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			1687 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  shape_sw.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "shape_sw.h"
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| #include "geometry.h"
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| #include "sort.h"
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| #include "quick_hull.h"
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| #define _POINT_SNAP 0.001953125
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| #define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
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| #define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
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| 
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| 
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| void ShapeSW::configure(const AABB& p_aabb) {
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| 	aabb=p_aabb;
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| 	configured=true;
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| 	for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
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| 		ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
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| 		co->_shape_changed();
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| 	}
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| }
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| 
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| 
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| Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
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| 
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| 	Vector3 res;
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| 	int amnt;
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| 	get_supports(p_normal,1,&res,amnt);
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| 	return res;
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| }
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| 
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| void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
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| 
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| 	Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
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| 	if (E) {
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| 		E->get()++;
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| 	} else {
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| 		owners[p_owner]=1;
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| 	}
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| }
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| 
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| void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
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| 
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| 	Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
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| 	ERR_FAIL_COND(!E);
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| 	E->get()--;
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| 	if (E->get()==0) {
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| 		owners.erase(E);
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| 	}
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| 
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| }
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| 
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| bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
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| 
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| 	return owners.has(p_owner);
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| 
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| }
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| 
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| const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
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| 	return owners;
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| }
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| 
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| 
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| ShapeSW::ShapeSW() {
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| 
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| 	custom_bias=0;
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| 	configured=false;
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| }
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| 
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| 
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| ShapeSW::~ShapeSW() {
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| 
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| 	ERR_FAIL_COND(owners.size());
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| }
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| 
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| 
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| 
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| Plane PlaneShapeSW::get_plane() const {
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| 
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| 	return plane;
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| }
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| 
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| void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
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| 
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| 	// gibberish, a plane is infinity
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| 	r_min=-1e7;
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| 	r_max=1e7;
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| }
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| 
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| Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
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| 
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| 	return p_normal*1e15;
 | |
| }
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| 
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| 
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| bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
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| 
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| 	bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
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| 	if(inters)
