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	 5ad9be4c24
			
		
	
	
		5ad9be4c24
		
	
	
	
	
		
			
			Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
		
			
				
	
	
		
			667 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			667 lines
		
	
	
	
		
			19 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
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| 	<brief_description>
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| 		Animation Player that uses a node graph for the blending.
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| 	</brief_description>
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| 	<description>
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| 		Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<demos>
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| 	</demos>
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| 	<methods>
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| 		<method name="add_node">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="type" type="int" enum="AnimationTreePlayer.NodeType">
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| 			</argument>
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| 			<argument index="1" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Add a node of a given type in the graph with given id.
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| 			</description>
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| 		</method>
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| 		<method name="advance">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="delta" type="float">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="animation_node_get_animation" qualifiers="const">
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| 			<return type="Animation">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns an animation given its name.
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| 			</description>
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| 		</method>
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| 		<method name="animation_node_get_master_animation" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="animation_node_set_animation">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="animation" type="Animation">
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| 			</argument>
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| 			<description>
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| 				Set the animation for an animation node.
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| 			</description>
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| 		</method>
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| 		<method name="animation_node_set_filter_path">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="path" type="NodePath">
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| 			</argument>
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| 			<argument index="2" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="animation_node_set_master_animation">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="source" type="String">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="are_nodes_connected" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="dst_id" type="String">
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| 			</argument>
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| 			<argument index="2" name="dst_input_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Returns whether node [code]id[/code] and [code]dst_id[/code] are connected at the specified slot.
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| 			</description>
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| 		</method>
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| 		<method name="blend2_node_get_amount" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the blend amount of a Blend2 node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="blend2_node_set_amount">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="blend" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets the blend amount of a Blend2 node given its name and value.
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| 			</description>
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| 		</method>
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| 		<method name="blend2_node_set_filter_path">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="path" type="NodePath">
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| 			</argument>
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| 			<argument index="2" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="blend3_node_get_amount" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the blend amount of a Blend3 node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="blend3_node_set_amount">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="blend" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets the blend amount of a Blend3 node given its name and value.
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| 			</description>
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| 		</method>
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| 		<method name="blend4_node_get_amount" qualifiers="const">
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| 			<return type="Vector2">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns the blend amount of a Blend4 node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="blend4_node_set_amount">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="blend" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				Sets the blend amount of a Blend4 node given its name and value.
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| 			</description>
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| 		</method>
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| 		<method name="connect_nodes">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="dst_id" type="String">
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| 			</argument>
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| 			<argument index="2" name="dst_input_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Connects node [code]id[/code] to [code]dst_id[/code] at the specified input slot.
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| 			</description>
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| 		</method>
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| 		<method name="disconnect_nodes">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="dst_input_idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Disconnects nodes connected to [code]id[/code] at the specified input slot.
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| 			</description>
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| 		</method>
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| 		<method name="get_animation_process_mode" qualifiers="const">
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| 			<return type="int" enum="AnimationTreePlayer.AnimationProcessMode">
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| 			</return>
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| 			<description>
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| 				Returns playback process mode of this AnimationTreePlayer.
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| 			</description>
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| 		</method>
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| 		<method name="get_base_path" qualifiers="const">
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| 			<return type="NodePath">
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| 			</return>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="get_master_player" qualifiers="const">
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| 			<return type="NodePath">
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| 			</return>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="get_node_list">
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| 			<return type="PoolStringArray">
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| 			</return>
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| 			<description>
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| 				Returns a PoolStringArray containing the name of all nodes.
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| 			</description>
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| 		</method>
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| 		<method name="is_active" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<description>
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| 				Returns whether this AnimationTreePlayer is active.
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| 			</description>
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| 		</method>
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| 		<method name="mix_node_get_amount" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns mix amount of a Mix node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="mix_node_set_amount">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="ratio" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets mix amount of a Mix node given its name and value.
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| 			</description>
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| 		</method>
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| 		<method name="node_exists" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="node" type="String">
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| 			</argument>
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| 			<description>
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| 				Check if a node exists (by name).
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| 			</description>
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| 		</method>
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| 		<method name="node_get_input_count" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Return the input count for a given node. Different types of nodes have different amount of inputs.
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| 			</description>
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| 		</method>
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| 		<method name="node_get_input_source" qualifiers="const">
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| 			<return type="String">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="idx" type="int">
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| 			</argument>
