godot/servers/rendering/renderer_rd
Rémi Verschelde a9c5c4db71
Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
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effects Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
environment Merge pull request #101112 from clayjohn/skyrd-fov 2025-01-09 20:51:26 +01:00
forward_clustered Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed 2025-02-05 18:27:23 -08:00
forward_mobile Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed 2025-02-05 18:27:23 -08:00
shaders Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix 2025-02-07 01:40:02 +01:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear 2025-02-27 19:34:12 +01:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
renderer_canvas_render_rd.cpp Fix debug CanvasItem redraw rects in RD renderer 2025-02-18 23:49:43 +01:00
renderer_canvas_render_rd.h 2D: Fix CanvasTexture rendering when updating channels 2025-01-24 07:01:37 +11:00
renderer_compositor_rd.cpp [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
renderer_compositor_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00