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| 		r_normal=plane.normal;
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| 	return inters;
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| }
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| 
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| Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
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| 
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| 	return Vector3(); //wtf
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| }
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| 
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| void PlaneShapeSW::_setup(const Plane& p_plane)  {
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| 
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| 	plane=p_plane;
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| 	configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
 | |
| }
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| 
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| void PlaneShapeSW::set_data(const Variant& p_data) {
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| 
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| 	_setup(p_data);
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| 
 | |
| }
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| 
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| Variant PlaneShapeSW::get_data() const {
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| 
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| 	return plane;
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| }
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| 
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| PlaneShapeSW::PlaneShapeSW()  {
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| 
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| 
 | |
| }
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| 
 | |
| //
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| 
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| float RayShapeSW::get_length() const {
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| 
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| 	return length;
 | |
| }
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| 
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| void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 	// don't think this will be even used
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| 	r_min=0;
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| 	r_max=1;
 | |
| }
 | |
| 
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| Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
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| 
 | |
| 	if (p_normal.z>0)
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| 		return Vector3(0,0,length);
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| 	else
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| 		return Vector3(0,0,0);
 | |
| }
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| 
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| void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
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| 
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| 	if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
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| 
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| 		r_amount=2;
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| 		r_supports[0]=Vector3(0,0,0);
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| 		r_supports[1]=Vector3(0,0,length);
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| 	} if (p_normal.z>0) {
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| 		r_amount=1;
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| 		*r_supports=Vector3(0,0,length);
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| 	} else {
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| 		r_amount=1;
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| 		*r_supports=Vector3(0,0,0);
 | |
| 	}
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| }
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| 
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| 
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| bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
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| 
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| 	return false; //simply not possible
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| }
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| 
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| Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
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| 
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| 	return Vector3();
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| }
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| 
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| void RayShapeSW::_setup(float p_length)  {
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| 
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| 	length=p_length;
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| 	configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
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| }
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| 
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| void RayShapeSW::set_data(const Variant& p_data) {
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| 
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| 	_setup(p_data);
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| 
 | |
| }
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| 
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| Variant RayShapeSW::get_data() const {
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| 
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| 	return length;
 | |
| }
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| 
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| RayShapeSW::RayShapeSW()  {
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| 
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| 	length=1;
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| }
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| 
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| 
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| 
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| /********** SPHERE *************/
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| 
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| real_t SphereShapeSW::get_radius() const {
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| 
