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		b8b4580448
		
			
		
	
	
	
	
		
			
			Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
		
			
				
	
	
		
			1445 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1445 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  input.cpp                                                            */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "input.h"
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| 
 | |
| #include "core/config/project_settings.h"
 | |
| #include "core/input/default_controller_mappings.h"
 | |
| #include "core/input/input_map.h"
 | |
| #include "core/os/os.h"
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| 
 | |
| static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
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| 	"a",
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| 	"b",
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| 	"x",
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| 	"y",
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| 	"back",
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| 	"guide",
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| 	"start",
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| 	"leftstick",
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| 	"rightstick",
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| 	"leftshoulder",
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| 	"rightshoulder",
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| 	"dpup",
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| 	"dpdown",
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| 	"dpleft",
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| 	"dpright",
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| 	"misc1",
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| 	"paddle1",
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| 	"paddle2",
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| 	"paddle3",
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| 	"paddle4",
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| 	"touchpad",
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| };
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| 
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| static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
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| 	"leftx",
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| 	"lefty",
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| 	"rightx",
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| 	"righty",
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| 	"lefttrigger",
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| 	"righttrigger",
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| };
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| 
 | |
| Input *Input::singleton = nullptr;
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| 
 | |
| void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
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| Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
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| void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
 | |
| Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
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| void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
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| 
 | |
| Input *Input::get_singleton() {
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| 	return singleton;
 | |
| }
 | |
| 
 | |
| void Input::set_mouse_mode(MouseMode p_mode) {
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| 	ERR_FAIL_INDEX((int)p_mode, 5);
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| 	set_mouse_mode_func(p_mode);
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| }
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| 
 | |
| Input::MouseMode Input::get_mouse_mode() const {
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| 	return get_mouse_mode_func();
 | |
| }
 | |
| 
 | |
| void Input::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("is_anything_pressed"), &Input::is_anything_pressed);
 | |
| 	ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
 | |
| 	ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
 | |
| 	ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
 | |
| 	ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
 | |
| 	ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact_match"), &Input::is_action_just_pressed, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact_match"), &Input::is_action_just_released, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact_match"), &Input::get_action_raw_strength, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
 | |
| 	ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
 | |
| 	ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
 | |
| 	ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
 | |
| 	ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
 | |
| 	ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
 | |
| 	ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
 | |
| 	ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
 | |
| 	ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
 | |
| 	ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
 | |
| 	ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
 | |
| 	ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
 | |
| 	ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
 | |
| 	ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
 | |
| 	ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
 | |
| 	ClassDB::bind_method(D_METHOD("set_gravity", "value"), &Input::set_gravity);
 | |
| 	ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
 | |
| 	ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
 | |
| 	ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
 | |
| 	ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
 | |
| 	ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
 | |
| 	ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
 | |
| 	ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
 | |
| 	ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
 | |
| 	ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
 | |
| 	ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
 | |
| 	ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
 | |
| 	ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
 | |
| 	ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
 | |
| 	ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
 | |
| 	BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
 | |
| 	BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
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| 	BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
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| 	BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
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| 
 | |
| 	BIND_ENUM_CONSTANT(CURSOR_ARROW);
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| 	BIND_ENUM_CONSTANT(CURSOR_IBEAM);
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| 	BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
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| 	BIND_ENUM_CONSTANT(CURSOR_CROSS);
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| 	BIND_ENUM_CONSTANT(CURSOR_WAIT);
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| 	BIND_ENUM_CONSTANT(CURSOR_BUSY);
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| 	BIND_ENUM_CONSTANT(CURSOR_DRAG);
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| 	BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
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| 	BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
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| 	BIND_ENUM_CONSTANT(CURSOR_VSIZE);
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| 	BIND_ENUM_CONSTANT(CURSOR_HSIZE);
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| 	BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
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| 	BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
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| 	BIND_ENUM_CONSTANT(CURSOR_MOVE);
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| 	BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
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| 	BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
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| 	BIND_ENUM_CONSTANT(CURSOR_HELP);
 | |
| 
 | |
| 	ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
 | |
| }
 | |
| 
 | |
| void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
 | |
| 	String pf = p_function;
 | |
| 	if (p_idx == 0 &&
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| 			(pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
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| 					pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
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| 					pf == "get_action_strength" || pf == "get_action_raw_strength" ||
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| 					pf == "get_axis" || pf == "get_vector")) {
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| 		List<PropertyInfo> pinfo;
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| 		ProjectSettings::get_singleton()->get_property_list(&pinfo);
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| 
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| 		for (const PropertyInfo &pi : pinfo) {
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| 			if (!pi.name.begins_with("input/")) {
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| 				continue;
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| 			}
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| 
 | |
| 			String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
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| 			r_options->push_back(name.quote());
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| 		}
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| 	}
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| }
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| 
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| void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
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| 	uint64_t tick = OS::get_singleton()->get_ticks_usec();
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| 	uint32_t tdiff = tick - last_tick;
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| 	float delta_t = tdiff / 1000000.0;
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| 	last_tick = tick;
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| 
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| 	if (delta_t > max_ref_frame) {
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| 		// First movement in a long time, reset and start again.
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| 		velocity = Vector2();
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| 		accum = p_delta_p;
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| 		accum_t = 0;
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| 		return;
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| 	}
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| 
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| 	accum += p_delta_p;
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| 	accum_t += delta_t;
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| 
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| 	if (accum_t < min_ref_frame) {
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| 		// Not enough time has passed to calculate speed precisely.
