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			351 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (C) 2010 The Android Open Source Project
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|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
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|  * you may not use this file except in compliance with the License.
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|  * You may obtain a copy of the License at
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|  *
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|  *      http://www.apache.org/licenses/LICENSE-2.0
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|  *
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|  * Unless required by applicable law or agreed to in writing, software
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|  * distributed under the License is distributed on an "AS IS" BASIS,
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|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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|  * See the License for the specific language governing permissions and
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|  * limitations under the License.
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|  *
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|  */
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| 
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| #ifndef _ANDROID_NATIVE_APP_GLUE_H
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| #define _ANDROID_NATIVE_APP_GLUE_H
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| #ifdef ANDROID_NATIVE_ACTIVITY
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| 
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| #include <poll.h>
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| #include <pthread.h>
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| #include <sched.h>
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| 
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| #include <android/configuration.h>
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| #include <android/looper.h>
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| #include <android/native_activity.h>
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * The native activity interface provided by <android/native_activity.h>
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|  * is based on a set of application-provided callbacks that will be called
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|  * by the Activity's main thread when certain events occur.
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|  *
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|  * This means that each one of this callbacks _should_ _not_ block, or they
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|  * risk having the system force-close the application. This programming
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|  * model is direct, lightweight, but constraining.
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|  *
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|  * The 'threaded_native_app' static library is used to provide a different
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|  * execution model where the application can implement its own main event
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|  * loop in a different thread instead. Here's how it works:
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|  *
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|  * 1/ The application must provide a function named "android_main()" that
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|  *    will be called when the activity is created, in a new thread that is
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|  *    distinct from the activity's main thread.
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|  *
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|  * 2/ android_main() receives a pointer to a valid "android_app" structure
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|  *    that contains references to other important objects, e.g. the
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|  *    ANativeActivity obejct instance the application is running in.
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|  *
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|  * 3/ the "android_app" object holds an ALooper instance that already
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|  *    listens to two important things:
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|  *
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|  *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
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|  *        declarations below.
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|  *
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|  *      - input events coming from the AInputQueue attached to the activity.
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|  *
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|  *    Each of these correspond to an ALooper identifier returned by
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|  *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
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|  *    respectively.
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|  *
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|  *    Your application can use the same ALooper to listen to additional
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|  *    file-descriptors.  They can either be callback based, or with return
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|  *    identifiers starting with LOOPER_ID_USER.
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|  *
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|  * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
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|  *    the returned data will point to an android_poll_source structure.  You
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|  *    can call the process() function on it, and fill in android_app->onAppCmd
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|  *    and android_app->onInputEvent to be called for your own processing
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|  *    of the event.
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|  *
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|  *    Alternatively, you can call the low-level functions to read and process
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|  *    the data directly...  look at the process_cmd() and process_input()
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|  *    implementations in the glue to see how to do this.
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|  *
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|  * See the sample named "native-activity" that comes with the NDK with a
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|  * full usage example.  Also look at the JavaDoc of NativeActivity.
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|  */
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| 
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| struct android_app;
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| 
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| /**
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|  * Data associated with an ALooper fd that will be returned as the "outData"
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|  * when that source has data ready.
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|  */
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| struct android_poll_source {
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|     // The identifier of this source.  May be LOOPER_ID_MAIN or
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|     // LOOPER_ID_INPUT.
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|     int32_t id;
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| 
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|     // The android_app this ident is associated with.
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|     struct android_app* app;
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| 
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|     // Function to call to perform the standard processing of data from
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|     // this source.
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|     void (*process)(struct android_app* app, struct android_poll_source* source);
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| };
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| 
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| /**
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|  * This is the interface for the standard glue code of a threaded
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|  * application.  In this model, the application's code is running
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|  * in its own thread separate from the main thread of the process.
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|  * It is not required that this thread be associated with the Java
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|  * VM, although it will need to be in order to make JNI calls any
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|  * Java objects.
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|  */
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| struct android_app {
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|     // The application can place a pointer to its own state object
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|     // here if it likes.
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|     void* userData;
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| 
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|     // Fill this in with the function to process main app commands (APP_CMD_*)
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|     void (*onAppCmd)(struct android_app* app, int32_t cmd);
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| 
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|     // Fill this in with the function to process input events.  At this point
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|     // the event has already been pre-dispatched, and it will be finished upon
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|     // return.  Return 1 if you have handled the event, 0 for any default
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|     // dispatching.
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|     int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
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| 
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|     // The ANativeActivity object instance that this app is running in.
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|     ANativeActivity* activity;
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| 
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|     // The current configuration the app is running in.
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|     AConfiguration* config;
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| 
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|     // This is the last instance's saved state, as provided at creation time.
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|     // It is NULL if there was no state.  You can use this as you need; the
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|     // memory will remain around until you call android_app_exec_cmd() for
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|     // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
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|     // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
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|     // at which point they will be initialized to NULL and you can malloc your
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|     // state and place the information here.  In that case the memory will be
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|     // freed for you later.
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|     void* savedState;
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|     size_t savedStateSize;
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| 
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|     // The ALooper associated with the app's thread.
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|     ALooper* looper;
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| 
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|     // When non-NULL, this is the input queue from which the app will
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|     // receive user input events.
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|     AInputQueue* inputQueue;
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| 
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|     // When non-NULL, this is the window surface that the app can draw in.
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|     ANativeWindow* window;
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| 
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|     // Current content rectangle of the window; this is the area where the
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|     // window's content should be placed to be seen by the user.
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|     ARect contentRect;
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| 
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|     // Current state of the app's activity.  May be either APP_CMD_START,
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|     // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
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|     int activityState;
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| 
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|     // This is non-zero when the application's NativeActivity is being
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|     // destroyed and waiting for the app thread to complete.
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|     int destroyRequested;
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| 
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|     // -------------------------------------------------
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|     // Below are "private" implementation of the glue code.
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| 
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|     pthread_mutex_t mutex;
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|     pthread_cond_t cond;
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| 
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|     int msgread;
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|     int msgwrite;
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| 
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|     pthread_t thread;
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| 
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|     struct android_poll_source cmdPollSource;
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|     struct android_poll_source inputPollSource;
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| 
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|     int running;
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|     int stateSaved;
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|     int destroyed;
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|     int redrawNeeded;
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|     AInputQueue* pendingInputQueue;
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|     ANativeWindow* pendingWindow;
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|     ARect pendingContentRect;
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| };
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| 
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| enum {
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|     /**
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|      * Looper data ID of commands coming from the app's main thread, which
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|      * is returned as an identifier from ALooper_pollOnce().  The data for this
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|      * identifier is a pointer to an android_poll_source structure.
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|      * These can be retrieved and processed with android_app_read_cmd()
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|      * and android_app_exec_cmd().
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|      */
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|     LOOPER_ID_MAIN = 1,
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| 
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|     /**
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|      * Looper data ID of events coming from the AInputQueue of the
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|      * application's window, which is returned as an identifier from
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|      * ALooper_pollOnce().  The data for this identifier is a pointer to an
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|      * android_poll_source structure.  These can be read via the inputQueue
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|      * object of android_app.
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|      */
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|     LOOPER_ID_INPUT = 2,
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| 
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|     /**
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|      * Start of user-defined ALooper identifiers.
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|      */
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|     LOOPER_ID_USER = 3,
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| };
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| 
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| enum {
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|     /**
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|      * Command from main thread: the AInputQueue has changed.  Upon processing
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|      * this command, android_app->inputQueue will be updated to the new queue
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|      * (or NULL).
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|      */
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|     APP_CMD_INPUT_CHANGED,
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| 
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|     /**
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|      * Command from main thread: a new ANativeWindow is ready for use.  Upon
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|      * receiving this command, android_app->window will contain the new window
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|      * surface.
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|      */
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|     APP_CMD_INIT_WINDOW,
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| 
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|     /**
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|      * Command from main thread: the existing ANativeWindow needs to be
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|      * terminated.  Upon receiving this command, android_app->window still
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|      * contains the existing window; after calling android_app_exec_cmd
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|      * it will be set to NULL.
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|      */
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|     APP_CMD_TERM_WINDOW,
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| 
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|     /**
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|      * Command from main thread: the current ANativeWindow has been resized.
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|      * Please redraw with its new size.
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|      */
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|     APP_CMD_WINDOW_RESIZED,
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| 
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|     /**
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|      * Command from main thread: the system needs that the current ANativeWindow
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|      * be redrawn.  You should redraw the window before handing this to
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|      * android_app_exec_cmd() in order to avoid transient drawing glitches.
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|      */
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|     APP_CMD_WINDOW_REDRAW_NEEDED,
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| 
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|     /**
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|      * Command from main thread: the content area of the window has changed,
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|      * such as from the soft input window being shown or hidden.  You can
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|      * find the new content rect in android_app::contentRect.
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|      */
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|     APP_CMD_CONTENT_RECT_CHANGED,
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| 
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|     /**
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|      * Command from main thread: the app's activity window has gained
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|      * input focus.
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|      */
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|     APP_CMD_GAINED_FOCUS,
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| 
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|     /**
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|      * Command from main thread: the app's activity window has lost
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|      * input focus.
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|      */
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|     APP_CMD_LOST_FOCUS,
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| 
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|     /**
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|      * Command from main thread: the current device configuration has changed.
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|      */
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|     APP_CMD_CONFIG_CHANGED,
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| 
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|     /**
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|      * Command from main thread: the system is running low on memory.
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|      * Try to reduce your memory use.
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|      */
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|     APP_CMD_LOW_MEMORY,
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| 
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|     /**
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|      * Command from main thread: the app's activity has been started.
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|      */
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|     APP_CMD_START,
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| 
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|     /**
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|      * Command from main thread: the app's activity has been resumed.
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|      */
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|     APP_CMD_RESUME,
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| 
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|     /**
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|      * Command from main thread: the app should generate a new saved state
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|      * for itself, to restore from later if needed.  If you have saved state,
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|      * allocate it with malloc and place it in android_app.savedState with
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|      * the size in android_app.savedStateSize.  The will be freed for you
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|      * later.
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|      */
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|     APP_CMD_SAVE_STATE,
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| 
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|     /**
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|      * Command from main thread: the app's activity has been paused.
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|      */
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|     APP_CMD_PAUSE,
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| 
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|     /**
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|      * Command from main thread: the app's activity has been stopped.
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|      */
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|     APP_CMD_STOP,
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| 
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|     /**
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|      * Command from main thread: the app's activity is being destroyed,
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|      * and waiting for the app thread to clean up and exit before proceeding.
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|      */
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|     APP_CMD_DESTROY,
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| };
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| 
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| /**
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|  * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
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|  * app command message.
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|  */
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| int8_t android_app_read_cmd(struct android_app* android_app);
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| 
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| /**
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|  * Call with the command returned by android_app_read_cmd() to do the
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|  * initial pre-processing of the given command.  You can perform your own
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|  * actions for the command after calling this function.
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|  */
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| void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
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| 
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| /**
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|  * Call with the command returned by android_app_read_cmd() to do the
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|  * final post-processing of the given command.  You must have done your own
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|  * actions for the command before calling this function.
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|  */
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| void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
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| 
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| /**
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|  * Dummy function you can call to ensure glue code isn't stripped.
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|  */
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| void app_dummy();
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| 
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| /**
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|  * This is the function that application code must implement, representing
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|  * the main entry to the app.
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|  */
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| extern void android_main(struct android_app* app);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif /* _ANDROID_NATIVE_APP_GLUE_H */
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| #endif
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