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| 	return radius;
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| }
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| 
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| void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
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| 
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| 	float d = p_normal.dot( p_transform.origin );
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| 
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| 	// figure out scale at point
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| 	Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
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| 	float scale = local_normal.length();
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| 
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| 	r_min = d - (radius) * scale;
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| 	r_max = d + (radius) * scale;
 | |
| 
 | |
| }
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| 
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| Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
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| 
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| 	return p_normal*radius;
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| }
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| 
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| void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
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| 
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| 	*r_supports=p_normal*radius;
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| 	r_amount=1;
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| }
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| 
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| bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
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| 
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| 	return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
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| }
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| 
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| Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
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| 
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| 	float s = 0.4 * p_mass * radius * radius;
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| 	return Vector3(s,s,s);
 | |
| }
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| 
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| void SphereShapeSW::_setup(real_t p_radius) {
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| 
 | |
| 
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| 	radius=p_radius;
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| 	configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
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| 
 | |
| }
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| 
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| void SphereShapeSW::set_data(const Variant& p_data) {
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| 
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| 	_setup(p_data);
 | |
| }
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| 
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| Variant SphereShapeSW::get_data() const {
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| 
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| 	return radius;
 | |
| }
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| 
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| SphereShapeSW::SphereShapeSW() {
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| 
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| 	radius=0;
 | |
| }
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| 
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| 
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| /********** BOX *************/
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| 
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| 
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| void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
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| 
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| 	// no matter the angle, the box is mirrored anyway
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| 	Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
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| 
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| 	float length = local_normal.abs().dot(half_extents);
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| 	float distance = p_normal.dot( p_transform.origin );
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| 
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| 	r_min = distance - length;
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| 	r_max = distance + length;
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| 
 | |
| 
 | |
| }
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| 
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| Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
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| 
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| 
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| 	Vector3 point(
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| 		(p_normal.x<0) ? -half_extents.x : half_extents.x,
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| 		(p_normal.y<0) ? -half_extents.y : half_extents.y,
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| 		(p_normal.z<0) ? -half_extents.z : half_extents.z
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| 	);
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| 
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| 	return point;
 | |
| }
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| 
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| void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
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| 
 | |
| 	static const int next[3]={1,2,0};
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| 	static const int next2[3]={2,0,1};
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
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| 
 | |
| 		Vector3 axis;
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| 		axis[i]=1.0;
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| 		float dot = p_normal.dot( axis );
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| 		if ( Math::abs( dot ) >  _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
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| 