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| 		return;
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| 	}
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| 
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| 	velocity = accum / accum_t;
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| 	accum = Vector2();
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| 	accum_t = 0;
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| }
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| 
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| void Input::VelocityTrack::reset() {
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| 	last_tick = OS::get_singleton()->get_ticks_usec();
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| 	velocity = Vector2();
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| 	accum = Vector2();
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| 	accum_t = 0;
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| }
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| 
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| Input::VelocityTrack::VelocityTrack() {
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| 	min_ref_frame = 0.1;
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| 	max_ref_frame = 3.0;
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| 	reset();
 | |
| }
 | |
| 
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| bool Input::is_anything_pressed() const {
 | |
| 	_THREAD_SAFE_METHOD_
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| 
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| 	for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
 | |
| 		if (E->get().pressed) {
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| 			return true;
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| 		}
 | |
| 	}
 | |
| 	return !keys_pressed.is_empty() ||
 | |
| 			!joy_buttons_pressed.is_empty() ||
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| 			mouse_button_mask > MouseButton::NONE;
 | |
| }
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| 
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| bool Input::is_key_pressed(Key p_keycode) const {
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| 	_THREAD_SAFE_METHOD_
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| 	return keys_pressed.has(p_keycode);
 | |
| }
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| 
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| bool Input::is_physical_key_pressed(Key p_keycode) const {
 | |
| 	_THREAD_SAFE_METHOD_
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| 	return physical_keys_pressed.has(p_keycode);
 | |
| }
 | |
| 
 | |
| bool Input::is_mouse_button_pressed(MouseButton p_button) const {
 | |
| 	_THREAD_SAFE_METHOD_
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| 	return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
 | |
| }
 | |
| 
 | |
| static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
 | |
| 	return JoyAxis((int)p_value | (p_device << 20));
 | |
| }
 | |
| 
 | |
| static JoyButton _combine_device(JoyButton p_value, int p_device) {
 | |
| 	return JoyButton((int)p_value | (p_device << 20));
 | |
| }
 | |
| 
 | |
| bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return joy_buttons_pressed.has(_combine_device(p_button, p_device));
 | |
| }
 | |
| 
 | |
| bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
 | |
| 	ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
 | |
| 	return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
 | |
| }
 | |
| 
 | |
| bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
 | |
| 	ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 | |
| 	if (!E) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (p_exact && E->get().exact == false) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (Engine::get_singleton()->is_in_physics_frame()) {
 | |
| 		return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
 | |
| 	} else {
 | |
| 		return E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
 | |
| 	ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 | |
| 	if (!E) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (p_exact && E->get().exact == false) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	if (Engine::get_singleton()->is_in_physics_frame()) {
 | |
| 		return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
 | |
| 	} else {
 | |
| 		return !E->get().pressed && E->get().process_frame == Engine::get_singleton()->get_process_frames();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
 | |
| 	ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 | |
| 	if (!E) {
 | |
| 		return 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	if (p_exact && E->get().exact == false) {
 | |
| 		return 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	return E->get().strength;
 | |
| }
 | |
| 
 | |
| float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 | |
| 	if (!E) {
 | |
| 		return 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	if (p_exact && E->get().exact == false) {
 | |
| 		return 0.0f;
 | |
| 	}
 | |
| 
 | |
| 	return E->get().raw_strength;
 | |
| }
 | |
| 
 | |
| float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
 | |
| 	return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
 | |
| }
 | |
| 
 | |
| Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
 | |
| 	Vector2 vector = Vector2(
 | |
| 			get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
 | |
| 			get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
 | |
| 
 | |
| 	if (p_deadzone < 0.0f) {
 | |
| 		// If the deadzone isn't specified, get it from the average of the actions.
 | |
| 		p_deadzone = 0.25 *
 | |
| 				(InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
 | |
| 						InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
 | |
| 						InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
 | |
| 						InputMap::get_singleton()->action_get_deadzone(p_negative_y));
 | |
| 	}
 | |
| 
 | |
| 	// Circular length limiting and deadzone.
 | |
| 	float length = vector.length();
 | |
| 	if (length <= p_deadzone) {
 | |
| 		return Vector2();
 | |
| 	} else if (length > 1.0f) {
 | |
| 		return vector / length;
 | |
| 	} else {
 | |
| 		// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
 | |
| 		return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
 | |
| 	}
 | |
| 	return vector;
 | |
| }
 | |
| 
 | |
| float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	JoyAxis c = _combine_device(p_axis, p_device);
 | |
| 	if (_joy_axis.has(c)) {
 | |
| 		return _joy_axis[c];
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String Input::get_joy_name(int p_idx) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return joy_names[p_idx].name;
 | |
| }
 | |
| 
 | |
| Vector2 Input::get_joy_vibration_strength(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
 | |
| 		return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
 | |
| 	} else {
 | |
| 		return Vector2(0, 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint64_t Input::get_joy_vibration_timestamp(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
 | |
| 		return joy_vibration[p_device].timestamp;
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| float Input::get_joy_vibration_duration(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
 | |
| 		return joy_vibration[p_device].duration;
 | |
| 	} else {
 | |
| 		return 0.f;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static String _hex_str(uint8_t p_byte) {
 | |
| 	static const char *dict = "0123456789abcdef";
 | |
| 	char ret[3];
 | |
| 	ret[2] = 0;
 | |
| 
 | |
| 	ret[0] = dict[p_byte >> 4];
 | |
| 	ret[1] = dict[p_byte & 0xf];
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	Joypad js;
 | |
| 	js.name = p_connected ? p_name : "";
 | |
| 	js.uid = p_connected ? p_guid : "";
 | |
| 
 | |
| 	if (p_connected) {
 | |
| 		String uidname = p_guid;
 | |
| 		if (p_guid.is_empty()) {
 | |
| 			int uidlen = MIN(p_name.length(), 16);
 | |
| 			for (int i = 0; i < uidlen; i++) {
 | |
| 				uidname = uidname + _hex_str(p_name[i]);
 | |
| 			}
 | |
| 		}
 | |
| 		js.uid = uidname;
 | |
| 		js.connected = true;
 | |
| 		int mapping = fallback_mapping;
 | |
| 		for (int i = 0; i < map_db.size(); i++) {
 | |
| 			if (js.uid == map_db[i].uid) {
 | |
| 				mapping = i;
 | |
| 				js.name = map_db[i].name;
 | |
| 			}
 | |
| 		}
 | |
| 		js.mapping = mapping;
 | |
| 	} else {
 | |
| 		js.connected = false;
 | |
| 		for (int i = 0; i < (int)JoyButton::MAX; i++) {
 | |
| 			JoyButton c = _combine_device((JoyButton)i, p_idx);
 | |
| 			joy_buttons_pressed.erase(c);
 | |
| 		}
 | |
| 		for (int i = 0; i < (int)JoyAxis::MAX; i++) {
 | |
| 			set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
 | |
| 		}
 | |
| 	}
 | |
| 	joy_names[p_idx] = js;
 | |
| 
 | |
| 	emit_signal(SNAME("joy_connection_changed"), p_idx, p_connected);
 | |
| }
 | |
| 
 | |
| Vector3 Input::get_gravity() const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return gravity;
 | |
| }
 | |
| 
 | |
| Vector3 Input::get_accelerometer() const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return accelerometer;
 | |
| }
 | |
| 
 | |
| Vector3 Input::get_magnetometer() const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return magnetometer;
 | |
| }
 | |
| 
 | |
| Vector3 Input::get_gyroscope() const {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return gyroscope;
 | |
| }
 | |
| 
 | |
| void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
 | |
| 	// Notes on mouse-touch emulation:
 | |
| 	// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
 | |
| 	//   as true mouse events. The only difference is the situation is flagged as emulated so they are not
 | |
| 	//   emulated back to touch events in an endless loop.