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| 			<description>
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| 				Return the input source for a given node input.
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| 			</description>
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| 		</method>
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| 		<method name="node_get_position" qualifiers="const">
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| 			<return type="Vector2">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns position of a node in the graph given its name.
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| 			</description>
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| 		</method>
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| 		<method name="node_get_type" qualifiers="const">
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| 			<return type="int" enum="AnimationTreePlayer.NodeType">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Get the node type, will return from NODE_* enum.
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| 			</description>
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| 		</method>
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| 		<method name="node_rename">
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| 			<return type="int" enum="Error">
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| 			</return>
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| 			<argument index="0" name="node" type="String">
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| 			</argument>
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| 			<argument index="1" name="new_name" type="String">
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| 			</argument>
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| 			<description>
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| 				Rename a node in the graph.
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| 			</description>
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| 		</method>
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| 		<method name="node_set_position">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="screen_position" type="Vector2">
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| 			</argument>
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| 			<description>
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| 				Sets position of a node in the graph given its name and position.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_get_autorestart_delay" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns autostart delay of a OneShot node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns autostart random delay of a OneShot node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_get_fadein_time" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns fade in time of a OneShot node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_get_fadeout_time" qualifiers="const">
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| 			<return type="float">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns fade out time of a OneShot node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_has_autorestart" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns whether a OneShot node will auto restart given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_is_active" qualifiers="const">
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| 			<return type="bool">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Returns whether a OneShot node is active given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_autorestart">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 				Sets autorestart property of a OneShot node given its name and value.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_autorestart_delay">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="delay_sec" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets autorestart delay of a OneShot node given its name and value in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_autorestart_random_delay">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="rand_sec" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets autorestart random delay of a OneShot node given its name and value in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_fadein_time">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="time_sec" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets fade in time of a OneShot node given its name and value in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_fadeout_time">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="time_sec" type="float">
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| 			</argument>
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| 			<description>
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| 				Sets fade out time of a OneShot node given its name and value in seconds.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_set_filter_path">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<argument index="1" name="path" type="NodePath">
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| 			</argument>
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| 			<argument index="2" name="enable" type="bool">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_start">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Starts a OneShot node given its name.
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| 			</description>
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| 		</method>
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| 		<method name="oneshot_node_stop">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 				Stops a OneShot node given its name.
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| 			</description>
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| 		</method>
 | |
| 		<method name="recompute_caches">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="remove_node">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="id" type="String">
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| 			</argument>
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| 			<description>
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| 			</description>
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| 		</method>
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| 		<method name="reset">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Resets this AnimationTreePlayer.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_active">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="enabled" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_animation_process_mode">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="mode" type="int" enum="AnimationTreePlayer.AnimationProcessMode">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets process mode (ANIMATION_PROCESS_*) of this AnimationTreePlayer.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_base_path">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="path" type="NodePath">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets base path of this AnimationTreePlayer.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_master_player">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="nodepath" type="NodePath">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="timescale_node_get_scale" qualifiers="const">
 | |
| 			<return type="float">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Returns time scale value of a TimeScale node given its name.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="timescale_node_set_scale">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="scale" type="float">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets time scale value of a TimeScale node given its name and value.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="timeseek_node_seek">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="seconds" type="float">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Sets time seek value of a TimeSeek node given its name and value.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_delete_input">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="input_idx" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_get_current" qualifiers="const">
 | |
| 			<return type="int">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_get_input_count" qualifiers="const">
 | |
| 			<return type="int">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_get_xfade_time" qualifiers="const">
 | |
| 			<return type="float">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_has_input_auto_advance" qualifiers="const">
 | |
| 			<return type="bool">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="input_idx" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_set_current">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="input_idx" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_set_input_auto_advance">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="input_idx" type="int">
 | |
| 			</argument>
 | |
| 			<argument index="2" name="enable" type="bool">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_set_input_count">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="count" type="int">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="transition_node_set_xfade_time">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="id" type="String">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="time_sec" type="float">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<members>
 | |
| 		<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 		<constant name="NODE_OUTPUT" value="0">
 | |
| 			Output node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_ANIMATION" value="1">
 | |
| 			Animation node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_ONESHOT" value="2">
 | |
| 			OneShot node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_MIX" value="3">
 | |
| 			Mix node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_BLEND2" value="4">
 | |
| 			Blend2 node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_BLEND3" value="5">
 | |
| 			Blend3 node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_BLEND4" value="6">
 | |
| 			Blend4 node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_TIMESCALE" value="7">
 | |
| 			TimeScale node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_TIMESEEK" value="8">
 | |
| 			TimeSeek node.
 | |
| 		</constant>
 | |
| 		<constant name="NODE_TRANSITION" value="9">
 | |
| 			Transition node.
 | |
| 		</constant>
 | |
| 		<constant name="ANIMATION_PROCESS_FIXED" value="0">
 | |
| 		</constant>
 | |
| 		<constant name="ANIMATION_PROCESS_IDLE" value="1">
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 |