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| 			//Vector3 axis_b;
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| 
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| 			bool neg = dot<0;
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| 			r_amount = 4;
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| 
 | |
| 			Vector3 point;
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| 			point[i]=half_extents[i];
 | |
| 
 | |
| 			int i_n=next[i];
 | |
| 			int i_n2=next2[i];
 | |
| 
 | |
| 			static const float sign[4][2]={
 | |
| 
 | |
| 				{-1.0, 1.0},
 | |
| 				{ 1.0, 1.0},
 | |
| 				{ 1.0,-1.0},
 | |
| 				{-1.0,-1.0},
 | |
| 			};
 | |
| 
 | |
| 			for (int j=0;j<4;j++) {
 | |
| 
 | |
| 				point[i_n]=sign[j][0]*half_extents[i_n];
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| 				point[i_n2]=sign[j][1]*half_extents[i_n2];
 | |
| 				r_supports[j]=neg?-point:point;
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			if (neg) {
 | |
| 				SWAP( r_supports[1], r_supports[2] );
 | |
| 				SWAP( r_supports[0], r_supports[3] );
 | |
| 			}
 | |
| 
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		r_amount=0;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
 | |
| 
 | |
| 		Vector3 axis;
 | |
| 		axis[i]=1.0;
 | |
| 
 | |
| 		if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
 | |
| 
 | |
| 			r_amount= 2;
 | |
| 
 | |
| 			int i_n=next[i];
 | |
| 			int i_n2=next2[i];
 | |
| 
 | |
| 			Vector3 point=half_extents;
 | |
| 
 | |
| 			if (p_normal[i_n]<0) {
 | |
| 				point[i_n]=-point[i_n];
 | |
| 			}
 | |
| 			if (p_normal[i_n2]<0) {
 | |
| 				point[i_n2]=-point[i_n2];
 | |
| 			}
 | |
| 
 | |
| 			r_supports[0] = point;
 | |
| 			point[i]=-point[i];
 | |
| 			r_supports[1] = point;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 	/* USE POINT */
 | |
| 
 | |
| 	Vector3 point(
 | |
| 		(p_normal.x<0) ? -half_extents.x : half_extents.x,
 | |
| 		(p_normal.y<0) ? -half_extents.y : half_extents.y,
 | |
| 		(p_normal.z<0) ? -half_extents.z : half_extents.z
 | |
| 	);
 | |
| 
 | |
| 	r_amount=1;
 | |
| 	r_supports[0]=point;
 | |
| }
 | |
| 
 | |
| bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
 | |
| 
 | |
| 	AABB aabb(-half_extents,half_extents*2.0);
 | |
| 
 | |
| 	return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
 | |
| 
 | |
| }
 | |
| 
 | |
| Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
 | |
| 
 | |
| 	float lx=half_extents.x;
 | |
| 	float ly=half_extents.y;
 | |
| 	float lz=half_extents.z;
 | |
| 
 | |
| 	return Vector3(	(p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
 | |
| 
 | |
| }
 | |
| 
 | |
| void BoxShapeSW::_setup(const Vector3& p_half_extents)  {
 | |
| 
 | |
| 	half_extents=p_half_extents.abs();
 | |
| 
 | |
| 	configure(AABB(-half_extents,half_extents*2));
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| void BoxShapeSW::set_data(const Variant& p_data) {
 | |
| 
 | |
| 
 | |
| 	_setup(p_data);
 | |
| }
 | |
| 
 | |
| Variant BoxShapeSW::get_data() const {
 | |
| 
 | |
| 	return half_extents;
 | |
| }
 | |
| 
 | |
| BoxShapeSW::BoxShapeSW()  {
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| /********** CAPSULE *************/
 | |
| 
 | |
| 
 | |
| void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 	Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
 | |
| 	float h = (n.z > 0) ? height : -height;
 | |
| 
 | |
| 	n *= radius;
 | |
| 	n.z += h * 0.5;
 | |
| 
 | |
| 	r_max=p_normal.dot(p_transform.xform(n));
 | |
| 	r_min=p_normal.dot(p_transform.xform(-n));
 | |
| 	return;
 | |
| 
 | |
| 	n = p_transform.basis.xform(n);
 | |
| 
 | |
| 	float distance = p_normal.dot( p_transform.origin );
 | |
| 	float length = Math::abs(p_normal.dot(n));
 | |
| 	r_min = distance - length;
 | |
| 	r_max = distance + length;
 | |
| 
 | |
| 	ERR_FAIL_COND( r_max < r_min );
 | |
| 
 | |
| }
 | |
| 
 | |
| Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	float h = (n.z > 0) ? height : -height;
 | |
| 
 | |
| 	n*=radius;
 | |
| 	n.z += h*0.5;
 | |
| 	return n;
 | |
| }
 | |
| 
 | |
| void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
 | |
| 
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	float d = n.z;
 | |
| 
 | |
| 	if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
 | |
| 
 | |
| 		// make it flat
 | |
| 		n.z=0.0;
 | |
| 		n.normalize();
 | |
| 		n*=radius;
 | |
| 
 | |
| 		r_amount=2;
 | |
| 		r_supports[0]=n;
 | |
| 		r_supports[0].z+=height*0.5;
 | |
| 		r_supports[1]=n;
 | |
| 		r_supports[1].z-=height*0.5;
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		float h = (d > 0) ? height : -height;
 | |
| 
 | |
| 		n*=radius;
 | |
| 		n.z += h*0.5;
 | |
| 		r_amount=1;
 | |
| 		*r_supports=n;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
 | |
| 
 | |
| 	Vector3 norm=(p_end-p_begin).normalized();
 | |
| 	float min_d=1e20;
 | |
| 
 | |
| 
 | |
| 	Vector3 res,n;
 | |
| 	bool collision=false;
 | |
| 
 | |
| 	Vector3 auxres,auxn;
 | |
| 	bool collided;
 | |
| 
 | |
| 	// test against cylinder and spheres :-|
 | |
| 
 | |
| 	collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
 | |
| 
 | |
| 	if (collided) {
 | |
| 		float d=norm.dot(auxres);
 | |
| 		if (d<min_d) {
 | |
| 			min_d=d;
 | |
| 			res=auxres;
 | |
| 			n=auxn;
 | |
| 			collision=true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
 | |
| 
 | |
| 	if (collided) {
 | |
| 		float d=norm.dot(auxres);
 | |
| 		if (d<min_d) {
 | |
| 			min_d=d;
 | |
| 			res=auxres;
 | |
| 			n=auxn;
 | |
| 			collision=true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
 | |
| 
 | |
| 	if (collided) {
 | |
| 		float d=norm.dot(auxres);
 | |
| 
 | |
| 		if (d<min_d) {
 | |
| 			min_d=d;
 | |
| 			res=auxres;
 | |
| 			n=auxn;
 | |
| 			collision=true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (collision) {
 | |
| 
 | |
| 		r_result=res;
 | |
| 		r_normal=n;
 | |
| 	}
 | |
| 	return collision;
 | |
| }
 | |
| 
 | |
| Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
 | |
| 
 | |
| 	// use crappy AABB approximation
 | |
| 	Vector3 extents=get_aabb().size*0.5;
 | |
| 
 | |
| 	return Vector3(
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
 | |
| 	);
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius)  {
 | |
| 
 | |
| 	height=p_height;
 | |
| 	radius=p_radius;
 | |
| 	configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
 | |
| 
 | |
| }
 | |
| 
 | |
| void CapsuleShapeSW::set_data(const Variant& p_data) {
 | |
| 
 | |
| 	Dictionary d = p_data;
 | |
| 	ERR_FAIL_COND(!d.has("radius"));
 | |
| 	ERR_FAIL_COND(!d.has("height"));
 | |
| 	_setup(d["height"],d["radius"]);
 | |
| 
 | |
| }
 | |
| 
 | |
| Variant CapsuleShapeSW::get_data() const {
 | |
| 
 | |
| 	Dictionary d;
 | |
| 	d["radius"]=radius;
 | |
| 	d["height"]=height;
 | |
| 	return d;
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| CapsuleShapeSW::CapsuleShapeSW()  {
 | |
| 
 | |
| 	height=radius=0;