 | |
| 	// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
 | |
| 	//   require additional handling by this class.
 | |
| 
 | |
| 	Ref<InputEventKey> k = p_event;
 | |
| 	if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
 | |
| 		if (k->is_pressed()) {
 | |
| 			keys_pressed.insert(k->get_keycode());
 | |
| 		} else {
 | |
| 			keys_pressed.erase(k->get_keycode());
 | |
| 		}
 | |
| 	}
 | |
| 	if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
 | |
| 		if (k->is_pressed()) {
 | |
| 			physical_keys_pressed.insert(k->get_physical_keycode());
 | |
| 		} else {
 | |
| 			physical_keys_pressed.erase(k->get_physical_keycode());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseButton> mb = p_event;
 | |
| 
 | |
| 	if (mb.is_valid()) {
 | |
| 		if (mb->is_pressed()) {
 | |
| 			mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
 | |
| 		} else {
 | |
| 			mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
 | |
| 		}
 | |
| 
 | |
| 		Point2 pos = mb->get_global_position();
 | |
| 		if (mouse_pos != pos) {
 | |
| 			set_mouse_position(pos);
 | |
| 		}
 | |
| 
 | |
| 		if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
 | |
| 			Ref<InputEventScreenTouch> touch_event;
 | |
| 			touch_event.instantiate();
 | |
| 			touch_event->set_pressed(mb->is_pressed());
 | |
| 			touch_event->set_position(mb->get_position());
 | |
| 			event_dispatch_function(touch_event);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseMotion> mm = p_event;
 | |
| 
 | |
| 	if (mm.is_valid()) {
 | |
| 		Point2 position = mm->get_global_position();
 | |
| 		if (mouse_pos != position) {
 | |
| 			set_mouse_position(position);
 | |
| 		}
 | |
| 		Vector2 relative = mm->get_relative();
 | |
| 		mouse_velocity_track.update(relative);
 | |
| 
 | |
| 		if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
 | |
| 			Ref<InputEventScreenDrag> drag_event;
 | |
| 			drag_event.instantiate();
 | |
| 
 | |
| 			drag_event->set_position(position);
 | |
| 			drag_event->set_relative(relative);
 | |
| 			drag_event->set_velocity(get_last_mouse_velocity());
 | |
| 
 | |
| 			event_dispatch_function(drag_event);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventScreenTouch> st = p_event;
 | |
| 
 | |
| 	if (st.is_valid()) {
 | |
| 		if (st->is_pressed()) {
 | |
| 			VelocityTrack &track = touch_velocity_track[st->get_index()];
 | |
| 			track.reset();
 | |
| 		} else {
 | |
| 			// Since a pointer index may not occur again (OSs may or may not reuse them),
 | |
| 			// imperatively remove it from the map to keep no fossil entries in it
 | |
| 			touch_velocity_track.erase(st->get_index());
 | |
| 		}
 | |
| 
 | |
| 		if (emulate_mouse_from_touch) {
 | |
| 			bool translate = false;
 | |
| 			if (st->is_pressed()) {
 | |
| 				if (mouse_from_touch_index == -1) {
 | |
| 					translate = true;
 | |
| 					mouse_from_touch_index = st->get_index();
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (st->get_index() == mouse_from_touch_index) {
 | |
| 					translate = true;
 | |
| 					mouse_from_touch_index = -1;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (translate) {
 | |
| 				Ref<InputEventMouseButton> button_event;
 | |
| 				button_event.instantiate();
 | |
| 
 | |
| 				button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
 | |
| 				button_event->set_position(st->get_position());
 | |
| 				button_event->set_global_position(st->get_position());
 | |
| 				button_event->set_pressed(st->is_pressed());
 | |
| 				button_event->set_button_index(MouseButton::LEFT);
 | |
| 				if (st->is_pressed()) {
 | |
| 					button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
 | |
| 				} else {
 | |
| 					button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
 | |
| 				}
 | |
| 
 | |
| 				_parse_input_event_impl(button_event, true);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventScreenDrag> sd = p_event;
 | |
| 
 | |
| 	if (sd.is_valid()) {
 | |
| 		VelocityTrack &track = touch_velocity_track[sd->get_index()];
 | |
| 		track.update(sd->get_relative());
 | |
| 		sd->set_velocity(track.velocity);
 | |
| 
 | |
| 		if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
 | |
| 			Ref<InputEventMouseMotion> motion_event;
 | |
| 			motion_event.instantiate();
 | |
| 
 | |
| 			motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
 | |
| 			motion_event->set_position(sd->get_position());
 | |
| 			motion_event->set_global_position(sd->get_position());
 | |
| 			motion_event->set_relative(sd->get_relative());
 | |
| 			motion_event->set_velocity(sd->get_velocity());
 | |
| 			motion_event->set_button_mask(mouse_button_mask);
 | |
| 
 | |
| 			_parse_input_event_impl(motion_event, true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventJoypadButton> jb = p_event;
