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			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  plane.cpp                                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "plane.h"
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| 
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| #include "math_funcs.h"
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| 
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| #define _PLANE_EQ_DOT_EPSILON 0.999
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| #define _PLANE_EQ_D_EPSILON 0.0001
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| 
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| void Plane::set_normal(const Vector3& p_normal) {
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| 
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|         normal=p_normal;
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| }
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| 
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| void Plane::normalize() {
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| 
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| 	real_t l = normal.length();
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| 	if (l==0) {
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| 		*this=Plane(0,0,0,0);
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| 		return;
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| 	}
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| 	normal/=l;
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| 	d/=l;
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| }
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| 
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| Plane Plane::normalized() const {
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| 
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| 	Plane p = *this;
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| 	p.normalize();
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| 	return p;
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| }
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| 
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| Vector3 Plane::get_any_point() const {
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| 
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| 	return get_normal()*d;
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| }
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| 
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| Vector3 Plane::get_any_perpendicular_normal() const {
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| 
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| 	static const Vector3 p1 = Vector3(1,0,0);
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| 	static const Vector3 p2 = Vector3(0,1,0);
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| 	Vector3 p;
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| 
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| 	if (ABS(normal.dot(p1)) > 0.99) // if too similar to p1
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| 		p=p2; // use p2
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| 	else
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| 		p=p1; // use p1
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| 
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| 	p-=normal * normal.dot(p);
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| 	p.normalize();
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| 
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| 	return p;
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| }
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| 
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| /* intersections */
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| 
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| bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
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| 
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| 	const Plane &p_plane0=*this;
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| 	Vector3 normal0=p_plane0.normal;
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| 	Vector3 normal1=p_plane1.normal;
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| 	Vector3 normal2=p_plane2.normal;
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| 
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| 	real_t denom=vec3_cross(normal0,normal1).dot(normal2);
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| 
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| 	if (ABS(denom)<=CMP_EPSILON)
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| 		return false;
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| 
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|         if (r_result) {
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|                 *r_result = 	( (vec3_cross(normal1, normal2) * p_plane0.d) +
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| 			(vec3_cross(normal2, normal0) * p_plane1.d) +
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| 			(vec3_cross(normal0, normal1) * p_plane2.d) )/denom;
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|         }
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| 
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| 	return true;
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| }
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| 
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| 
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| bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection)  const {
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| 
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| 	Vector3 segment=p_dir;
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| 	real_t den=normal.dot( segment );
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| 
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| 	//printf("den is %i\n",den);
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| 	if (Math::abs(den)<=CMP_EPSILON) {
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| 
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| 		return false;
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| 	}
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| 
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| 	real_t dist=(normal.dot( p_from ) - d) / den;
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| 	//printf("dist is %i\n",dist);
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| 
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| 	if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
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| 
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| 		return false;
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| 	}
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| 
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| 	dist=-dist;
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| 	*p_intersection = p_from + segment * dist;
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| 
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| 	return true;
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| }
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| 
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| bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection)  const {
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| 
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| 	Vector3 segment= p_begin - p_end;
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| 	real_t den=normal.dot( segment );
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| 
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| 	//printf("den is %i\n",den);
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| 	if (Math::abs(den)<=CMP_EPSILON) {
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| 
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| 		return false;
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| 	}
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| 
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| 	real_t dist=(normal.dot( p_begin ) - d) / den;
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| 	//printf("dist is %i\n",dist);
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| 
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| 	if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
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| 
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| 		return false;
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| 	}
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| 
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| 	dist=-dist;
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| 	*p_intersection = p_begin + segment * dist;
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| 
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| 	return true;
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| }
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| 
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| /* misc */
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| 
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| bool Plane::is_almost_like(const Plane& p_plane) const {
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| 
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| 	return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && Math::absd(d-p_plane.d) < _PLANE_EQ_D_EPSILON);
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| }
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| 
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| 
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| Plane::operator String() const {
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| 
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| 	return normal.operator String() + ", " + rtos(d);
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| }
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