 | |
| 
 | |
| }
 | |
| 
 | |
| /********** CONVEX POLYGON *************/
 | |
| 
 | |
| 
 | |
| void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 
 | |
| 	int vertex_count=mesh.vertices.size();
 | |
| 	if (vertex_count==0)
 | |
| 		return;
 | |
| 
 | |
| 	const Vector3 *vrts=&mesh.vertices[0];
 | |
| 
 | |
| 	for (int i=0;i<vertex_count;i++) {
 | |
| 
 | |
| 		float d=p_normal.dot( p_transform.xform( vrts[i] ) );
 | |
| 
 | |
| 		if (i==0 || d > r_max)
 | |
| 			r_max=d;
 | |
| 		if (i==0 || d < r_min)
 | |
| 			r_min=d;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	int vert_support_idx=-1;
 | |
| 	float support_max;
 | |
| 
 | |
| 	int vertex_count=mesh.vertices.size();
 | |
| 	if (vertex_count==0)
 | |
| 		return Vector3();
 | |
| 
 | |
| 	const Vector3 *vrts=&mesh.vertices[0];
 | |
| 
 | |
| 	for (int i=0;i<vertex_count;i++) {
 | |
| 
 | |
| 		float d=n.dot(vrts[i]);
 | |
| 
 | |
| 		if (i==0 || d > support_max) {
 | |
| 			support_max=d;
 | |
| 			vert_support_idx=i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return  vrts[vert_support_idx];
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
 | |
| 
 | |
| 	const Geometry::MeshData::Face *faces = mesh.faces.ptr();
 | |
| 	int fc = mesh.faces.size();
 | |
| 
 | |
| 	const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
 | |
| 	int ec = mesh.edges.size();
 | |
| 
 | |
| 	const Vector3 *vertices = mesh.vertices.ptr();
 | |
| 	int vc = mesh.vertices.size();
 | |
| 
 | |
| 	//find vertex first
 | |
| 	real_t max;
 | |
| 	int vtx;
 | |
| 
 | |
| 	for (int i=0;i<vc;i++) {
 | |
| 
 | |
| 		float d=p_normal.dot(vertices[i]);
 | |
| 
 | |
| 		if (i==0 || d > max) {
 | |
| 			max=d;
 | |
| 			vtx=i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	for(int i=0;i<fc;i++) {
 | |
| 
 | |
| 		if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
 | |
| 
 | |
| 			int ic = faces[i].indices.size();
 | |
| 			const int *ind=faces[i].indices.ptr();
 | |
| 
 | |
| 			bool valid=false;
 | |
| 			for(int j=0;j<ic;j++) {
 | |
| 				if (ind[j]==vtx) {
 | |
| 					valid=true;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!valid)
 | |
| 				continue;
 | |
| 
 | |
| 			int m = MIN(p_max,ic);
 | |
| 			for(int j=0;j<m;j++) {
 | |
| 
 | |
| 				r_supports[j]=vertices[ind[j]];
 | |
| 			}
 | |
| 			r_amount=m;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for(int i=0;i<ec;i++) {
 | |
| 
 | |
| 
 | |
| 		float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
 | |
| 		dot=ABS(dot);
 | |
| 		if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
 | |
| 
 | |
| 			r_amount=2;
 | |
| 			r_supports[0]=vertices[edges[i].a];
 | |
| 			r_supports[1]=vertices[edges[i].b];
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	r_supports[0]=vertices[vtx];
 | |
| 	r_amount=1;
 | |
| }
 | |
| 
 | |
| bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
 | |
| 
 | |
| 
 | |
| 
 | |
| 	const Geometry::MeshData::Face *faces = mesh.faces.ptr();
 | |
| 	int fc = mesh.faces.size();
 | |
| 
 | |
| 	const Vector3 *vertices = mesh.vertices.ptr();
 | |
| 	int vc = mesh.vertices.size();
 | |
| 
 | |
| 	Vector3 n = p_end-p_begin;
 | |
| 	float min = 1e20;
 | |
| 	bool col=false;
 | |
| 
 | |
| 	for(int i=0;i<fc;i++) {
 | |
| 
 | |
| 		if (faces[i].plane.normal.dot(n) > 0)
 | |
| 			continue; //opposing face
 | |
| 
 | |
| 		int ic = faces[i].indices.size();
 | |
| 		const int *ind=faces[i].indices.ptr();
 | |
| 
 | |
| 		for(int j=1;j<ic-1;j++) {
 | |
| 
 | |
| 			Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
 | |
| 			Vector3 result;
 | |
| 			if (f.intersects_segment(p_begin,p_end,&result)) {
 | |
| 				float d = n.dot(result);
 | |
| 				if (d<min) {
 | |
| 					min=d;
 | |
| 					r_result=result;
 | |
| 					r_normal=faces[i].plane.normal;
 | |
| 					col=true;
 | |
| 				}
 | |
| 
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return col;
 | |
| 
 | |
| }
 | |
| 
 | |
| Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
 | |
| 
 | |
| 	// use crappy AABB approximation
 | |
| 	Vector3 extents=get_aabb().size*0.5;
 | |
| 
 | |
| 	return  Vector3(
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
 | |
| 	);
 | |
| 
 | |
| }
 | |
| 
 | |
| void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices)  {
 | |
| 
 | |
| 	Error err = QuickHull::build(p_vertices,mesh);
 | |
| 	AABB _aabb;
 | |
| 
 | |
| 	for(int i=0;i<mesh.vertices.size();i++) {
 | |
| 
 | |
| 		if (i==0)
 | |
| 			_aabb.pos=mesh.vertices[i];
 | |
| 		else
 | |
| 			_aabb.expand_to(mesh.vertices[i]);
 | |
| 	}
 | |
| 
 | |
| 	configure(_aabb);
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
 | |
| 
 | |
| 	_setup(p_data);
 | |
| 
 | |
| }
 | |
| 
 | |
| Variant ConvexPolygonShapeSW::get_data() const {
 | |
| 
 | |
| 	return mesh.vertices;
 | |
| }
 | |
| 
 | |
| 
 | |
| ConvexPolygonShapeSW::ConvexPolygonShapeSW()  {
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| /********** FACE POLYGON *************/
 | |
| 
 | |
| 
 | |
| void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
 | |
| 
 | |
| 		Vector3 v=p_transform.xform(vertex[i]);
 | |
| 		float d=p_normal.dot(v);
 | |
| 
 | |
| 		if (i==0 || d > r_max)
 | |
| 			r_max=d;
 | |
| 
 | |
| 		if (i==0 || d < r_min)
 | |
| 			r_min=d;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
 | |
| 
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	int vert_support_idx=-1;
 | |
| 	float support_max;
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
 | |
| 
 | |
| 		//float d=n.dot(vertex[i]);
 | |
| 		float d=p_normal.dot(vertex[i]);
 | |
| 
 | |
| 		if (i==0 || d > support_max) {
 | |
| 			support_max=d;
 | |
| 			vert_support_idx=i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return vertex[vert_support_idx];
 | |
| }
 | |
| 
 | |
| void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	/** TEST FACE AS SUPPORT **/
 | |
| 	if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
 | |
| 
 | |
| 		r_amount=3;
 | |
| 		for (int i=0;i<3;i++) {
 | |
| 
 | |
| 			r_supports[i]=vertex[i];
 | |
| 		}
 | |
| 		return;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	/** FIND SUPPORT VERTEX **/
 | |
| 
 | |
| 	int vert_support_idx=-1;
 | |
| 	float support_max;
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
 | |
| 
 | |
| 		float d=n.dot(vertex[i]);
 | |
| 
 | |
| 		if (i==0 || d > support_max) {
 | |
| 			support_max=d;
 | |
| 			vert_support_idx=i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/** TEST EDGES AS SUPPORT **/
 | |
| 
 | |
| 	for (int i=0;i<3;i++) {
 | |
| 
 | |
| 		int nx=(i+1)%3;
 | |
| 		if (i!=vert_support_idx && nx!=vert_support_idx)
 | |
| 			continue;
 | |
| 
 | |
| 	// check if edge is valid as a support
 | |
| 		float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
 | |
| 		dot=ABS(dot);
 | |
| 		if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
 | |
| 
 | |
| 			r_amount=2;
 | |
| 			r_supports[0]=vertex[i];
 | |
| 			r_supports[1]=vertex[nx];
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	r_amount=1;
 | |
| 	r_supports[0]=vertex[vert_support_idx];
 | |
| }
 | |
| 
 | |
| bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
 | |
| 
 | |
| 
 | |
| 	bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
 | |
| 	if (c) {
 | |
| 		r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
 | |
| 		if (r_normal.dot(p_end-p_begin)>0) {
 | |
| 			r_normal=-r_normal;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return c;
 | |
| }
 | |
| 
 | |
| Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
 | |
| 
 | |
| 	return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
 | |
| 
 | |
| }
 | |
| 
 | |
| FaceShapeSW::FaceShapeSW()  {
 | |
| 
 | |
| 	configure(AABB());
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
 | |
| 
 | |
| 
 | |
| 	DVector<Vector3> rfaces;
 | |
| 	rfaces.resize(faces.size()*3);
 | |
| 
 | |
| 	for(int i=0;i<faces.size();i++) {
 | |
| 
 | |
| 		Face f=faces.get(i);
 | |
| 
 | |
| 		for(int j=0;j<3;j++) {
 | |
| 
 | |
| 			rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return rfaces;
 | |
| }
 | |
| 
 | |
| void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 	int count=vertices.size();
 | |
| 	if (count==0) {
 | |
| 		r_min=0;
 | |
| 		r_max=0;
 | |
| 		return;
 | |
| 	}
 | |
| 	DVector<Vector3>::Read r=vertices.read();
 | |
| 	const Vector3 *vptr=r.ptr();
 | |
| 
 | |
| 	for (int i=0;i<count;i++) {
 | |
| 
 | |
| 		float d=p_normal.dot( p_transform.xform( vptr[i] ) );
 | |
| 
 | |
| 		if (i==0 || d > r_max)
 | |
| 			r_max=d;
 | |
| 		if (i==0 || d < r_min)
 | |
| 			r_min=d;
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
 | |
| 
 | |
| 
 | |
| 	int count=vertices.size();
 | |
| 	if (count==0)
 | |
| 		return Vector3();
 | |
| 
 | |
| 	DVector<Vector3>::Read r=vertices.read();
 | |
| 	const Vector3 *vptr=r.ptr();
 | |
| 
 | |
| 	Vector3 n=p_normal;
 | |
| 
 | |
| 	int vert_support_idx=-1;
 | |
| 	float support_max;
 | |
| 
 | |
| 	for (int i=0;i<count;i++) {
 | |
| 
 | |
| 		float d=n.dot(vptr[i]);
 | |
| 
 | |
| 		if (i==0 || d > support_max) {
 | |
| 			support_max=d;
 | |
| 			vert_support_idx=i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	return vptr[vert_support_idx];
 | |
| 
 | |
| }
 | |
| 
 | |
| void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
 | |
| 
 | |
| 	const BVH *bvh=&p_params->bvh[p_idx];
 | |
| 
 | |
| 
 | |
| 	//if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
 | |
| 	//	return; //test against whole AABB, which isn't very costly
 | |
| 
 | |
| 
 | |
| 	//printf("addr: %p\n",bvh);
 | |
| 	if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (bvh->face_index>=0) {
 | |
| 
 | |
| 
 | |
| 		Vector3 res;
 | |
| 		Vector3 vertices[3]={
 | |
| 			p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
 | |
| 			p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
 | |
| 			p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
 | |
| 		};
 | |
| 
 | |
| 		if (Geometry::segment_intersects_triangle(
 | |
| 				p_params->from,
 | |
| 				p_params->to,
 | |
| 				vertices[0],
 | |
| 				vertices[1],
 | |
| 				vertices[2],
 | |
| 				&res)) {
 | |
| 
 | |
| 
 | |
| 			float d=p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
 | |
| 			//TODO, seems segmen/triangle intersection is broken :(
 | |
| 			if (d>0 && d<p_params->min_d) {
 | |
| 
 | |
| 				p_params->min_d=d;
 | |
| 				p_params->result=res;
 | |
| 				p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
 | |
| 				if (p_params->normal.dot(p_params->dir)>0)
 | |
| 					p_params->normal=-p_params->normal;
 | |
| 				p_params->collisions++;
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		if (bvh->left>=0)
 | |
| 			_cull_segment(bvh->left,p_params);
 | |
| 		if (bvh->right>=0)
 | |
| 			_cull_segment(bvh->right,p_params);
 | |
| 
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
 | |
| 
 | |
| 	if (faces.size()==0)
 | |
| 		return false;
 | |
| 
 | |
| 	// unlock data
 | |
| 	DVector<Face>::Read fr=faces.read();
 | |
| 	DVector<Vector3>::Read vr=vertices.read();
 | |
| 	DVector<BVH>::Read br=bvh.read();
 | |
| 
 | |
| 
 | |
| 	_SegmentCullParams params;
 | |
| 	params.from=p_begin;
 | |
| 	params.to=p_end;
 | |
| 	params.collisions=0;
 | |
| 	params.dir=(p_end-p_begin).normalized();
 | |
| 
 | |
| 	params.faces=fr.ptr();
 | |
| 	params.vertices=vr.ptr();
 | |
| 	params.bvh=br.ptr();
 | |
| 
 | |
| 	params.min_d=1e20;
 | |
| 	// cull
 | |
| 	_cull_segment(0,¶ms);
 | |
| 
 | |
| 	if (params.collisions>0) {
 | |
| 
 | |
| 
 | |
| 		r_result=params.result;
 | |
| 		r_normal=params.normal;
 | |
| 		return true;
 | |
| 	} else {
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
 | |
| 
 | |
| 	const BVH* bvh=&p_params->bvh[p_idx];
 | |
| 
 | |
| 	if (!p_params->aabb.intersects( bvh->aabb ))
 | |
| 		return;
 | |
| 
 | |
| 	if (bvh->face_index>=0) {
 | |
| 
 | |
| 		const Face *f=&p_params->faces[ bvh->face_index ];
 | |
| 		FaceShapeSW *face=p_params->face;
 | |
| 		face->normal=f->normal;
 | |
| 		face->vertex[0]=p_params->vertices[f->indices[0]];
 | |
| 		face->vertex[1]=p_params->vertices[f->indices[1]];
 | |
| 		face->vertex[2]=p_params->vertices[f->indices[2]];
 | |
| 		p_params->callback(p_params->userdata,face);
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		if (bvh->left>=0) {
 | |
| 
 | |
| 			_cull(bvh->left,p_params);
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		if (bvh->right>=0) {
 | |
| 
 | |
| 			_cull(bvh->right,p_params);
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
 | |
| 
 | |
| 	// make matrix local to concave
 | |
| 	if (faces.size()==0)
 | |
| 		return;
 | |
| 
 | |
| 	AABB local_aabb=p_local_aabb;
 | |
| 
 | |
| 	// unlock data
 | |
| 	DVector<Face>::Read fr=faces.read();
 | |
| 	DVector<Vector3>::Read vr=vertices.read();
 | |
| 	DVector<BVH>::Read br=bvh.read();
 | |
| 
 | |
| 	FaceShapeSW face; // use this to send in the callback
 | |
| 
 | |
| 	_CullParams params;
 | |
| 	params.aabb=local_aabb;
 | |
| 	params.face=&face;
 | |
| 	params.faces=fr.ptr();
 | |
| 	params.vertices=vr.ptr();
 | |
| 	params.bvh=br.ptr();
 | |
| 	params.callback=p_callback;
 | |
| 	params.userdata=p_userdata;
 | |
| 
 | |
| 	// cull
 | |
| 	_cull(0,¶ms);
 | |
| 
 | |
| }
 | |
| 
 | |
| Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
 | |
| 
 | |
| 	// use crappy AABB approximation
 | |
| 	Vector3 extents=get_aabb().size*0.5;
 | |
| 
 | |
| 	return Vector3(
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
 | |
| 		(p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
 | |
| 	);
 | |
| }
 | |
| 
 | |
| 
 | |
| struct _VolumeSW_BVH_Element {
 | |
| 
 | |
| 	AABB aabb;
 | |
| 	Vector3 center;
 | |
| 	int face_index;
 | |
| };
 | |
| 
 | |
| struct _VolumeSW_BVH_CompareX {
 | |
| 
 | |
| 	_FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
 | |
| 
 | |
| 		return a.center.x<b.center.x;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| struct _VolumeSW_BVH_CompareY {
