godot/platform/ios/export
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
..
export.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Android: Fix export and runtime logic to check if using Vulkan 2025-02-23 12:28:59 +01:00
export_plugin.h Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..." 2025-02-20 17:47:37 +01:00
godot_plugin_config.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
run_icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00