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animation_player_editor_plugin.cpp
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Animation Editor: Fix trying to stop playback without player.
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2017-07-14 21:55:02 +02:00 |
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animation_player_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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animation_tree_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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animation_tree_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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baked_light_baker.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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baked_light_baker.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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baked_light_baker_cmpxchg.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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baked_light_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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baked_light_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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camera_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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camera_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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canvas_item_editor_plugin.cpp
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Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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2017-05-26 18:35:39 +08:00 |
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canvas_item_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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collision_polygon_2d_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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collision_polygon_2d_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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collision_polygon_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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collision_polygon_editor_plugin.h
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2017-04-08 00:45:24 +02:00 |
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collision_shape_2d_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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collision_shape_2d_editor_plugin.h
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2017-04-08 00:45:24 +02:00 |
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color_ramp_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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color_ramp_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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cube_grid_theme_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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cube_grid_theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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editor_preview_plugins.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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editor_preview_plugins.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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item_list_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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item_list_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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light_occluder_2d_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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light_occluder_2d_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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material_editor_plugin.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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material_editor_plugin.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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mesh_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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mesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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mesh_instance_editor_plugin.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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mesh_instance_editor_plugin.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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multimesh_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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multimesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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navigation_polygon_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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navigation_polygon_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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particles_2d_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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particles_2d_editor_plugin.h
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2017-04-08 00:45:24 +02:00 |
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particles_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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particles_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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path_2d_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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path_2d_editor_plugin.h
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2017-04-08 00:45:24 +02:00 |
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path_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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path_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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polygon_2d_editor_plugin.cpp
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Implemented scrolling factor for smooth trackpad scrolling
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2017-05-15 06:44:00 +08:00 |
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polygon_2d_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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resource_preloader_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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resource_preloader_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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rich_text_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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rich_text_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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sample_editor_plugin.cpp
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2017-04-08 00:45:24 +02:00 |
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sample_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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sample_library_editor_plugin.cpp
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Fix inability to remove samples from libraries
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2017-04-17 00:28:29 +02:00 |
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sample_library_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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sample_player_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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sample_player_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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script_editor_plugin.cpp
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Fixed script tab selection on file close, issue 8400
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2017-07-30 21:23:19 +02:00 |
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script_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-18 23:45:45 +01:00 |
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shader_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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shader_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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shader_graph_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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shader_graph_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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spatial_editor_plugin.cpp
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Increase the default perspective camera FOV
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2017-06-17 12:31:27 +02:00 |
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spatial_editor_plugin.h
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Fix highlight typo
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2017-05-26 17:43:18 +02:00 |
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sprite_frames_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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sprite_frames_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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stream_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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stream_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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style_box_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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style_box_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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texture_editor_plugin.cpp
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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texture_editor_plugin.h
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Bring that Whole New World to the Old Continent too
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2017-03-19 00:36:26 +01:00 |
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texture_region_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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texture_region_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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theme_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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tile_map_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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tile_map_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +02:00 |
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tile_set_editor_plugin.cpp
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Add one-way collision to tile-set/tile-map
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2017-06-17 22:26:50 +02:00 |
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tile_set_editor_plugin.h
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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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2017-05-19 14:01:28 -07:00 |