godot/scene/3d
LuoZhihao 4b9650f54e CI: Fix godot regression project test
Fix crash and memory leak in `SpringBoneSimulator3D`
Fix crash in `GraphEdit`
2025-03-26 17:33:18 +08:00
..
physics Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
xr Fix interpolation in XR nodes 2025-03-12 19:28:04 +01:00
audio_listener_3d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
audio_stream_player_3d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp Add volume_linear property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
bone_attachment_3d.compat.inc replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp Add BoneAttachment3D::get_skeleton() method 2024-08-17 09:35:24 +10:00
bone_attachment_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_3d.cpp Physics Interpolation - Auto-reset on set_physics_interpolation_mode() 2025-02-10 10:19:54 +00:00
camera_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
cpu_particles_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
decal.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
decal.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fog_volume.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
fog_volume.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc Implemented tools around particles seed randomization. 2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp Fix particle not re-randomizing every emission 2025-02-20 19:25:05 +01:00
gpu_particles_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_3d.cpp Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
label_3d.h Add properties to configure space trimming on line break. 2025-03-16 16:15:37 +02:00
light_3d.cpp Fix crash when duplicating Decal or Light3D nodes 2024-12-20 23:51:47 +01:00
light_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmap_gi.cpp Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting 2025-02-05 12:18:56 +01:00
lightmap_gi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmap_probe.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmap_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lightmapper.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
lightmapper.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
look_at_modifier_3d.cpp Fix rest translation space in LookAtModifier3D 2025-03-16 15:51:16 +09:00
look_at_modifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
marker_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
marker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
mesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh_instance_3d.cpp Make nodes handle their respective navigation source geometry 2025-01-12 13:14:46 +01:00
multimesh_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_agent_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_agent_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_link_3d.cpp Make NavigationLink3D properly update on NOTIFICATION_VISIBILITY_CHANGED 2025-03-04 20:11:08 +01:00
navigation_link_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_obstacle_3d.cpp Merge pull request #101728 from smix8/obstacle_exit 2025-01-20 10:05:41 -06:00
navigation_obstacle_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
navigation_region_3d.cpp Core: Convert Math class to namespace 2025-03-21 10:29:18 -05:00
navigation_region_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
node_3d.cpp Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step 2025-01-12 18:07:07 +01:00
node_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
occluder_instance_3d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
occluder_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
path_3d.cpp Merge pull request #82321 from ywmaa/custom_debug_color_curve3D 2025-03-21 13:02:57 +01:00
path_3d.h Merge pull request #82321 from ywmaa/custom_debug_color_curve3D 2025-03-21 13:02:57 +01:00
physical_bone_simulator_3d.cpp Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D 2025-03-14 11:01:34 +01:00
physical_bone_simulator_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
reflection_probe.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
reflection_probe.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp Fixed some space-related bugs in RemoteTransform3D._update_remote, and optimized a bit 2025-02-05 17:52:14 -06:00
remote_transform_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
retarget_modifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
skeleton_3d.compat.inc Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
skeleton_3d.cpp Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D 2025-03-14 11:01:34 +01:00
skeleton_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_ik_3d.cpp Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
skeleton_modifier_3d.cpp Move enum BoneAxis to SkeletonModifier from LookAtModifier 2025-01-05 14:14:36 +09:00
skeleton_modifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
soft_body_3d.compat.inc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.cpp Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
soft_body_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_3d.cpp Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
spring_bone_collision_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_capsule_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_plane_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp Implement SpringBoneSimulator3D to wiggle chained bones 2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp CI: Fix godot regression project test 2025-03-26 17:33:18 +08:00
spring_bone_simulator_3d.h CI: Fix godot regression project test 2025-03-26 17:33:18 +08:00
sprite_3d.cpp Ensure albedo texture size is available for Label3D and Sprite3D 2025-01-30 12:36:58 -08:00
sprite_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
visual_instance_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
voxel_gi.cpp Fix stale VoxelGI warnings. 2025-02-13 20:54:05 -08:00
voxel_gi.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
voxelizer.cpp Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
voxelizer.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_environment.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
world_environment.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00