 | |
| 
 | |
| 	_FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
 | |
| 
 | |
| 		return a.center.y<b.center.y;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct _VolumeSW_BVH_CompareZ {
 | |
| 
 | |
| 	_FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
 | |
| 
 | |
| 		return a.center.z<b.center.z;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| struct _VolumeSW_BVH {
 | |
| 
 | |
| 	AABB aabb;
 | |
| 	_VolumeSW_BVH *left;
 | |
| 	_VolumeSW_BVH *right;
 | |
| 
 | |
| 	int face_index;
 | |
| };
 | |
| 
 | |
| 
 | |
| _VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
 | |
| 
 | |
| 	_VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
 | |
| 
 | |
| 	if (p_size==1) {
 | |
| 		//leaf
 | |
| 		bvh->aabb=p_elements[0].aabb;
 | |
| 		bvh->left=NULL;
 | |
| 		bvh->right=NULL;
 | |
| 		bvh->face_index=p_elements->face_index;
 | |
| 		count++;
 | |
| 		return bvh;
 | |
| 	} else {
 | |
| 
 | |
| 		bvh->face_index=-1;
 | |
| 	}
 | |
| 
 | |
| 	AABB aabb;
 | |
| 	for(int i=0;i<p_size;i++) {
 | |
| 
 | |
| 		if (i==0)
 | |
| 			aabb=p_elements[i].aabb;
 | |
| 		else
 | |
| 			aabb.merge_with(p_elements[i].aabb);
 | |
| 	}
 | |
| 	bvh->aabb=aabb;
 | |
| 	switch(aabb.get_longest_axis_index()) {
 | |
| 
 | |
| 		case 0: {
 | |
| 
 | |
| 			SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
 | |
| 			sort_x.sort(p_elements,p_size);
 | |
| 
 | |
| 		} break;
 | |
| 		case 1: {
 | |
| 
 | |
| 			SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
 | |
| 			sort_y.sort(p_elements,p_size);
 | |
| 		} break;
 | |
| 		case 2: {
 | |
| 
 | |
| 			SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
 | |
| 			sort_z.sort(p_elements,p_size);
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| 	int split=p_size/2;
 | |
| 	bvh->left=_volume_sw_build_bvh(p_elements,split,count);
 | |
| 	bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
 | |
| 
 | |
| //	printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
 | |
| 	count++;
 | |
| 	return bvh;
 | |
| }
 | |
| 
 | |
| 
 | |
| void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
 | |
| 
 | |
| 	int idx=p_idx;
 | |
| 
 | |
| 
 | |
| 	p_bvh_array[idx].aabb=p_bvh_tree->aabb;
 | |
| 	p_bvh_array[idx].face_index=p_bvh_tree->face_index;
 | |
| //	printf("%p - %i: %i(%p)  -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
 | |
| 
 | |
| 
 | |
| 	if (p_bvh_tree->left) {
 | |
| 		p_bvh_array[idx].left=++p_idx;
 | |
| 		_fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		p_bvh_array[p_idx].left=-1;
 | |
| 	}
 | |
| 
 | |
| 	if (p_bvh_tree->right) {
 | |
| 		p_bvh_array[idx].right=++p_idx;
 | |
| 		_fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		p_bvh_array[p_idx].right=-1;
 | |
| 	}
 | |
| 
 | |
| 	memdelete(p_bvh_tree);
 | |
| 
 | |
| }
 | |
| 
 | |
| void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
 | |
| 
 | |
| 	int src_face_count=p_faces.size();
 | |
| 	if (src_face_count==0) {
 | |
| 		configure(AABB());
 | |
| 		return;
 | |
| 	}
 | |
| 	ERR_FAIL_COND(src_face_count%3);
 | |
| 	src_face_count/=3;
 | |
| 
 | |
| 	DVector<Vector3>::Read r = p_faces.read();
 | |
| 	const Vector3 * facesr= r.ptr();
 | |
| 
 | |
| #if 0
 | |
| 	Map<Vector3,int> point_map;
 | |
| 	List<Face> face_list;
 | |
| 
 | |
| 
 | |
| 	for(int i=0;i<src_face_count;i++) {
 | |
| 
 | |
| 		Face3 faceaux;
 | |
| 
 | |
| 		for(int j=0;j<3;j++) {
 | |
| 
 | |
| 			faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
 | |
| 			//faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
 | |
| 		}
 | |
| 
 | |
| 		ERR_CONTINUE( faceaux.is_degenerate() );
 | |
| 
 | |
| 		Face face;
 | |
| 
 | |
| 		for(int j=0;j<3;j++) {
 | |
| 
 | |
| 
 | |
| 			Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
 | |
| 			if (E) {
 | |
| 
 | |
| 				face.indices[j]=E->value();
 | |
| 			} else {
 | |
| 
 | |
| 				face.indices[j]=point_map.size();
 | |
| 				point_map.insert(faceaux.vertex[j],point_map.size());
 | |
| 
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		face_list.push_back(face);
 | |
| 	}
 | |
| 
 | |
| 	vertices.resize( point_map.size() );
 | |
| 
 | |
| 	DVector<Vector3>::Write vw = vertices.write();
 | |
| 	Vector3 *verticesw=vw.ptr();
 | |
| 
 | |
| 	AABB _aabb;
 | |
| 
 | |
| 	for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
 | |
| 
 | |
| 		if (E==point_map.front()) {
 | |
| 			_aabb.pos=E->key();
 | |
| 		} else {
 | |
| 
 | |
| 			_aabb.expand_to(E->key());
 | |
| 		}
 | |
| 		verticesw[E->value()]=E->key();
 | |
| 	}
 | |
| 
 | |
| 	point_map.clear(); // not needed anymore
 | |
| 
 | |
| 	faces.resize(face_list.size());
 | |
| 	DVector<Face>::Write w = faces.write();
 | |
| 	Face *facesw=w.ptr();
 | |
| 
 | |
| 	int fc=0;
 | |
| 
 | |
| 	for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
 | |
| 
 | |
| 		facesw[fc++]=E->get();
 | |
| 	}
 | |
| 
 | |
| 	face_list.clear();
 | |
| 
 | |
| 
 | |
| 	DVector<_VolumeSW_BVH_Element> bvh_array;
 | |
| 	bvh_array.resize( fc );
 | |
| 
 | |
| 	DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
 | |
| 	_VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
 | |
| 
 | |
| 
 | |
| 	for(int i=0;i<fc;i++) {
 | |
| 
 | |
| 		AABB face_aabb;
 | |
| 		face_aabb.pos=verticesw[facesw[i].indices[0]];
 | |
| 		face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
 | |
| 		face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
 | |
| 
 | |
| 		bvh_arrayw[i].face_index=i;
 | |
| 		bvh_arrayw[i].aabb=face_aabb;
 | |
| 		bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	w=DVector<Face>::Write();
 | |
| 	vw=DVector<Vector3>::Write();
 | |
| 
 | |
| 
 | |
| 	int count=0;
 | |
| 	_VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
 | |
| 
 | |
| 	ERR_FAIL_COND(count==0);
 | |
| 
 | |
| 	bvhw=DVector<_VolumeSW_BVH_Element>::Write();
 | |
| 
 | |
| 	bvh.resize( count+1 );
 | |
| 
 | |
| 	DVector<BVH>::Write bvhw2 = bvh.write();
 | |
| 	BVH*bvh_arrayw2=bvhw2.ptr();
 | |
| 
 | |
| 	int idx=0;
 | |
| 	_fill_bvh(bvh_tree,bvh_arrayw2,idx);
 | |
| 
 | |
| 	set_aabb(_aabb);
 | |
| 
 | |
| #else
 | |
| 	DVector<_VolumeSW_BVH_Element> bvh_array;
 | |
| 	bvh_array.resize( src_face_count );
 | |
| 
 | |
| 	DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
 | |
| 	_VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
 | |
| 
 | |
| 	faces.resize(src_face_count);
 | |
| 	DVector<Face>::Write w = faces.write();
 | |
| 	Face *facesw=w.ptr();
 | |
| 
 | |
| 	vertices.resize( src_face_count*3 );
 | |
| 
 | |
| 	DVector<Vector3>::Write vw = vertices.write();
 | |
| 	Vector3 *verticesw=vw.ptr();
 | |
| 
 | |
| 	AABB _aabb;
 | |
| 
 | |
| 
 | |
| 	for(int i=0;i<src_face_count;i++) {
 | |
| 
 | |
| 		Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
 | |
| 
 | |
| 		bvh_arrayw[i].aabb=face.get_aabb();
 | |
| 		bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
 | |
| 		bvh_arrayw[i].face_index=i;
 | |