 | |
| 
 | |
| 	if (jb.is_valid()) {
 | |
| 		JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
 | |
| 
 | |
| 		if (jb->is_pressed()) {
 | |
| 			joy_buttons_pressed.insert(c);
 | |
| 		} else {
 | |
| 			joy_buttons_pressed.erase(c);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventJoypadMotion> jm = p_event;
 | |
| 
 | |
| 	if (jm.is_valid()) {
 | |
| 		set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventGesture> ge = p_event;
 | |
| 
 | |
| 	if (ge.is_valid()) {
 | |
| 		if (event_dispatch_function) {
 | |
| 			event_dispatch_function(ge);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (OrderedHashMap<StringName, InputMap::Action>::ConstElement E = InputMap::get_singleton()->get_action_map().front(); E; E = E.next()) {
 | |
| 		if (InputMap::get_singleton()->event_is_action(p_event, E.key())) {
 | |
| 			// If not echo and action pressed state has changed
 | |
| 			if (!p_event->is_echo() && is_action_pressed(E.key(), false) != p_event->is_action_pressed(E.key())) {
 | |
| 				Action action;
 | |
| 				action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 				action.process_frame = Engine::get_singleton()->get_process_frames();
 | |
| 				action.pressed = p_event->is_action_pressed(E.key());
 | |
| 				action.strength = 0.0f;
 | |
| 				action.raw_strength = 0.0f;
 | |
| 				action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key(), true);
 | |
| 				action_state[E.key()] = action;
 | |
| 			}
 | |
| 			action_state[E.key()].strength = p_event->get_action_strength(E.key());
 | |
| 			action_state[E.key()].raw_strength = p_event->get_action_raw_strength(E.key());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (event_dispatch_function) {
 | |
| 		event_dispatch_function(p_event);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	JoyAxis c = _combine_device(p_axis, p_device);
 | |
| 	_joy_axis[c] = p_value;
 | |
| }
 | |
| 
 | |
| void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
 | |
| 		return;
 | |
| 	}
 | |
| 	VibrationInfo vibration;
 | |
| 	vibration.weak_magnitude = p_weak_magnitude;
 | |
| 	vibration.strong_magnitude = p_strong_magnitude;
 | |
| 	vibration.duration = p_duration;
 | |
| 	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
 | |
| 	joy_vibration[p_device] = vibration;
 | |
| }
 | |
| 
 | |
| void Input::stop_joy_vibration(int p_device) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	VibrationInfo vibration;
 | |
| 	vibration.weak_magnitude = 0;
 | |
| 	vibration.strong_magnitude = 0;
 | |
| 	vibration.duration = 0;
 | |
| 	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
 | |
| 	joy_vibration[p_device] = vibration;
 | |
| }
 | |
| 
 | |
| void Input::vibrate_handheld(int p_duration_ms) {
 | |
| 	OS::get_singleton()->vibrate_handheld(p_duration_ms);
 | |
| }
 | |
| 
 | |
| void Input::set_gravity(const Vector3 &p_gravity) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	gravity = p_gravity;
 | |
| }
 | |
| 
 | |
| void Input::set_accelerometer(const Vector3 &p_accel) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	accelerometer = p_accel;
 | |
| }
 | |
| 
 | |
| void Input::set_magnetometer(const Vector3 &p_magnetometer) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	magnetometer = p_magnetometer;
 | |
| }
 | |
| 
 | |
| void Input::set_gyroscope(const Vector3 &p_gyroscope) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	gyroscope = p_gyroscope;
 | |
| }
 | |
| 
 | |
| void Input::set_mouse_position(const Point2 &p_posf) {
 | |
| 	mouse_pos = p_posf;
 | |
| }
 | |
| 
 | |
| Point2 Input::get_mouse_position() const {
 | |
| 	return mouse_pos;
 | |
| }
 | |
| 
 | |
| Point2 Input::get_last_mouse_velocity() {
 | |
| 	mouse_velocity_track.update(Vector2());
 | |
| 	return mouse_velocity_track.velocity;
 | |
| }
 | |
| 
 | |
| MouseButton Input::get_mouse_button_mask() const {
 | |
| 	return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
 | |
| }
 | |
| 
 | |
| void Input::warp_mouse_position(const Vector2 &p_to) {
 | |
| 	warp_mouse_func(p_to);
 | |
| }
 | |
| 
 | |
| Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
 | |
| 	// The relative distance reported for the next event after a warp is in the boundaries of the
 | |
| 	// size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
 | |
| 	// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
 | |
| 	// and the subsequent event, the reported relative distance will be less than the size of the rect
 | |
| 	// and thus fmod() will be disabled for handling the situation.
 | |
| 	// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
 | |
| 	// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
 | |
| 	// (checked per each axis), it will be considered as the consequence of a former pointer warp.
 | |
| 
 | |
| 	const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
 | |
| 	const Size2i warp_margin = p_rect.size * 0.5f;
 | |
| 	const Point2i rel_warped(
 | |
| 			Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
 | |
| 			Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
 | |
| 
 | |
| 	const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
 | |
| 	const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
 | |
| 	if (pos_warped != pos_local) {
 | |
| 		warp_mouse_position(pos_warped + p_rect.position);
 | |
| 	}
 | |
| 
 | |
| 	return rel_warped;
 | |
| }
 | |
| 
 | |
| void Input::iteration(float p_step) {
 | |
| }
 | |
| 
 | |
| void Input::action_press(const StringName &p_action, float p_strength) {
 | |
| 	Action action;
 | |
| 
 | |
| 	action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 	action.process_frame = Engine::get_singleton()->get_process_frames();
 | |
| 	action.pressed = true;
 | |
| 	action.strength = p_strength;
 | |
| 
 | |
| 	action_state[p_action] = action;
 | |
| }
 | |
| 
 | |
| void Input::action_release(const StringName &p_action) {
 | |
| 	Action action;
 | |
| 
 | |
| 	action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 	action.process_frame = Engine::get_singleton()->get_process_frames();
 | |
| 	action.pressed = false;
 | |
| 	action.strength = 0.f;
 | |
| 
 | |
| 	action_state[p_action] = action;
 | |
| }
 | |
| 
 | |
| void Input::set_emulate_touch_from_mouse(bool p_emulate) {
 | |
| 	emulate_touch_from_mouse = p_emulate;
 | |
| }
 | |
| 
 | |
| bool Input::is_emulating_touch_from_mouse() const {
 | |
| 	return emulate_touch_from_mouse;
 | |
| }
 | |
| 
 | |
| // Calling this whenever the game window is focused helps unsticking the "touch mouse"
 | |
| // if the OS or its abstraction class hasn't properly reported that touch pointers raised
 | |
| void Input::ensure_touch_mouse_raised() {
 | |
| 	if (mouse_from_touch_index != -1) {
 | |
| 		mouse_from_touch_index = -1;
 | |
| 
 | |
| 		Ref<InputEventMouseButton> button_event;
 | |
| 		button_event.instantiate();
 | |
| 
 | |
| 		button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
 | |
| 		button_event->set_position(mouse_pos);
 | |
| 		button_event->set_global_position(mouse_pos);
 | |
| 		button_event->set_pressed(false);
 | |
| 		button_event->set_button_index(MouseButton::LEFT);
 | |
| 		button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
 | |
| 
 | |
| 		_parse_input_event_impl(button_event, true);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::set_emulate_mouse_from_touch(bool p_emulate) {
 | |
| 	emulate_mouse_from_touch = p_emulate;
 | |
| }
 | |
| 
 | |
| bool Input::is_emulating_mouse_from_touch() const {
 | |
| 	return emulate_mouse_from_touch;
 | |
| }
 | |
| 
 | |
| Input::CursorShape Input::get_default_cursor_shape() const {
 | |
| 	return default_shape;
 | |
| }
 | |
| 
 | |
| void Input::set_default_cursor_shape(CursorShape p_shape) {
 | |
| 	if (default_shape == p_shape) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	default_shape = p_shape;
 | |
| 	// The default shape is set in Viewport::_gui_input_event. To instantly
 | |
| 	// see the shape in the viewport we need to trigger a mouse motion event.
 | |
| 	Ref<InputEventMouseMotion> mm;
 | |
| 	mm.instantiate();
 | |
| 	mm->set_position(mouse_pos);
 | |
| 	mm->set_global_position(mouse_pos);
 | |
| 	parse_input_event(mm);
 | |
| }
 | |
| 
 | |
| Input::CursorShape Input::get_current_cursor_shape() const {
 | |
| 	return get_current_cursor_shape_func();
 | |
| }
 | |
| 
 | |
| void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
 | |
| 	if (Engine::get_singleton()->is_editor_hint()) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
 | |
| }
 | |
| 
 | |
| void Input::parse_input_event(const Ref<InputEvent> &p_event) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	ERR_FAIL_COND(p_event.is_null());
 | |
| 
 | |
| 	if (use_accumulated_input) {
 | |
| 		if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
 | |
| 			buffered_events.push_back(p_event);
 | |
| 		}
 | |
| 	} else if (use_input_buffering) {
 | |
| 		buffered_events.push_back(p_event);
 | |
| 	} else {
 | |
| 		_parse_input_event_impl(p_event, false);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::flush_buffered_events() {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	while (buffered_events.front()) {
 | |
| 		_parse_input_event_impl(buffered_events.front()->get(), false);
 | |
| 		buffered_events.pop_front();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool Input::is_using_input_buffering() {
 | |
| 	return use_input_buffering;
 | |
| }
 | |
| 
 | |
| void Input::set_use_input_buffering(bool p_enable) {
 | |
| 	use_input_buffering = p_enable;
 | |
| }
 | |
| 
 | |
| void Input::set_use_accumulated_input(bool p_enable) {
 | |
| 	use_accumulated_input = p_enable;
 | |
| }
 | |
| 
 | |
| void Input::release_pressed_events() {
 | |
| 	flush_buffered_events(); // this is needed to release actions strengths
 | |
| 
 | |
| 	keys_pressed.clear();
 | |
| 	physical_keys_pressed.clear();
 | |
| 	joy_buttons_pressed.clear();
 | |
| 	_joy_axis.clear();
 | |
| 
 | |
| 	for (const KeyValue<StringName, Input::Action> &E : action_state) {
 | |
| 		if (E.value.pressed) {
 | |
| 			action_release(E.key);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
 | |
| 	event_dispatch_function = p_function;
 | |
| }
 | |
| 
 | |
| void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	Joypad &joy = joy_names[p_device];
 | |
| 	ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX);
 | |
| 
 | |
| 	if (joy.last_buttons[(size_t)p_button] == p_pressed) {
 | |
| 		return;
 | |
| 	}
 | |
| 	joy.last_buttons[(size_t)p_button] = p_pressed;
 | |
| 	if (joy.mapping == -1) {
 | |
| 		_button_event(p_device, p_button, p_pressed);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button);
 | |
| 
 | |
| 	if (map.type == TYPE_BUTTON) {
 | |
| 		_button_event(p_device, (JoyButton)map.index, p_pressed);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (map.type == TYPE_AXIS) {
 | |
| 		_axis_event(p_device, (JoyAxis)map.index, p_pressed ? map.value : 0.0);
 | |
| 	}
 | |
| 	// no event?
 | |
| }
 | |
| 
 | |
| void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 
 | |
| 	ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
 | |
| 
 | |
| 	Joypad &joy = joy_names[p_device];
 | |
| 
 | |
| 	if (joy.last_axis[(size_t)p_axis] == p_value) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	joy.last_axis[(size_t)p_axis] = p_value;
 | |
| 
 | |
| 	if (joy.mapping == -1) {
 | |
| 		_axis_event(p_device, p_axis, p_value);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value);
 | |
| 
 | |
| 	if (map.type == TYPE_BUTTON) {
 | |
| 		bool pressed = map.value > 0.5;
 | |
| 		if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
 | |
| 			// Button already pressed or released; so ignore.
 | |
| 			return;
 | |
| 		}
 | |
| 		_button_event(p_device, (JoyButton)map.index, pressed);
 | |
| 
 | |
| 		// Ensure opposite D-Pad button is also released.
 | |
| 		switch ((JoyButton)map.index) {
 | |
| 			case JoyButton::DPAD_UP:
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
 | |
| 					_button_event(p_device, JoyButton::DPAD_DOWN, false);
 | |
| 				}
 | |
| 				break;
 | |
| 			case JoyButton::DPAD_DOWN:
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
 | |
| 					_button_event(p_device, JoyButton::DPAD_UP, false);
 | |
| 				}
 | |
| 				break;
 | |
| 			case JoyButton::DPAD_LEFT:
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
 | |
| 					_button_event(p_device, JoyButton::DPAD_RIGHT, false);
 | |
| 				}
 | |
| 				break;
 | |
| 			case JoyButton::DPAD_RIGHT:
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
 | |
| 					_button_event(p_device, JoyButton::DPAD_LEFT, false);
 | |
| 				}
 | |
| 				break;
 | |
| 			default:
 | |
| 				// Nothing to do.
 | |
| 				break;
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (map.type == TYPE_AXIS) {
 | |
| 		JoyAxis axis = JoyAxis(map.index);
 | |
| 		float value = map.value;
 | |
| 		if (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT) {
 | |
| 			// Convert to a value between 0.0f and 1.0f.
 | |
| 			value = 0.5f + value / 2.0f;
 | |
| 		}
 | |
| 		_axis_event(p_device, axis, value);
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::joy_hat(int p_device, HatMask p_val) {
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	const Joypad &joy = joy_names[p_device];
 | |
| 
 | |
| 	JoyEvent map[(size_t)HatDir::MAX];
 | |
| 
 | |
| 	map[(size_t)HatDir::UP].type = TYPE_BUTTON;
 | |
| 	map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
 | |
| 	map[(size_t)HatDir::UP].value = 0;
 | |
| 
 | |
| 	map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
 | |
| 	map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
 | |
| 	map[(size_t)HatDir::RIGHT].value = 0;
 | |
| 
 | |
| 	map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
 | |
| 	map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
 | |
| 	map[(size_t)HatDir::DOWN].value = 0;
 | |
| 
 | |
| 	map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
 | |
| 	map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
 | |
| 	map[(size_t)HatDir::LEFT].value = 0;
 | |
| 
 | |
| 	if (joy.mapping != -1) {
 | |
| 		_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
 | |
| 	}
 | |
| 
 | |
| 	int cur_val = joy_names[p_device].hat_current;
 | |
| 
 | |
| 	for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
 | |
| 		if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
 | |
| 			if (map[hat_direction].type == TYPE_BUTTON) {
 | |
| 				_button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
 | |
| 			}
 | |
| 			if (map[hat_direction].type == TYPE_AXIS) {
 | |
| 				_axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	joy_names[p_device].hat_current = (int)p_val;
 | |
| }
 | |
| 
 | |
| void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
 | |
| 	Ref<InputEventJoypadButton> ievent;
 | |
| 	ievent.instantiate();
 | |
| 	ievent->set_device(p_device);
 | |
| 	ievent->set_button_index(p_index);
 | |
| 	ievent->set_pressed(p_pressed);
 | |
| 
 | |
| 	parse_input_event(ievent);
 | |
| }
 | |
| 
 | |
| void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
 | |
| 	Ref<InputEventJoypadMotion> ievent;
 | |
| 	ievent.instantiate();
 | |
| 	ievent->set_device(p_device);
 | |
| 	ievent->set_axis(p_axis);
 | |
| 	ievent->set_axis_value(p_value);
 | |
| 
 | |
| 	parse_input_event(ievent);
 | |
| }
 | |
| 
 | |
| Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
 | |
| 	JoyEvent event;
 | |
| 	event.type = TYPE_MAX;
 | |
| 
 | |
| 	for (int i = 0; i < mapping.bindings.size(); i++) {
 | |
| 		const JoyBinding binding = mapping.bindings[i];
 | |
| 		if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
 | |
| 			event.type = binding.outputType;
 | |
| 			switch (binding.outputType) {
 | |
| 				case TYPE_BUTTON:
 | |
| 					event.index = (int)binding.output.button;
 | |
| 					return event;
 | |
| 				case TYPE_AXIS:
 | |
| 					event.index = (int)binding.output.axis.axis;
 | |
| 					switch (binding.output.axis.range) {
 | |
| 						case POSITIVE_HALF_AXIS:
 | |
| 							event.value = 1;
 | |
| 							break;
 | |
| 						case NEGATIVE_HALF_AXIS:
 | |
| 							event.value = -1;
 | |
| 							break;
 | |
| 						case FULL_AXIS:
 | |
| 							// It doesn't make sense for a button to map to a full axis,
 | |
| 							// but keeping as a default for a trigger with a positive half-axis.
 | |
| 							event.value = 1;
 | |
| 							break;
 | |
| 					}
 | |
| 					return event;
 | |
| 				default:
 | |
| 					ERR_PRINT_ONCE("Joypad button mapping error.");
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) {
 | |
| 	JoyEvent event;
 | |
| 	event.type = TYPE_MAX;
 | |
| 
 | |
| 	for (int i = 0; i < mapping.bindings.size(); i++) {
 | |
| 		const JoyBinding binding = mapping.bindings[i];
 | |
| 		if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
 | |
| 			float value = p_value;
 | |
| 			if (binding.input.axis.invert) {
 | |
| 				value = -value;
 | |
| 			}
 | |
| 			if (binding.input.axis.range == FULL_AXIS ||
 | |
| 					(binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
 | |
| 					(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
 | |
| 				event.type = binding.outputType;
 | |
| 				float shifted_positive_value = 0;
 | |
| 				switch (binding.input.axis.range) {
 | |
| 					case POSITIVE_HALF_AXIS:
 | |
| 						shifted_positive_value = value;
 | |
| 						break;
 | |
| 					case NEGATIVE_HALF_AXIS:
 | |
| 						shifted_positive_value = value + 1;
 | |
| 						break;
 | |
| 					case FULL_AXIS:
 | |
| 						shifted_positive_value = (value + 1) / 2;
 | |
| 						break;
 | |
| 				}
 | |
| 				switch (binding.outputType) {
 | |
| 					case TYPE_BUTTON:
 | |
| 						event.index = (int)binding.output.button;
 | |
| 						switch (binding.input.axis.range) {
 | |
| 							case POSITIVE_HALF_AXIS:
 | |
| 								event.value = shifted_positive_value;
 | |
| 								break;
 | |
| 							case NEGATIVE_HALF_AXIS:
 | |
| 								event.value = 1 - shifted_positive_value;
 | |
| 								break;
 | |
| 							case FULL_AXIS:
 | |
| 								// It doesn't make sense for a full axis to map to a button,
 | |
| 								// but keeping as a default for a trigger with a positive half-axis.
 | |
| 								event.value = (shifted_positive_value * 2) - 1;
 | |
| 								break;
 | |
| 						}
 | |
| 						return event;
 | |
| 					case TYPE_AXIS:
 | |
| 						event.index = (int)binding.output.axis.axis;
 | |
| 						event.value = value;
 | |
| 						if (binding.output.axis.range != binding.input.axis.range) {
 | |
| 							switch (binding.output.axis.range) {
 | |
| 								case POSITIVE_HALF_AXIS:
 | |
| 									event.value = shifted_positive_value;
 | |
| 									break;
 | |
| 								case NEGATIVE_HALF_AXIS:
 | |
| 									event.value = shifted_positive_value - 1;
 | |
| 									break;
 | |
| 								case FULL_AXIS:
 | |
| 									event.value = (shifted_positive_value * 2) - 1;
 | |
| 									break;
 | |
| 							}
 | |
| 						}
 | |
| 						return event;
 | |
| 					default:
 | |
| 						ERR_PRINT_ONCE("Joypad axis mapping error.");
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return event;
 | |
| }
 | |
| 
 | |
| void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[]) {
 | |
| 	for (int i = 0; i < mapping.bindings.size(); i++) {
 | |
| 		const JoyBinding binding = mapping.bindings[i];
 | |
| 		if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
 | |
| 			HatDir hat_direction;
 | |
| 			switch (binding.input.hat.hat_mask) {
 | |
| 				case HatMask::UP:
 | |
| 					hat_direction = HatDir::UP;
 | |
| 					break;
 | |
| 				case HatMask::RIGHT:
 | |
| 					hat_direction = HatDir::RIGHT;
 | |
| 					break;
 | |
| 				case HatMask::DOWN:
 | |
| 					hat_direction = HatDir::DOWN;
 | |
| 					break;
 | |
| 				case HatMask::LEFT:
 | |
| 					hat_direction = HatDir::LEFT;
 | |
| 					break;
 | |
| 				default:
 | |
| 					ERR_PRINT_ONCE("Joypad button mapping error.");
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			r_events[(size_t)hat_direction].type = binding.outputType;
 | |
| 			switch (binding.outputType) {
 | |
| 				case TYPE_BUTTON:
 | |
| 					r_events[(size_t)hat_direction].index = (int)binding.output.button;
 | |
| 					break;
 | |
| 				case TYPE_AXIS:
 | |
| 					r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
 | |
| 					switch (binding.output.axis.range) {
 | |
| 						case POSITIVE_HALF_AXIS:
 | |
| 							r_events[(size_t)hat_direction].value = 1;
 | |
| 							break;
 | |
| 						case NEGATIVE_HALF_AXIS:
 | |
| 							r_events[(size_t)hat_direction].value = -1;
 | |
| 							break;
 | |
| 						case FULL_AXIS:
 | |
| 							// It doesn't make sense for a hat direction to map to a full axis,
 | |
| 							// but keeping as a default for a trigger with a positive half-axis.
 | |
| 							r_events[(size_t)hat_direction].value = 1;
 | |
| 							break;
 | |
| 					}
 | |
| 					break;
 | |
| 				default:
 | |
| 					ERR_PRINT_ONCE("Joypad button mapping error.");
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| JoyButton Input::_get_output_button(String output) {
 | |
| 	for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
 | |
| 		if (output == _joy_buttons[i]) {
 | |
| 			return JoyButton(i);
 | |
| 		}
 | |
| 	}
 | |
| 	return JoyButton::INVALID;
 | |
| }
 | |
| 
 | |
| JoyAxis Input::_get_output_axis(String output) {
 | |
| 	for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
 | |
| 		if (output == _joy_axes[i]) {
 | |
| 			return JoyAxis(i);
 | |
| 		}
 | |
| 	}
 | |
| 	return JoyAxis::INVALID;
 | |
| }
 | |
| 
 | |
| void Input::parse_mapping(String p_mapping) {
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	JoyDeviceMapping mapping;
 | |
| 
 | |
| 	Vector<String> entry = p_mapping.split(",");
 | |
| 	if (entry.size() < 2) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	CharString uid;
 | |
| 	uid.resize(17);
 | |
| 
 | |
| 	mapping.uid = entry[0];
 | |
| 	mapping.name = entry[1];
 | |
| 
 | |
| 	int idx = 1;
 | |
| 	while (++idx < entry.size()) {
 | |
| 		if (entry[idx].is_empty()) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		String output = entry[idx].get_slice(":", 0).replace(" ", "");
 | |
| 		String input = entry[idx].get_slice(":", 1).replace(" ", "");
 | |
| 		ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
 | |
| 				vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
 | |
| 
 | |
| 		if (output == "platform" || output == "hint") {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		JoyAxisRange output_range = FULL_AXIS;
 | |
| 		if (output[0] == '+' || output[0] == '-') {
 | |
| 			ERR_CONTINUE_MSG(output.length() < 2,
 | |
| 					vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
 | |
| 			if (output[0] == '+') {
 | |
| 				output_range = POSITIVE_HALF_AXIS;
 | |
| 			} else if (output[0] == '-') {
 | |
| 				output_range = NEGATIVE_HALF_AXIS;
 | |
| 			}
 | |
| 			output = output.substr(1);
 | |
| 		}
 | |
| 
 | |
| 		JoyAxisRange input_range = FULL_AXIS;
 | |
| 		if (input[0] == '+') {
 | |
| 			input_range = POSITIVE_HALF_AXIS;
 | |
| 			input = input.substr(1);
 | |
| 		} else if (input[0] == '-') {
 | |
| 			input_range = NEGATIVE_HALF_AXIS;
 | |
| 			input = input.substr(1);
 | |
| 		}
 | |
| 		bool invert_axis = false;
 | |
| 		if (input[input.length() - 1] == '~') {
 | |
| 			invert_axis = true;
 | |
| 			input = input.left(input.length() - 1);
 | |
| 		}
 | |
| 
 | |
| 		JoyButton output_button = _get_output_button(output);
 | |
| 		JoyAxis output_axis = _get_output_axis(output);
 | |
| 		ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
 | |
| 				vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
 | |
| 		ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
 | |
| 				vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
 | |
| 
 | |
| 		JoyBinding binding;
 | |
| 		if (output_button != JoyButton::INVALID) {
 | |
| 			binding.outputType = TYPE_BUTTON;
 | |
| 			binding.output.button = output_button;
 | |
| 		} else if (output_axis != JoyAxis::INVALID) {
 | |
| 			binding.outputType = TYPE_AXIS;
 | |
| 			binding.output.axis.axis = output_axis;
 | |
| 			binding.output.axis.range = output_range;
 | |
| 		}
 | |
| 
 | |
| 		switch (input[0]) {
 | |
| 			case 'b':
 | |
| 				binding.inputType = TYPE_BUTTON;
 | |
| 				binding.input.button = (JoyButton)input.substr(1).to_int();
 | |
| 				break;
 | |
| 			case 'a':
 | |
| 				binding.inputType = TYPE_AXIS;
 | |
| 				binding.input.axis.axis = (JoyAxis)input.substr(1).to_int();
 | |
| 				binding.input.axis.range = input_range;
 | |
| 				binding.input.axis.invert = invert_axis;
 | |
| 				break;
 | |
| 			case 'h':
 | |
| 				ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
 | |
| 						vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
 | |
| 				binding.inputType = TYPE_HAT;
 | |
| 				binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int();
 | |
| 				binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
 | |
| 				break;
 | |
| 			default:
 | |
| 				ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
 | |
| 		}
 | |
| 
 | |
| 		mapping.bindings.push_back(binding);
 | |
| 	}
 | |
| 
 | |
| 	map_db.push_back(mapping);
 | |
| }
 | |
| 
 | |
| void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
 | |
| 	parse_mapping(p_mapping);
 | |
| 	if (p_update_existing) {
 | |
| 		Vector<String> entry = p_mapping.split(",");
 | |
| 		String uid = entry[0];
 | |
| 		for (KeyValue<int, Joypad> &E : joy_names) {
 | |
| 			Joypad &joy = E.value;
 | |
| 			if (joy.uid == uid) {
 | |
| 				joy.mapping = map_db.size() - 1;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::remove_joy_mapping(String p_guid) {
 | |
| 	for (int i = map_db.size() - 1; i >= 0; i--) {
 | |
| 		if (p_guid == map_db[i].uid) {
 | |
| 			map_db.remove_at(i);
 | |
| 		}
 | |
| 	}
 | |
| 	for (KeyValue<int, Joypad> &E : joy_names) {
 | |
| 		Joypad &joy = E.value;
 | |
| 		if (joy.uid == p_guid) {
 | |
| 			joy.mapping = -1;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Input::set_fallback_mapping(String p_guid) {
 | |
| 	for (int i = 0; i < map_db.size(); i++) {
 | |
| 		if (map_db[i].uid == p_guid) {
 | |
| 			fallback_mapping = i;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //platforms that use the remapping system can override and call to these ones
 | |
| bool Input::is_joy_known(int p_device) {
 | |
| 	if (joy_names.has(p_device)) {
 | |
| 		int mapping = joy_names[p_device].mapping;
 | |
| 		if (mapping != -1 && mapping != fallback_mapping) {
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| String Input::get_joy_guid(int p_device) const {
 | |
| 	ERR_FAIL_COND_V(!joy_names.has(p_device), "");
 | |
| 	return joy_names[p_device].uid;
 | |
| }
 | |
| 
 | |
| Array Input::get_connected_joypads() {
 | |
| 	Array ret;
 | |
| 	Map<int, Joypad>::Element *elem = joy_names.front();
 | |
| 	while (elem) {
 | |
| 		if (elem->get().connected) {
 | |
| 			ret.push_back(elem->key());
 | |
| 		}
 | |
| 		elem = elem->next();
 | |
| 	}
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| int Input::get_unused_joy_id() {
 | |
| 	for (int i = 0; i < JOYPADS_MAX; i++) {
 | |
| 		if (!joy_names.has(i) || !joy_names[i].connected) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| Input::Input() {
 | |
| 	singleton = this;
 | |
| 
 | |
| 	// Parse default mappings.
 | |
| 	{
 | |
| 		int i = 0;
 | |
| 		while (DefaultControllerMappings::mappings[i]) {
 | |
| 			parse_mapping(DefaultControllerMappings::mappings[i++]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
 | |
| 	String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
 | |
| 	if (!env_mapping.is_empty()) {
 | |
| 		Vector<String> entries = env_mapping.split("\n");
 | |
| 		for (int i = 0; i < entries.size(); i++) {
 | |
| 			if (entries[i].is_empty()) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			parse_mapping(entries[i]);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //////////////////////////////////////////////////////////
 |