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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. |
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| .. | ||
| atlas_merging_dialog.cpp | ||
| atlas_merging_dialog.h | ||
| SCsub | ||
| tile_atlas_view.cpp | ||
| tile_atlas_view.h | ||
| tile_data_editors.cpp | ||
| tile_data_editors.h | ||
| tile_map_editor.cpp | ||
| tile_map_editor.h | ||
| tile_proxies_manager_dialog.cpp | ||
| tile_proxies_manager_dialog.h | ||
| tile_set_atlas_source_editor.cpp | ||
| tile_set_atlas_source_editor.h | ||
| tile_set_editor.cpp | ||
| tile_set_editor.h | ||
| tile_set_scenes_collection_source_editor.cpp | ||
| tile_set_scenes_collection_source_editor.h | ||
| tiles_editor_plugin.cpp | ||
| tiles_editor_plugin.h | ||