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			260 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			260 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  input_event.cpp                                                      */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "input_event.h"
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| #include "input_map.h"
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| #include "os/keyboard.h"
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| /**
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|  *
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|  */
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| 
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| bool InputEvent::operator==(const InputEvent &p_event) const {
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| 
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| 	return true;
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| }
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| InputEvent::operator String() const {
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| 
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| 	String str="Device "+itos(device)+" ID "+itos(ID)+" ";
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| 
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| 	switch(type) {
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| 
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| 		case NONE: {
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| 
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| 			return "Event: None";
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| 		} break;
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| 		case KEY: {
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| 
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| 			str+= "Event: Key ";
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| 			str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
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| 			if (key.mod.shift)
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| 				str+="S";
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| 			if (key.mod.control)
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| 				str+="C";
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| 			if (key.mod.alt)
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| 				str+="A";
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| 			if (key.mod.meta)
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| 				str+="M";
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| 
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| 			return str;
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| 		} break;
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| 		case MOUSE_MOTION: {
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| 
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| 			str+= "Event: Motion ";
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| 			str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
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| 			for (int i=0;i<8;i++) {
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| 
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| 				if ((1<<i)&mouse_motion.button_mask)
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| 					str+=itos(i+1);
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| 			}
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| 			str+=" Mod: ";
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| 			if (key.mod.shift)
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| 				str+="S";
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| 			if (key.mod.control)
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| 				str+="C";
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| 			if (key.mod.alt)
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| 				str+="A";
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| 			if (key.mod.meta)
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| 				str+="M";
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| 
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| 			return str;
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| 		} break;
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| 		case MOUSE_BUTTON: {
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| 			str+= "Event: Button ";
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| 			str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
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| 			for (int i=0;i<8;i++) {
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| 
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| 				if ((1<<i)&mouse_button.button_mask)
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| 					str+=itos(i+1);
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| 			}
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| 			str+=" Mod: ";
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| 			if (key.mod.shift)
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| 				str+="S";
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| 			if (key.mod.control)
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| 				str+="C";
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| 			if (key.mod.alt)
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| 				str+="A";
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| 			if (key.mod.meta)
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| 				str+="M";
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| 
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| 			str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
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| 
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| 			return str;
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| 
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| 		} break;
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| 		case JOYSTICK_MOTION: {
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| 			str+= "Event: JoystickMotion ";
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| 			str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
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| 			return str;
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| 
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| 		} break;
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| 		case JOYSTICK_BUTTON: {
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| 			str+= "Event: JoystickButton ";
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| 			str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
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| 			return str;
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| 
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| 		} break;
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| 		case SCREEN_TOUCH: {
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| 			str+= "Event: ScreenTouch ";
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| 			str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
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| 			return str;
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| 
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| 		} break;
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| 		case SCREEN_DRAG: {
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| 			str+= "Event: ScreenDrag ";
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| 			str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
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| 			return str;
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| 
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| 		} break;
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| 		case ACTION: {
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| 			str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
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| 			return str;
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| 
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| 		} break;
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| 
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| 	}
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| 
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| 	return "";
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| }
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| 
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| void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
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| 
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| 	type=ACTION;
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| 	action.action=InputMap::get_singleton()->get_action_id(p_action);
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| 	action.pressed=p_pressed;
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| }
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| 
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| bool InputEvent::is_pressed() const {
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| 
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| 	switch(type) {
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| 
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| 		case KEY: return key.pressed;
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| 		case MOUSE_BUTTON: return mouse_button.pressed;
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| 		case JOYSTICK_BUTTON: return joy_button.pressed;
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| 		case SCREEN_TOUCH: return screen_touch.pressed;
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| 		case JOYSTICK_MOTION: return InputMap::get_singleton()->event_is_joy_motion_action_pressed(*this);
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| 		case ACTION: return action.pressed;
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| 		default: {}
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| 	}
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| 
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| 	return false;
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| }
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| 
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| bool InputEvent::is_echo() const {
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| 
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| 	return (type==KEY && key.echo);
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| }
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| 
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| bool InputEvent::is_action(const String& p_action) const {
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| 
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| 	return InputMap::get_singleton()->event_is_action(*this,p_action);
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| }
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| 
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| bool InputEvent::is_action_pressed(const String& p_action) const {
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| 
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| 	return is_action(p_action) && is_pressed() && !is_echo();
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| }
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| 
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| bool InputEvent::is_action_released(const String& p_action) const {
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| 
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| 	return is_action(p_action) && !is_pressed();
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| }
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| 
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| uint32_t InputEventKey::get_scancode_with_modifiers() const {
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| 
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| 	uint32_t sc=scancode;
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| 	if (mod.control)
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| 		sc|=KEY_MASK_CTRL;
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| 	if (mod.alt)
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| 		sc|=KEY_MASK_ALT;
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| 	if (mod.shift)
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| 		sc|=KEY_MASK_SHIFT;
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| 	if (mod.meta)
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| 		sc|=KEY_MASK_META;
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| 
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| 	return sc;
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| 
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| }
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| 
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| InputEvent InputEvent::xform_by(const Matrix32& p_xform) const {
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| 
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| 
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| 	InputEvent ev=*this;
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| 
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| 	switch(ev.type) {
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| 
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| 		case InputEvent::MOUSE_BUTTON: {
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| 
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| 			Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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| 			Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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| 			ev.mouse_button.x=l.x;
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| 			ev.mouse_button.y=l.y;
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| 			ev.mouse_button.global_x=g.x;
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| 			ev.mouse_button.global_y=g.y;
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| 
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| 		} break;
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| 		case InputEvent::MOUSE_MOTION: {
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| 
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| 			Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
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| 			Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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| 			Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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| 			Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
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| 			ev.mouse_motion.x=l.x;
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| 			ev.mouse_motion.y=l.y;
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| 			ev.mouse_motion.global_x=g.x;
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| 			ev.mouse_motion.global_y=g.y;
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| 			ev.mouse_motion.relative_x=r.x;
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| 			ev.mouse_motion.relative_y=r.y;
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| 			ev.mouse_motion.speed_x=s.x;
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| 			ev.mouse_motion.speed_y=s.y;
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| 
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| 		} break;
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| 		case InputEvent::SCREEN_TOUCH: {
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| 
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| 
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| 			Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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| 			ev.screen_touch.x=t.x;
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| 			ev.screen_touch.y=t.y;
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| 
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| 		} break;
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| 		case InputEvent::SCREEN_DRAG: {
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| 
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| 
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| 			Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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| 			Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
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| 			Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
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| 			ev.screen_drag.x=t.x;
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| 			ev.screen_drag.y=t.y;
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| 			ev.screen_drag.relative_x=r.x;
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| 			ev.screen_drag.relative_y=r.y;
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| 			ev.screen_drag.speed_x=s.x;
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| 			ev.screen_drag.speed_y=s.y;
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| 		} break;
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| 	}
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| 
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| 	return ev;
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| }
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