.. |
physics
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
xr
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Fix interpolation in XR nodes
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2025-03-12 19:28:04 +01:00 |
audio_listener_3d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
audio_stream_player_3d.compat.inc
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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2024-02-08 13:01:50 -06:00 |
audio_stream_player_3d.cpp
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Add volume_linear property and methods for audio-related classes
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2024-12-18 12:41:57 -08:00 |
audio_stream_player_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
bone_attachment_3d.compat.inc
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.cpp
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Add BoneAttachment3D::get_skeleton() method
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2024-08-17 09:35:24 +10:00 |
bone_attachment_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
camera_3d.cpp
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Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
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2025-02-10 10:19:54 +00:00 |
camera_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
cpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
cpu_particles_3d.cpp
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Fix particle not re-randomizing every emission
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2025-02-20 19:25:05 +01:00 |
cpu_particles_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
decal.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
decal.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
fog_volume.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
fog_volume.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
gpu_particles_3d.cpp
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Fix particle not re-randomizing every emission
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2025-02-20 19:25:05 +01:00 |
gpu_particles_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gpu_particles_collision_3d.cpp
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Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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2025-02-04 08:02:44 +02:00 |
gpu_particles_collision_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
importer_mesh_instance_3d.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
importer_mesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
label_3d.cpp
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Add properties to configure space trimming on line break.
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2025-03-16 16:15:37 +02:00 |
label_3d.h
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Add properties to configure space trimming on line break.
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2025-03-16 16:15:37 +02:00 |
light_3d.cpp
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Fix crash when duplicating Decal or Light3D nodes
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2024-12-20 23:51:47 +01:00 |
light_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmap_gi.cpp
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Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
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2025-02-05 12:18:56 +01:00 |
lightmap_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmap_probe.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmap_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmapper.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmapper.h
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Style: Begin integrating simple .clangd fixes
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2025-03-22 13:24:35 -05:00 |
look_at_modifier_3d.cpp
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Fix rest translation space in LookAtModifier3D
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2025-03-16 15:51:16 +09:00 |
look_at_modifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
marker_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
marker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
mesh_instance_3d.cpp
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
mesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
multimesh_instance_3d.cpp
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Make nodes handle their respective navigation source geometry
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2025-01-12 13:14:46 +01:00 |
multimesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_agent_3d.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
navigation_agent_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_link_3d.cpp
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Make NavigationLink3D properly update on NOTIFICATION_VISIBILITY_CHANGED
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2025-03-04 20:11:08 +01:00 |
navigation_link_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_obstacle_3d.cpp
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Merge pull request #101728 from smix8/obstacle_exit
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2025-01-20 10:05:41 -06:00 |
navigation_obstacle_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
navigation_region_3d.cpp
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Core: Convert Math class to namespace
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2025-03-21 10:29:18 -05:00 |
navigation_region_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
node_3d.cpp
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Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
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2025-01-12 18:07:07 +01:00 |
node_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
occluder_instance_3d.cpp
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Fix super call in various get_configuration_warnings methods
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2024-09-05 16:08:35 +02:00 |
occluder_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
path_3d.cpp
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Merge pull request #82321 from ywmaa/custom_debug_color_curve3D
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2025-03-21 13:02:57 +01:00 |
path_3d.h
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Merge pull request #82321 from ywmaa/custom_debug_color_curve3D
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2025-03-21 13:02:57 +01:00 |
physical_bone_simulator_3d.cpp
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Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D
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2025-03-14 11:01:34 +01:00 |
physical_bone_simulator_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
reflection_probe.cpp
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
reflection_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
remote_transform_3d.cpp
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Fixed some space-related bugs in RemoteTransform3D._update_remote, and optimized a bit
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2025-02-05 17:52:14 -06:00 |
remote_transform_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
retarget_modifier_3d.cpp
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Add saving flag hack to Skeleton and revert reset timing of animation
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2025-01-28 03:52:01 +09:00 |
retarget_modifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
SCsub
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
skeleton_3d.compat.inc
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Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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2024-02-25 05:24:48 -06:00 |
skeleton_3d.cpp
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Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D
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2025-03-14 11:01:34 +01:00 |
skeleton_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
skeleton_ik_3d.cpp
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Fixed Timestep Interpolation (3D)
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2024-07-07 22:15:23 +02:00 |
skeleton_ik_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
skeleton_modifier_3d.cpp
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
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2025-01-05 14:14:36 +09:00 |
skeleton_modifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
soft_body_3d.compat.inc
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Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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2024-09-16 21:30:31 +09:30 |
soft_body_3d.cpp
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Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
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2024-09-16 21:30:31 +09:30 |
soft_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_collision_3d.cpp
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Add saving flag hack to Skeleton and revert reset timing of animation
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2025-01-28 03:52:01 +09:00 |
spring_bone_collision_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_collision_capsule_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_capsule_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_collision_plane_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_collision_sphere_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_simulator_3d.cpp
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CI: Fix godot regression project test
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2025-03-26 17:33:18 +08:00 |
spring_bone_simulator_3d.h
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CI: Fix godot regression project test
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2025-03-26 17:33:18 +08:00 |
sprite_3d.cpp
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Ensure albedo texture size is available for Label3D and Sprite3D
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2025-01-30 12:36:58 -08:00 |
sprite_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
velocity_tracker_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
velocity_tracker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visible_on_screen_notifier_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visible_on_screen_notifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_instance_3d.cpp
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Fixed Timestep Interpolation (3D): Fix warning spam
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2025-01-19 11:42:47 +01:00 |
visual_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
voxel_gi.cpp
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Fix stale VoxelGI warnings.
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2025-02-13 20:54:05 -08:00 |
voxel_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
voxelizer.cpp
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
voxelizer.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
world_environment.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
world_environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |