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			143 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| /*************************************************************************/
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| /*  view_controller.mm                                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #import "view_controller.h"
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| 
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| #include "os_iphone.h"
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| 
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| extern "C" {
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| 
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| int add_path(int, char**);
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| int add_cmdline(int, char**);
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| 
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| int add_path(int p_argc, char** p_args) {
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| 
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| 	NSString* str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
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| 	if (!str)
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| 		return p_argc;
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| 
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| 	p_args[p_argc++] = "-path";
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| 	[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
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| 	p_args[p_argc++] = (char*)[str cString];
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| 	p_args[p_argc] = NULL;
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| 
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| 	return p_argc;
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| };
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| 
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| int add_cmdline(int p_argc, char** p_args) {
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| 
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| 	NSArray* arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
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| 	if (!arr)
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| 		return p_argc;
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| 
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| 	for (int i=0; i < [arr count]; i++) {
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| 
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| 		NSString* str = [arr objectAtIndex:i];
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| 		if (!str)
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| 			continue;
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| 		[str retain]; // @todo delete these at some point
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| 		p_args[p_argc++] = (char*)[str cString];
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| 	};
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| 
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| 	p_args[p_argc] = NULL;
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| 
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| 	return p_argc;
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| };
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| 
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| };
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| 
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| @interface ViewController ()
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| 
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| @end
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| 
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| @implementation ViewController
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| 
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| - (void)didReceiveMemoryWarning {
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| 
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| 	printf("*********** did receive memory warning!\n");
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| };
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| 
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| - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
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| 
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| 	if (/*OSIPhone::get_singleton() == NULL*/TRUE) {
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| 
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| 		printf("checking on info.plist\n");
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| 		NSArray* arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
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| 		switch(p_orientation) {
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| 
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| 		case UIInterfaceOrientationLandscapeLeft:
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| 			return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
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| 
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| 		case UIInterfaceOrientationLandscapeRight:
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| 			return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
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| 
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| 		case UIInterfaceOrientationPortrait:
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| 			return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
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| 
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| 		case UIInterfaceOrientationPortraitUpsideDown:
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| 			return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
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| 
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| 		default:
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| 			return NO;
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| 		}
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| 	};
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| 
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| 	uint8_t supported = OSIPhone::get_singleton()->get_orientations();
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| 	switch(p_orientation) {
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| 
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| 	case UIInterfaceOrientationLandscapeLeft:
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| 		return supported & (1<<OSIPhone::LandscapeLeft) ? YES : NO;
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| 
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| 	case UIInterfaceOrientationLandscapeRight:
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| 		return supported & (1<<OSIPhone::LandscapeRight) ? YES : NO;
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| 
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| 	case UIInterfaceOrientationPortrait:
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| 		return supported & (1<<OSIPhone::PortraitDown) ? YES : NO;
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| 
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| 	case UIInterfaceOrientationPortraitUpsideDown:
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| 		return supported & (1<<OSIPhone::PortraitUp) ? YES : NO;
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| 
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| 	default:
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| 		return NO;
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| 	}
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| };
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| 
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| - (BOOL)prefersStatusBarHidden
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| {
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| 	return YES;
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| }
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| 
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| #ifdef GAME_CENTER_ENABLED
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| - (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
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|     //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
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|     GameCenter::get_singleton()->game_center_closed();
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|     [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
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| }
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| #endif
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| 
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| @end
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