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			140 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  visual_script_builtin_funcs.h                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
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#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
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#include "visual_script.h"
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class VisualScriptBuiltinFunc : public VisualScriptNode {
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	GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
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public:
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	enum BuiltinFunc {
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		MATH_SIN,
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		MATH_COS,
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		MATH_TAN,
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		MATH_SINH,
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		MATH_COSH,
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		MATH_TANH,
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		MATH_ASIN,
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		MATH_ACOS,
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		MATH_ATAN,
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		MATH_ATAN2,
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		MATH_SQRT,
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		MATH_FMOD,
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		MATH_FPOSMOD,
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		MATH_FLOOR,
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		MATH_CEIL,
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		MATH_ROUND,
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		MATH_ABS,
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		MATH_SIGN,
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		MATH_POW,
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		MATH_LOG,
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		MATH_EXP,
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		MATH_ISNAN,
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		MATH_ISINF,
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		MATH_EASE,
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		MATH_DECIMALS,
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		MATH_STEPIFY,
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		MATH_LERP,
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		MATH_DECTIME,
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		MATH_RANDOMIZE,
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		MATH_RAND,
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		MATH_RANDF,
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		MATH_RANDOM,
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		MATH_SEED,
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		MATH_RANDSEED,
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		MATH_DEG2RAD,
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		MATH_RAD2DEG,
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		MATH_LINEAR2DB,
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		MATH_DB2LINEAR,
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		LOGIC_MAX,
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		LOGIC_MIN,
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		LOGIC_CLAMP,
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		LOGIC_NEAREST_PO2,
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		OBJ_WEAKREF,
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		FUNC_FUNCREF,
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		TYPE_CONVERT,
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		TYPE_OF,
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		TYPE_EXISTS,
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		TEXT_CHAR,
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		TEXT_STR,
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		TEXT_PRINT,
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		TEXT_PRINTERR,
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		TEXT_PRINTRAW,
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		VAR_TO_STR,
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		STR_TO_VAR,
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		VAR_TO_BYTES,
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		BYTES_TO_VAR,
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		COLORN,
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		FUNC_MAX
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	};
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	static int get_func_argument_count(BuiltinFunc p_func);
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	static String get_func_name(BuiltinFunc p_func);
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	static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str);
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	static BuiltinFunc find_function(const String &p_string);
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private:
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	static const char *func_name[FUNC_MAX];
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	BuiltinFunc func;
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protected:
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	static void _bind_methods();
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public:
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	virtual int get_output_sequence_port_count() const;
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	virtual bool has_input_sequence_port() const;
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	virtual String get_output_sequence_port_text(int p_port) const;
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	virtual int get_input_value_port_count() const;
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	virtual int get_output_value_port_count() const;
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	virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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	virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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	virtual String get_caption() const;
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	virtual String get_text() const;
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	virtual String get_category() const { return "functions"; }
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	void set_func(BuiltinFunc p_which);
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	BuiltinFunc get_func();
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	virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
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	VisualScriptBuiltinFunc();
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};
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VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
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void register_visual_script_builtin_func_node();
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#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H
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