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			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="MultiMeshInstance2D" inherits="Node2D" version="4.0">
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| 	<brief_description>
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| 		Node that instances a [MultiMesh] in 2D.
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| 	</brief_description>
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| 	<description>
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| 		[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
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| 		Usage is the same as [MultiMeshInstance3D].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
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| 			The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
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| 		</member>
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| 		<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
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| 			The normal map that will be used if using the default [CanvasItemMaterial].
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| 			[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
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| 		</member>
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| 		<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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| 			The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
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| 		</member>
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| 	</members>
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| 	<signals>
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| 		<signal name="texture_changed">
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| 			<description>
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| 				Emitted when the [member texture] is changed.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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