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			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  ik.h                                                                 */
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| /* Copyright (c) 2016 Sergey Lapin <slapinid@gmail.com>                  */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef IK_H
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| #define IK_H
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| 
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| #include "scene/3d/skeleton.h"
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| class InverseKinematics : public Spatial {
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| 	OBJ_TYPE(InverseKinematics, Spatial);
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| 	bool bound;
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| 	String ik_bone;
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| 	int ik_bone_no;
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| 	int tail_bone;
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| 	int chain_size;
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| 	Skeleton *skel;
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| 	List<int> chain;
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| 	void _check_bind();
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| 	void _check_unbind();
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| 	int iterations;
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| 	float precision;
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| 	float speed;
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| 	bool changed;
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| 
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| protected:
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| 	bool _set(const StringName& p_name, const Variant& p_value);
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| 	bool _get(const StringName& p_name,Variant &r_ret) const;
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| 	void _get_property_list( List<PropertyInfo> *p_list) const;
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| 
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 	void update_parameters();
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| public:
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| 	Skeleton *get_skeleton();
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| 	void set_bone_name(const String& p_name);
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| 	String get_bone_name() const;
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| 	void set_iterations(int itn);
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| 	int get_iterations() const;
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| 	void set_chain_size(int cs);
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| 	int get_chain_size() const;
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| 	void set_precision(float p);
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| 	float get_precision() const;
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| 	void set_speed(float p);
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| 	float get_speed() const;
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| 	InverseKinematics();
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| };
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| 
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| #endif
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| 
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