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				https://github.com/godotengine/godot.git
				synced 2025-11-04 07:31:16 +00:00 
			
		
		
		
	- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Optional closure compiler run for JS and generated code. - Enable lto support (saves ~2MiB in release). - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. - Add onExit, and onExecute JS function. - Add files drag and drop support. - Add support for low precessor usage mode (via offscreen render, swap).
		
			
				
	
	
		
			171 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
	
		
			6.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
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def is_active():
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    return True
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def get_name():
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    return "JavaScript"
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def can_build():
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    return "EM_CONFIG" in os.environ or os.path.exists(os.path.expanduser("~/.emscripten"))
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def get_opts():
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    from SCons.Variables import BoolVariable
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    return [
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        # eval() can be a security concern, so it can be disabled.
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        BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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        BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
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        BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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    ]
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def get_flags():
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    return [
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        ("tools", False),
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        ("builtin_pcre2_with_jit", False),
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        # Disabling the mbedtls module reduces file size.
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        # The module has little use due to the limited networking functionality
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        # in this platform. For the available networking methods, the browser
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        # manages TLS.
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        ("module_mbedtls_enabled", False),
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    ]
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def configure(env):
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    ## Build type
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    if env["target"] == "release":
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        # Use -Os to prioritize optimizing for reduced file size. This is
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        # particularly valuable for the web platform because it directly
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        # decreases download time.
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        # -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
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        # 100 KiB over -Os, which does not justify the negative impact on
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        # run-time performance.
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        env.Append(CCFLAGS=["-Os"])
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        env.Append(LINKFLAGS=["-Os"])
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    elif env["target"] == "release_debug":
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        env.Append(CCFLAGS=["-Os"])
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        env.Append(LINKFLAGS=["-Os"])
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        env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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        # Retain function names for backtraces at the cost of file size.
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        env.Append(LINKFLAGS=["--profiling-funcs"])
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    else:  # "debug"
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        env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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        env.Append(CCFLAGS=["-O1", "-g"])
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        env.Append(LINKFLAGS=["-O1", "-g"])
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        env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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    if env["tools"]:
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        if not env["threads_enabled"]:
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            raise RuntimeError(
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                "Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
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            )
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        # Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
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        env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
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    else:
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        # Disable exceptions and rtti on non-tools (template) builds
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        # These flags help keep the file size down.
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        env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
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        # Don't use dynamic_cast, necessary with no-rtti.
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        env.Append(CPPDEFINES=["NO_SAFE_CAST"])
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    ## Copy env variables.
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    env["ENV"] = os.environ
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    # LTO
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    if env["use_lto"]:
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        env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
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        env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
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        env.Append(LINKFLAGS=["--llvm-lto", "1"])
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    # Closure compiler
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    if env["use_closure_compiler"]:
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        # For emscripten support code.
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        env.Append(LINKFLAGS=["--closure", "1"])
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        # Register builder for our Engine files
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        jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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        env.Append(BUILDERS={"BuildJS": jscc})
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    # Add method that joins/compiles our Engine files.
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    env.AddMethod(create_engine_file, "CreateEngineFile")
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    # Closure compiler extern and support for ecmascript specs (const, let, etc).
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    env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
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    em_config = parse_config()
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    env.PrependENVPath("PATH", em_config["EMCC_ROOT"])
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    env["CC"] = "emcc"
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    env["CXX"] = "em++"
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    env["LINK"] = "emcc"
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    env["AR"] = "emar"
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    env["RANLIB"] = "emranlib"
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    # Use TempFileMunge since some AR invocations are too long for cmd.exe.
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    # Use POSIX-style paths, required with TempFileMunge.
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    env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
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    env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
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    # All intermediate files are just LLVM bitcode.
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    env["OBJPREFIX"] = ""
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    env["OBJSUFFIX"] = ".bc"
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    env["PROGPREFIX"] = ""
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    # Program() output consists of multiple files, so specify suffixes manually at builder.
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    env["PROGSUFFIX"] = ""
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    env["LIBPREFIX"] = "lib"
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    env["LIBSUFFIX"] = ".bc"
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    env["LIBPREFIXES"] = ["$LIBPREFIX"]
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    env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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    env.Prepend(CPPPATH=["#platform/javascript"])
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    env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
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    if env["javascript_eval"]:
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        env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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    # Thread support (via SharedArrayBuffer).
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    if env["threads_enabled"]:
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        env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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        env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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        env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
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        env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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    else:
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        env.Append(CPPDEFINES=["NO_THREADS"])
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    # Reduce code size by generating less support code (e.g. skip NodeJS support).
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    env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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    # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
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    # be linked explicitly.
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    env.Append(LIBS=["idbfs.js"])
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    env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
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    env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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    # Allow increasing memory buffer size during runtime. This is efficient
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    # when using WebAssembly (in comparison to asm.js) and works well for
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    # us since we don't know requirements at compile-time.
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    env.Append(LINKFLAGS=["-s", "ALLOW_MEMORY_GROWTH=1"])
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    # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
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    env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
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    env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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    # Allow use to take control of swapping WebGL buffers.
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    env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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    # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
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    env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS']"])
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    # Add code that allow exiting runtime.
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    env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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