godot/drivers/d3d12
Rémi Verschelde 4b448fdd19
Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
Fix bad D3D12 SRV breaking MSAA with OpenXR
2025-12-05 09:38:38 +01:00
..
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
rendering_context_driver_d3d12.h SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample 2025-12-05 09:38:38 +01:00
rendering_device_driver_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.cpp Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
rendering_shader_container_d3d12.h Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
SCsub SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00