mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	 b8b4580448
			
		
	
	
		b8b4580448
		
			
		
	
	
	
	
		
			
			Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
		
			
				
	
	
		
			150 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  ios_support.mm                                                       */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "ios_support.h"
 | |
| 
 | |
| #if defined(IPHONE_ENABLED)
 | |
| 
 | |
| #import <Foundation/Foundation.h>
 | |
| #include <os/log.h>
 | |
| 
 | |
| #include "core/ustring.h"
 | |
| 
 | |
| #include "../gd_mono_marshal.h"
 | |
| 
 | |
| // Implemented mostly following: https://github.com/mono/mono/blob/master/sdks/ios/app/runtime.m
 | |
| 
 | |
| // Definition generated by the Godot exporter
 | |
| extern "C" void gd_mono_setup_aot();
 | |
| 
 | |
| namespace gdmono {
 | |
| namespace ios {
 | |
| namespace support {
 | |
| 
 | |
| void ios_mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
 | |
| 	os_log_info(OS_LOG_DEFAULT, "(%s %s) %s", log_domain, log_level, message);
 | |
| 	if (fatal) {
 | |
| 		os_log_info(OS_LOG_DEFAULT, "Exit code: %d.", 1);
 | |
| 		exit(1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void initialize() {
 | |
| 	mono_dllmap_insert(nullptr, "System.Native", nullptr, "__Internal", nullptr);
 | |
| 	mono_dllmap_insert(nullptr, "System.IO.Compression.Native", nullptr, "__Internal", nullptr);
 | |
| 	mono_dllmap_insert(nullptr, "System.Security.Cryptography.Native.Apple", nullptr, "__Internal", nullptr);
 | |
| 
 | |
| #ifdef IOS_DEVICE
 | |
| 	// This function is defined in an auto-generated source file
 | |
| 	gd_mono_setup_aot();
 | |
| #endif
 | |
| 
 | |
| 	mono_set_signal_chaining(true);
 | |
| 	mono_set_crash_chaining(true);
 | |
| }
 | |
| 
 | |
| void cleanup() {
 | |
| }
 | |
| } // namespace support
 | |
| } // namespace ios
 | |
| } // namespace gdmono
 | |
| 
 | |
| // The following are P/Invoke functions required by the monotouch profile of the BCL.
 | |
| // These are P/Invoke functions and not internal calls, hence why they use
 | |
| // 'mono_bool' and 'const char*' instead of 'MonoBoolean' and 'MonoString*'.
 | |
| 
 | |
| #define GD_PINVOKE_EXPORT extern "C" __attribute__((visibility("default")))
 | |
| 
 | |
| GD_PINVOKE_EXPORT const char *xamarin_get_locale_country_code() {
 | |
| 	NSLocale *locale = [NSLocale currentLocale];
 | |
| 	NSString *countryCode = [locale objectForKey:NSLocaleCountryCode];
 | |
| 	if (countryCode == nullptr) {
 | |
| 		return strdup("US");
 | |
| 	}
 | |
| 	return strdup([countryCode UTF8String]);
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT void xamarin_log(const uint16_t *p_unicode_message) {
 | |
| 	int length = 0;
 | |
| 	const uint16_t *ptr = p_unicode_message;
 | |
| 	while (*ptr++) {
 | |
| 		length += sizeof(uint16_t);
 | |
| 	}
 | |
| 	NSString *msg = [[NSString alloc] initWithBytes:p_unicode_message length:length encoding:NSUTF16LittleEndianStringEncoding];
 | |
| 
 | |
| 	os_log_info(OS_LOG_DEFAULT, "%{public}@", msg);
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT const char *xamarin_GetFolderPath(int p_folder) {
 | |
| 	NSSearchPathDirectory dd = (NSSearchPathDirectory)p_folder;
 | |
| 	NSURL *url = [[[NSFileManager defaultManager] URLsForDirectory:dd inDomains:NSUserDomainMask] lastObject];
 | |
| 	NSString *path = [url path];
 | |
| 	return strdup([path UTF8String]);
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT char *xamarin_timezone_get_local_name() {
 | |
| 	NSTimeZone *tz = nil;
 | |
| 	tz = [NSTimeZone localTimeZone];
 | |
| 	NSString *name = [tz name];
 | |
| 	return (name != nil) ? strdup([name UTF8String]) : strdup("Local");
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT char **xamarin_timezone_get_names(uint32_t *p_count) {
 | |
| 	NSArray *array = [NSTimeZone knownTimeZoneNames];
 | |
| 	*p_count = array.count;
 | |
| 	char **result = (char **)malloc(sizeof(char *) * (*p_count));
 | |
| 	for (uint32_t i = 0; i < *p_count; i++) {
 | |
| 		NSString *s = [array objectAtIndex:i];
 | |
| 		result[i] = strdup(s.UTF8String);
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT void *xamarin_timezone_get_data(const char *p_name, uint32_t *p_size) { // FIXME: uint32_t since Dec 2019, unsigned long before
 | |
| 	NSTimeZone *tz = nil;
 | |
| 	if (p_name) {
 | |
| 		NSString *n = [[NSString alloc] initWithUTF8String:p_name];
 | |
| 		tz = [[NSTimeZone alloc] initWithName:n];
 | |
| 	} else {
 | |
| 		tz = [NSTimeZone localTimeZone];
 | |
| 	}
 | |
| 	NSData *data = [tz data];
 | |
| 	*p_size = [data length];
 | |
| 	void *result = malloc(*p_size);
 | |
| 	memcpy(result, data.bytes, *p_size);
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| GD_PINVOKE_EXPORT void xamarin_start_wwan(const char *p_uri) {
 | |
| 	// FIXME: What's this for? No idea how to implement.
 | |
| 	os_log_error(OS_LOG_DEFAULT, "Not implemented: 'xamarin_start_wwan'");
 | |
| }
 | |
| 
 | |
| #endif // IPHONE_ENABLED
 |