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			101 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  input.h                                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef INPUT_H
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| #define INPUT_H
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| 
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| #include "object.h"
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| #include "os/thread_safe.h"
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| #include "os/main_loop.h"
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| 
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| class Input : public Object {
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| 
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| 	OBJ_TYPE( Input, Object );
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| 
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| 	static Input *singleton;
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| 
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| protected:
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| 
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| 	static void _bind_methods();
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| public:
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| 
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| 	enum MouseMode {
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| 		MOUSE_MODE_VISIBLE,
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| 		MOUSE_MODE_HIDDEN,
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| 		MOUSE_MODE_CAPTURED
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| 	};
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| 
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| 	void set_mouse_mode(MouseMode p_mode);
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| 	MouseMode get_mouse_mode() const;
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| 
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| 	static Input *get_singleton();
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| 
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| 	virtual bool is_key_pressed(int p_scancode)=0;
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| 	virtual bool is_mouse_button_pressed(int p_button)=0;
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| 	virtual bool is_joy_button_pressed(int p_device, int p_button)=0;
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| 	virtual bool is_action_pressed(const StringName& p_action)=0;
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| 
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| 	virtual float get_joy_axis(int p_device,int p_axis)=0;
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| 	virtual String get_joy_name(int p_idx)=0;
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| 	virtual void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid)=0;
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| 	virtual void add_joy_mapping(String p_mapping, bool p_update_existing=false)=0;
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| 	virtual void remove_joy_mapping(String p_guid)=0;
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| 	virtual bool is_joy_known(int p_device)=0;
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| 	virtual String get_joy_guid(int p_device) const=0;
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| 	virtual Vector2 get_joy_vibration_strength(int p_device)=0;
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| 	virtual float get_joy_vibration_duration(int p_device)=0;
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| 	virtual uint64_t get_joy_vibration_timestamp(int p_device)=0;
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| 	virtual void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration=0)=0;
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| 	virtual void stop_joy_vibration(int p_device)=0;
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| 
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| 	virtual Point2 get_mouse_pos() const=0;
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| 	virtual Point2 get_mouse_speed() const=0;
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| 	virtual int get_mouse_button_mask() const=0;
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| 
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| 	virtual void warp_mouse_pos(const Vector2& p_to)=0;
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| 
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| 	virtual Vector3 get_accelerometer()=0;
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| 	virtual Vector3 get_magnetometer()=0;
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| 
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| 	virtual void action_press(const StringName& p_action)=0;
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| 	virtual void action_release(const StringName& p_action)=0;
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| 
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| 	void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
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| 
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| 	virtual bool is_emulating_touchscreen() const=0;
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| 
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| 	virtual void set_custom_mouse_cursor(const RES& p_cursor,const Vector2& p_hotspot=Vector2())=0;
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| 	virtual void set_mouse_in_window(bool p_in_window)=0;
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| 
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| 	Input();
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| };
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| 
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| VARIANT_ENUM_CAST(Input::MouseMode);
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| 
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| 
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| #endif // INPUT_H
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