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			145 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  gradle_export_util.h                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef GODOT_GRADLE_EXPORT_UTIL_H
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| #define GODOT_GRADLE_EXPORT_UTIL_H
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| 
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| #include "core/io/zip_io.h"
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| #include "core/os/dir_access.h"
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| #include "core/os/file_access.h"
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| #include "core/os/os.h"
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| #include "editor/editor_export.h"
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| 
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| const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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| <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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| <resources>
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| 	<string name="godot_project_name_string">%s</string>
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| </resources>
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| )";
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| 
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| // Utility method used to create a directory.
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| Error create_directory(const String &p_dir) {
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| 	if (!DirAccess::exists(p_dir)) {
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| 		DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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| 		ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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| 		Error err = filesystem_da->make_dir_recursive(p_dir);
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| 		ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
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| 		memdelete(filesystem_da);
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| 	}
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| 	return OK;
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| }
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| 
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| // Implementation of EditorExportSaveSharedObject.
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| // This method will only be called as an input to export_project_files.
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| // This method lets the .so files for all ABIs to be copied
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| // into the gradle project from the .AAR file
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| Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
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| 	return OK;
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| }
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| 
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| // Writes p_data into a file at p_path, creating directories if necessary.
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| // Note: this will overwrite the file at p_path if it already exists.
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| Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
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| 	String dir = p_path.get_base_dir();
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| 	Error err = create_directory(dir);
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| 	if (err != OK) {
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| 		return err;
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| 	}
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| 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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| 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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| 	fa->store_buffer(p_data.ptr(), p_data.size());
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| 	memdelete(fa);
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| 	return OK;
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| }
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| 
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| // Writes string p_data into a file at p_path, creating directories if necessary.
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| // Note: this will overwrite the file at p_path if it already exists.
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| Error store_string_at_path(const String &p_path, const String &p_data) {
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| 	String dir = p_path.get_base_dir();
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| 	Error err = create_directory(dir);
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| 	if (err != OK) {
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| 		return err;
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| 	}
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| 	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
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| 	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
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| 	fa->store_string(p_data);
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| 	memdelete(fa);
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| 	return OK;
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| }
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| 
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| // Implementation of EditorExportSaveFunction.
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| // This method will only be called as an input to export_project_files.
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| // It is used by the export_project_files method to save all the asset files into the gradle project.
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| // It's functionality mirrors that of the method save_apk_file.
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| // This method will be called ONLY when custom build is enabled.
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| Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
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| 	String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
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| 	Error err = store_file_at_path(dst_path, p_data);
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| 	return err;
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| }
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| 
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| // Creates strings.xml files inside the gradle project for different locales.
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| Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
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| 	// Stores the string into the default values directory.
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| 	String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
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| 	store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
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| 
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| 	// Searches the Gradle project res/ directory to find all supported locales
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| 	DirAccessRef da = DirAccess::open("res://android/build/res");
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| 	if (!da) {
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| 		return ERR_CANT_OPEN;
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| 	}
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| 	da->list_dir_begin();
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| 	while (true) {
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| 		String file = da->get_next();
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| 		if (file == "") {
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| 			break;
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| 		}
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| 		if (!file.begins_with("values-")) {
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| 			// NOTE: This assumes all directories that start with "values-" are for localization.
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| 			continue;
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| 		}
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| 		String locale = file.replace("values-", "").replace("-r", "_");
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| 		String property_name = "application/config/name_" + locale;
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| 		String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
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| 		if (ProjectSettings::get_singleton()->has_setting(property_name)) {
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| 			String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
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| 			String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
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| 			store_string_at_path(locale_directory, processed_xml_string);
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| 		} else {
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| 			// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
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| 			store_string_at_path(locale_directory, processed_default_xml_string);
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| 		}
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| 	}
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| 	da->list_dir_end();
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| 	return OK;
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| }
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| 
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| #endif //GODOT_GRADLE_EXPORT_UTIL_H
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