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		2d20fc39aa
		
	
	
	
	
		
			
			We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="InputEventKey" inherits="InputEventWithModifiers" version="3.2">
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| 	<brief_description>
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| 		Input event type for keyboard events.
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| 	</brief_description>
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| 	<description>
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| 		Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="get_scancode_with_modifiers" qualifiers="const">
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| 			<return type="int">
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| 			</return>
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| 			<description>
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| 				Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
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| 				To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_scancode_string(event.get_scancode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false">
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| 			If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
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| 		</member>
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| 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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| 			If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
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| 		</member>
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| 		<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0">
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| 			The key scancode, which corresponds to one of the [enum KeyList] constants.
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| 			To get a human-readable representation of the [InputEventKey], use [code]OS.get_scancode_string(event.scancode)[/code] where [code]event[/code] is the [InputEventKey].
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| 		</member>
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| 		<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0">
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| 			The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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