mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 5ad9be4c24
			
		
	
	
		5ad9be4c24
		
	
	
	
	
		
			
			Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
		
			
				
	
	
		
			111 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.0.alpha.custom_build">
 | |
| 	<brief_description>
 | |
| 		Node to draw simple geometry from code, ala OpenGL 1.x
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<demos>
 | |
| 	</demos>
 | |
| 	<methods>
 | |
| 		<method name="add_sphere">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="lats" type="int">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="lons" type="int">
 | |
| 			</argument>
 | |
| 			<argument index="2" name="radius" type="float">
 | |
| 			</argument>
 | |
| 			<argument index="3" name="add_uv" type="bool" default="true">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Simple helper to draw a uvsphere, with given latitudes, longitude and radius.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="add_vertex">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="position" type="Vector3">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Add a vertex with the currently set color/uv/etc.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="begin">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
 | |
| 			</argument>
 | |
| 			<argument index="1" name="texture" type="Texture" default="null">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references.
 | |
| 			For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="clear">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Clear everything that was drawn using begin/end.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="end">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<description>
 | |
| 				Call this when done adding a batch of geometry, otherwise it can't be displayed.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_color">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="color" type="Color">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Set the color that the next vertex will use to be drawn.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_normal">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="normal" type="Vector3">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Set the normal that the next vertex will use to be drawn.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_tangent">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="tangent" type="Plane">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Set the tangent (and binormal facing) that the next vertex will use to be drawn.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_uv">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="uv" type="Vector2">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Set the UV that the next vertex will use to be drawn.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_uv2">
 | |
| 			<return type="void">
 | |
| 			</return>
 | |
| 			<argument index="0" name="uv" type="Vector2">
 | |
| 			</argument>
 | |
| 			<description>
 | |
| 				Set the second layer of UV that the next vertex will use to be drawn.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |