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	-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
		
			
				
	
	
		
			186 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  scene_string_names.cpp                                               */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "scene_string_names.h"
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SceneStringNames* SceneStringNames::singleton=NULL;
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SceneStringNames::SceneStringNames() {
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	resized=StaticCString::create("resized");
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	dot=StaticCString::create(".");
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	doubledot=StaticCString::create("..");
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	draw=StaticCString::create("draw");
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	_draw=StaticCString::create("_draw");
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	hide=StaticCString::create("hide");
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	visibility_changed=StaticCString::create("visibility_changed");
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	input_event=StaticCString::create("input_event");
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	shader_shader=StaticCString::create("shader/shader");
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	shader_unshaded=StaticCString::create("shader/unshaded");
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	shading_mode=StaticCString::create("shader/shading_mode");
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	enter_tree=StaticCString::create("enter_tree");
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	exit_tree=StaticCString::create("exit_tree");
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	item_rect_changed=StaticCString::create("item_rect_changed");
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	size_flags_changed=StaticCString::create("size_flags_changed");
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	minimum_size_changed=StaticCString::create("minimum_size_changed");
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	sleeping_state_changed=StaticCString::create("sleeping_state_changed");
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	finished=StaticCString::create("finished");
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	animation_changed=StaticCString::create("animation_changed");
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	animation_started=StaticCString::create("animation_started");
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	mouse_enter=StaticCString::create("mouse_enter");
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	mouse_exit=StaticCString::create("mouse_exit");
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	focus_enter=StaticCString::create("focus_enter");
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	focus_exit=StaticCString::create("focus_exit");
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	sort_children = StaticCString::create("sort_children");
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	body_enter_shape = StaticCString::create("body_enter_shape");
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	body_enter = StaticCString::create("body_enter");
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	body_exit_shape = StaticCString::create("body_exit_shape");
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	body_exit = StaticCString::create("body_exit");
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	area_enter_shape = StaticCString::create("area_enter_shape");
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	area_exit_shape = StaticCString::create("area_exit_shape");
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	_body_inout = StaticCString::create("_body_inout");
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	_area_inout = StaticCString::create("_area_inout");
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	idle=StaticCString::create("idle");
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	iteration=StaticCString::create("iteration");
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	update=StaticCString::create("update");
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	updated=StaticCString::create("updated");
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	_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
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	_can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
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	_fixed_process=StaticCString::create("_fixed_process");
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	_process=StaticCString::create("_process");
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	_enter_tree=StaticCString::create("_enter_tree");
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	_exit_tree=StaticCString::create("_exit_tree");
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	_enter_world=StaticCString::create("_enter_world");
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	_exit_world=StaticCString::create("_exit_world");
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	_ready=StaticCString::create("_ready");
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	_update_scroll=StaticCString::create("_update_scroll");
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	_update_xform=StaticCString::create("_update_xform");
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	_proxgroup_add=StaticCString::create("_proxgroup_add");
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	_proxgroup_remove=StaticCString::create("_proxgroup_remove");
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	grouped=StaticCString::create("grouped");
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	ungrouped=StaticCString::create("ungrouped");
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	enter_screen=StaticCString::create("enter_screen");
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	exit_screen=StaticCString::create("exit_screen");
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	enter_viewport=StaticCString::create("enter_viewport");
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	exit_viewport=StaticCString::create("exit_viewport");
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	enter_camera=StaticCString::create("enter_camera");
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	exit_camera=StaticCString::create("exit_camera");
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	_body_enter_tree = StaticCString::create("_body_enter_tree");
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	_body_exit_tree = StaticCString::create("_body_exit_tree");
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	_area_enter_tree = StaticCString::create("_area_enter_tree");
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	_area_exit_tree = StaticCString::create("_area_exit_tree");
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	_input_event=StaticCString::create("_input_event");
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	changed=StaticCString::create("changed");
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	_shader_changed=StaticCString::create("_shader_changed");
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	_spatial_editor_group=StaticCString::create("_spatial_editor_group");
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	_request_gizmo=StaticCString::create("_request_gizmo");
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	offset=StaticCString::create("offset");
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	unit_offset=StaticCString::create("unit_offset");
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	rotation_mode=StaticCString::create("rotation_mode");
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	rotate=StaticCString::create("rotate");
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	h_offset=StaticCString::create("h_offset");
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	v_offset=StaticCString::create("v_offset");
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	transform_pos=StaticCString::create("transform/pos");
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	transform_rot=StaticCString::create("transform/rot");
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	transform_scale=StaticCString::create("transform/scale");
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	_update_remote=StaticCString::create("_update_remote");
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	_update_pairs=StaticCString::create("_update_pairs");
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	get_minimum_size=StaticCString::create("get_minimum_size");
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	area_enter=StaticCString::create("area_enter");
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	area_exit=StaticCString::create("area_exit");
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	has_point = StaticCString::create("has_point");
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	line_separation = StaticCString::create("line_separation");
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	play_play = StaticCString::create("play/play");
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	get_drag_data = StaticCString::create("get_drag_data");
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	drop_data = StaticCString::create("drop_data");
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	can_drop_data = StaticCString::create("can_drop_data");
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	_im_update = StaticCString::create("_im_update");
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	_queue_update = StaticCString::create("_queue_update");
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	baked_light_changed = StaticCString::create("baked_light_changed");
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	_baked_light_changed = StaticCString::create("_baked_light_changed");
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	_mouse_enter=StaticCString::create("_mouse_enter");
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	_mouse_exit=StaticCString::create("_mouse_exit");
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	_pressed=StaticCString::create("_pressed");
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	_toggled=StaticCString::create("_toggled");
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	frame_changed=StaticCString::create("frame_changed");
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	playback_speed=StaticCString::create("playback/speed");
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	playback_active=StaticCString::create("playback/active");
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	autoplay=StaticCString::create("autoplay");
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	blend_times=StaticCString::create("blend_times");
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	speed=StaticCString::create("speed");
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	node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
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	path_pp=NodePath("..");
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	_default=StaticCString::create("default");
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	for(int i=0;i<MAX_MATERIALS;i++) {
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		mesh_materials[i]="material/"+itos(i);
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	}
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	_mesh_changed=StaticCString::create("_mesh_changed");
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}
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