godot/scene/2d/physics
2025-09-30 19:39:39 -07:00
..
joints Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
animatable_body_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
area_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
area_2d.h Use AncestralClass to speed up Object::cast_to when possible. 2025-09-22 13:21:51 +02:00
character_body_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
character_body_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_object_2d.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
collision_object_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
collision_polygon_2d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
collision_polygon_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
collision_shape_2d.cpp Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
collision_shape_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
kinematic_collision_2d.cpp Add templated version of ObjectDB::get_instance() 2025-03-27 15:43:23 +01:00
kinematic_collision_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
physical_bone_2d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
physical_bone_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
physics_body_2d.cpp FTI - Change SceneTree global setting to static 2025-06-23 10:19:24 +01:00
physics_body_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
ray_cast_2d.cpp Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint 2025-05-05 10:58:46 -05:00
ray_cast_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rigid_body_2d.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
rigid_body_2d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shape_cast_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shape_cast_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
static_body_2d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
static_body_2d.h Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
touch_screen_button.cpp Add PROPERTY_HINT_INPUT_NAME 2025-04-23 22:23:44 +02:00
touch_screen_button.h Base accessibility API. 2025-04-08 20:14:28 +03:00