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			133 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="InputMap" inherits="Object" version="4.0">
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| 	<brief_description>
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| 		Singleton that manages [InputEventAction].
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| 	</brief_description>
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| 	<description>
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| 		Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
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| 	</description>
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| 	<tutorials>
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| 		<link title="InputEvent: InputMap">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="action_add_event">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<argument index="1" name="event" type="InputEvent">
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| 			</argument>
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| 			<description>
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| 				Adds an [InputEvent] to an action. This [InputEvent] will trigger the action.
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| 			</description>
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| 		</method>
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| 		<method name="action_erase_event">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<argument index="1" name="event" type="InputEvent">
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| 			</argument>
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| 			<description>
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| 				Removes an [InputEvent] from an action.
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| 			</description>
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| 		</method>
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| 		<method name="action_erase_events">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<description>
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| 				Removes all events from an action.
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| 			</description>
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| 		</method>
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| 		<method name="action_get_events">
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| 			<return type="Array">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<description>
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| 				Returns an array of [InputEvent]s associated with a given action.
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| 			</description>
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| 		</method>
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| 		<method name="action_has_event">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<argument index="1" name="event" type="InputEvent">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the action has the given [InputEvent] associated with it.
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| 			</description>
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| 		</method>
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| 		<method name="action_set_deadzone">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<argument index="1" name="deadzone" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets a deadzone value for the action.
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| 			</description>
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| 		</method>
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| 		<method name="add_action">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<argument index="1" name="deadzone" type="float" default="0.5">
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| 			</argument>
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| 			<description>
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| 				Adds an empty action to the [InputMap] with a configurable [code]deadzone[/code].
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| 				An [InputEvent] can then be added to this action with [method action_add_event].
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| 			</description>
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| 		</method>
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| 		<method name="erase_action">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<description>
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| 				Removes an action from the [InputMap].
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| 			</description>
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| 		</method>
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| 		<method name="event_is_action" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="event" type="InputEvent">
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| 			</argument>
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| 			<argument index="1" name="action" type="StringName">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior.
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| 			</description>
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| 		</method>
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| 		<method name="get_actions">
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| 			<return type="Array">
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| 			</return>
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| 			<description>
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| 				Returns an array of all actions in the [InputMap].
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| 			</description>
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| 		</method>
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| 		<method name="has_action" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="action" type="StringName">
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| 			</argument>
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| 			<description>
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| 				Returns [code]true[/code] if the [InputMap] has a registered action with the given name.
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| 			</description>
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| 		</method>
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| 		<method name="load_from_project_settings">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<constants>
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| 	</constants>
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| </class>
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