| 		facesw[i].indices[0]=i*3+0;
 | |
| 		facesw[i].indices[1]=i*3+1;
 | |
| 		facesw[i].indices[2]=i*3+2;
 | |
| 		facesw[i].normal=face.get_plane().normal;
 | |
| 		verticesw[i*3+0]=face.vertex[0];
 | |
| 		verticesw[i*3+1]=face.vertex[1];
 | |
| 		verticesw[i*3+2]=face.vertex[2];
 | |
| 		if (i==0)
 | |
| 			_aabb=bvh_arrayw[i].aabb;
 | |
| 		else
 | |
| 			_aabb.merge_with(bvh_arrayw[i].aabb);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	w=DVector<Face>::Write();
 | |
| 	vw=DVector<Vector3>::Write();
 | |
| 
 | |
| 	int count=0;
 | |
| 	_VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
 | |
| 
 | |
| 	bvh.resize( count+1 );
 | |
| 
 | |
| 	DVector<BVH>::Write bvhw2 = bvh.write();
 | |
| 	BVH*bvh_arrayw2=bvhw2.ptr();
 | |
| 
 | |
| 	int idx=0;
 | |
| 	_fill_bvh(bvh_tree,bvh_arrayw2,idx);
 | |
| 
 | |
| 	configure(_aabb); // this type of shape has no margin
 | |
| 
 | |
| 
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
 | |
| 
 | |
| 
 | |
| 	_setup(p_data);
 | |
| }
 | |
| 
 | |
| Variant ConcavePolygonShapeSW::get_data() const {
 | |
| 
 | |
| 	return get_faces();
 | |
| }
 | |
| 
 | |
| ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| /* HEIGHT MAP SHAPE */
 | |
| 
 | |
| DVector<float> HeightMapShapeSW::get_heights() const {
 | |
| 
 | |
| 	return heights;
 | |
| }
 | |
| int HeightMapShapeSW::get_width() const {
 | |
| 
 | |
| 	return width;
 | |
| }
 | |
| int HeightMapShapeSW::get_depth() const {
 | |
| 
 | |
| 	return depth;
 | |
| }
 | |
| float HeightMapShapeSW::get_cell_size() const {
 | |
| 
 | |
| 	return cell_size;
 | |
| }
 | |
| 
 | |
| 
 | |
| void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
 | |
| 
 | |
| 	//not very useful, but not very used either
 | |
| 	p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
 | |
| 
 | |
| }
 | |
| 
 | |
| Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
 | |
| 
 | |
| 
 | |
| 	//not very useful, but not very used either
 | |
| 	return get_aabb().get_support(p_normal);
 | |
| 
 | |
| }
 | |
| 
 | |
| bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
 | |
| 
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
 | |
| 
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
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| 
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| 
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| 	// use crappy AABB approximation
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| 	Vector3 extents=get_aabb().size*0.5;
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| 
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| 	return Vector3(
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| 		(p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
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| 		(p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
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| 		(p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
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| 	);
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| }
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| 
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| 
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| void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
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| 
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| 	heights=p_heights;
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| 	width=p_width;
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| 	depth=p_depth;;
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| 	cell_size=p_cell_size;
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| 
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| 	DVector<real_t>::Read r = heights. read();
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| 
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| 	AABB aabb;
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| 
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| 	for(int i=0;i<depth;i++) {
 | |
| 
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| 		for(int j=0;j<width;j++) {
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| 
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| 			float h = r[i*width+j];
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| 
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| 			Vector3 pos( j*cell_size, h, i*cell_size );
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| 			if (i==0 || j==0)
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| 				aabb.pos=pos;
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| 			else
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| 				aabb.expand_to(pos);
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| 
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| 		}
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| 	}
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| 
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| 
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| 	configure(aabb);
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| }
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| 
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| void HeightMapShapeSW::set_data(const Variant& p_data) {
 | |
| 
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| 	ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
 | |
| 	Dictionary d=p_data;
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| 	ERR_FAIL_COND( !d.has("width") );
 | |
| 	ERR_FAIL_COND( !d.has("depth") );
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| 	ERR_FAIL_COND( !d.has("cell_size") );
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| 	ERR_FAIL_COND( !d.has("heights") );
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| 
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| 	int width=d["width"];
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| 	int depth=d["depth"];
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| 	float cell_size=d["cell_size"];
 | |
| 	DVector<float> heights=d["heights"];
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| 
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| 	ERR_FAIL_COND( width<= 0);
 | |
| 	ERR_FAIL_COND( depth<= 0);
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| 	ERR_FAIL_COND( cell_size<= CMP_EPSILON);
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| 	ERR_FAIL_COND( heights.size() != (width*depth) );
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| 	_setup(heights, width, depth, cell_size );
 | |
| 
 | |
| }
 | |
| 
 | |
| Variant HeightMapShapeSW::get_data() const {
 | |
| 
 | |
| 	ERR_FAIL_V(Variant());
 | |
| 
 | |
| }
 | |
| 
 | |
| HeightMapShapeSW::HeightMapShapeSW() {
 | |
| 
 | |
| 	width=0;
 | |
| 	depth=0;
 | |
| 	cell_size=0;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | 
