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	-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
		
			
				
	
	
		
			243 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			243 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  editor_file_system.h                                                 */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "scene/main/node.h"
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#include "os/thread.h"
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#include "os/dir_access.h"
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#include "set.h"
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#include "os/thread_safe.h"
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class FileAccess;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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	OBJ_TYPE( EditorFileSystemDirectory,Object );
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	String name;
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	uint64_t modified_time;
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	bool verified; //used for checking changes
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	EditorFileSystemDirectory *parent;
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	Vector<EditorFileSystemDirectory*> subdirs;
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	struct ImportMeta {
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		struct Source {
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			String path;
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			String md5;
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			uint64_t modified_time;
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			bool missing;			
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		};
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		Vector<Source> sources;
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		String import_editor;
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		Vector<String> deps;
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		bool enabled;
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		bool sources_changed;
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	};
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	struct FileInfo {
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		String file;
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		StringName type;
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		uint64_t modified_time;
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		ImportMeta meta;
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		bool verified; //used for checking changes
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	};
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	struct FileInfoSort {
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		bool operator()(const FileInfo *p_a,const FileInfo *p_b) const {
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			return p_a->file<p_b->file;
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		}
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	};
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	void sort_files();
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	Vector<FileInfo*> files;
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	static void _bind_methods();
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friend class EditorFileSystem;
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public:
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	String get_name();
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	String get_path() const;
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	int get_subdir_count() const;
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	EditorFileSystemDirectory *get_subdir(int p_idx);
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	int get_file_count() const;
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	String get_file(int p_idx) const;
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	String get_file_path(int p_idx) const;
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	StringName get_file_type(int p_idx) const;
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	bool get_file_meta(int p_idx) const;
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	bool is_missing_sources(int p_idx) const;
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	bool have_sources_changed(int p_idx) const;
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	Vector<String> get_missing_sources(int p_idx) const;
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	Vector<String> get_file_deps(int p_idx) const;
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	int get_source_count(int p_idx) const;
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	String get_source_file(int p_idx,int p_source) const;
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	bool is_source_file_missing(int p_idx,int p_source) const;
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	EditorFileSystemDirectory *get_parent();
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	int find_file_index(const String& p_file) const;
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	int find_dir_index(const String& p_dir) const;
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	EditorFileSystemDirectory();
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	~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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	OBJ_TYPE( EditorFileSystem, Node );
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	_THREAD_SAFE_CLASS_
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	struct ItemAction {
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		enum Action {
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			ACTION_NONE,
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			ACTION_DIR_ADD,
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			ACTION_DIR_REMOVE,
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			ACTION_FILE_ADD,
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			ACTION_FILE_REMOVE,
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			ACTION_FILE_SOURCES_CHANGED
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		};
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		Action action;
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		EditorFileSystemDirectory *dir;
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		String file;
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		EditorFileSystemDirectory *new_dir;
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		EditorFileSystemDirectory::FileInfo *new_file;
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		ItemAction() { action=ACTION_NONE; dir=NULL; new_dir=NULL; new_file=NULL; }
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	};
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	bool use_threads;
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	Thread *thread;
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	static void _thread_func(void *_userdata);
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	EditorFileSystemDirectory *new_filesystem;
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	bool abort_scan;
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	bool scanning;
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	float scan_total;
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	void _scan_filesystem();
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	EditorFileSystemDirectory *filesystem;
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	static EditorFileSystem *singleton;
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	/* Used for reading the filesystem cache file */
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	struct FileCache {
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		String type;
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		uint64_t modification_time;
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		EditorFileSystemDirectory::ImportMeta meta;
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		Vector<String> deps;
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	};
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	HashMap<String,FileCache> file_cache;
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	struct ScanProgress {
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		float low;
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		float hi;
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		mutable EditorProgressBG *progress;
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		void update(int p_current,int p_total) const;
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		ScanProgress get_sub(int p_current,int p_total) const;
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	};
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	static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path);
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	bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta);
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	void _save_filesystem_cache(EditorFileSystemDirectory *p_dir,FileAccess *p_file);
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	bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const;
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	void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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	int md_count;
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	Set<String> valid_extensions;
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	void _scan_new_dir(EditorFileSystemDirectory *p_dir,DirAccess *da,const ScanProgress& p_progress);
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	Thread *thread_sources;
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	bool scanning_sources;
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	bool scanning_sources_done;
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	static void _thread_func_sources(void *_userdata);
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	List<String> sources_changed;
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	List<ItemAction> scan_actions;
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	bool _update_scan_actions();
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	static void _resource_saved(const String& p_path);
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	String _find_first_from_source(EditorFileSystemDirectory* p_dir,const String &p_src) const;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	static EditorFileSystem* get_singleton() { return singleton; }
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	EditorFileSystemDirectory *get_filesystem();
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	bool is_scanning() const;
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	float get_scanning_progress() const;
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	void scan();
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	void scan_sources();
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	void get_changed_sources(List<String> *r_changed);
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	void update_file(const String& p_file);
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	String find_resource_from_source(const String& p_path) const;
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	EditorFileSystemDirectory *get_path(const String& p_path);
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	String get_file_type(const String& p_file) const;
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	EditorFileSystemDirectory* find_file(const String& p_file,int* r_index) const;
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	EditorFileSystem();
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	~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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