godot/drivers/vulkan
2025-10-06 13:09:22 -05:00
..
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
rendering_device_driver_vulkan.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_shader_container_vulkan.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_container_vulkan.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
SCsub Revert "SCons: Add CPPEXTPATH for external includes" 2025-10-06 13:09:22 -05:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00