keep_screen_on;
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| 
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| 	Vector<TouchPos> touch;
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| 	Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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| 	Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
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| 
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| #if defined(VULKAN_ENABLED)
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| 	VulkanContextAndroid *context_vulkan;
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| 	RenderingDeviceVulkan *rendering_device_vulkan;
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| #endif
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| 
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| 	ObjectID window_attached_instance_id;
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| 
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| 	Callable window_event_callback;
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| 	Callable input_event_callback;
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| 	Callable input_text_callback;
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| 
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| 	void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
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| 
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| 	static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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| 
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| public:
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| 	static DisplayServerAndroid *get_singleton();
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| 
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| 	virtual bool has_feature(Feature p_feature) const;
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| 	virtual String get_name() const;
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| 
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| 	virtual void clipboard_set(const String &p_text);
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| 	virtual String clipboard_get() const;
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| 
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| 	virtual void screen_set_keep_on(bool p_enable);
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| 	virtual bool screen_is_kept_on() const;
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| 
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| 	virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW);
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| 	virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 
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| 	virtual int get_screen_count() const;
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| 	virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 	virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 	virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 	virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 	virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
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| 
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| 	virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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| 	virtual void virtual_keyboard_hide();
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| 	virtual int virtual_keyboard_get_height() const;
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| 
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| 	virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
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| 
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| 	void send_window_event(WindowEvent p_event) const;
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| 	void send_input_event(const Ref<InputEvent> &p_event) const;
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| 	void send_input_text(const String &p_text) const;
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| 
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| 	virtual Vector<WindowID> get_window_list() const;
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| 	virtual WindowID get_window_at_screen_position(const Point2i &p_position) const;
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| 	virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_set_transient(WindowID p_window, WindowID p_parent);
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| 	virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID);
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| 	virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const;
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| 	virtual bool can_any_window_draw() const;
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| 
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| 	virtual void alert(const String &p_alert, const String &p_title);
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| 
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| 	virtual void process_events();
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| 
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| 	void process_accelerometer(const Vector3 &p_accelerometer);
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| 	void process_gravity(const Vector3 &p_gravity);
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| 	void process_magnetometer(const Vector3 &p_magnetometer);
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| 	void process_gyroscope(const Vector3 &p_gyroscope);
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| 	void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
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| 	void process_hover(int p_type, Point2 p_pos);
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| 	void process_double_tap(Point2 p_pos);
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| 	void process_scroll(Point2 p_pos);
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| 	void process_joy_event(JoypadEvent p_event);
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| 	void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
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| 
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| 	static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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| 	static Vector<String> get_rendering_drivers_func();
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| 	static void register_android_driver();
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| 
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| 	void reset_window();
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| 
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| 	DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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| 	~DisplayServerAndroid();
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| };
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| 
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| #endif // DISPLAY_SERVER_ANDROID_H
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