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			1091 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1091 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  visual_script_nodes.h                                                */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #ifndef VISUAL_SCRIPT_NODES_H
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| #define VISUAL_SCRIPT_NODES_H
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| 
 | |
| #include "core/object/gdvirtual.gen.inc"
 | |
| #include "core/object/script_language.h"
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| #include "visual_script.h"
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| 
 | |
| class VisualScriptFunction : public VisualScriptNode {
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| 	GDCLASS(VisualScriptFunction, VisualScriptNode);
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| 
 | |
| 	struct Argument {
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| 		String name;
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| 		Variant::Type type;
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| 		PropertyHint hint;
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| 		String hint_string;
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| 	};
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| 
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| 	Vector<Argument> arguments;
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| 
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| 	bool stack_less;
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| 	int stack_size;
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| 	Multiplayer::RPCMode rpc_mode;
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| 	bool sequenced;
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| 
 | |
| protected:
 | |
| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
 | |
| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
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| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
 | |
| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
 | |
| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "flow_control"; }
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| 
 | |
| 	void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
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| 	void set_argument_type(int p_argidx, Variant::Type p_type);
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| 	Variant::Type get_argument_type(int p_argidx) const;
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| 	void set_argument_name(int p_argidx, const String &p_name);
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| 	String get_argument_name(int p_argidx) const;
 | |
| 	void remove_argument(int p_argidx);
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| 	int get_argument_count() const;
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| 
 | |
| 	void set_stack_less(bool p_enable);
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| 	bool is_stack_less() const;
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| 
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| 	void set_sequenced(bool p_enable);
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| 	bool is_sequenced() const;
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| 
 | |
| 	void set_stack_size(int p_size);
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| 	int get_stack_size() const;
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| 
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| 	void set_rpc_mode(Multiplayer::RPCMode p_mode);
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| 	Multiplayer::RPCMode get_rpc_mode() const;
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| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
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| 	virtual void reset_state() override;
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| 
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| 	VisualScriptFunction();
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| };
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| 
 | |
| class VisualScriptLists : public VisualScriptNode {
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| 	GDCLASS(VisualScriptLists, VisualScriptNode)
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| 
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| 	struct Port {
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| 		String name;
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| 		Variant::Type type;
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| 	};
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| 
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| protected:
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| 	Vector<Port> inputports;
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| 	Vector<Port> outputports;
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| 
 | |
| 	enum {
 | |
| 		OUTPUT_EDITABLE = 0x0001,
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| 		OUTPUT_NAME_EDITABLE = 0x0002,
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| 		OUTPUT_TYPE_EDITABLE = 0x0004,
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| 		INPUT_EDITABLE = 0x0008,
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| 		INPUT_NAME_EDITABLE = 0x000F,
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| 		INPUT_TYPE_EDITABLE = 0x0010,
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| 	};
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| 
 | |
| 	int flags;
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| 
 | |
| 	bool sequenced;
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| 
 | |
| 	bool _set(const StringName &p_name, const Variant &p_value);
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| 	bool _get(const StringName &p_name, Variant &r_ret) const;
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| 	void _get_property_list(List<PropertyInfo> *p_list) const;
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| 
 | |
| 	static void _bind_methods();
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| 
 | |
| public:
 | |
| 	virtual void reset_state() override;
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| 
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| 	virtual bool is_output_port_editable() const;
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| 	virtual bool is_output_port_name_editable() const;
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| 	virtual bool is_output_port_type_editable() const;
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| 
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| 	virtual bool is_input_port_editable() const;
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| 	virtual bool is_input_port_name_editable() const;
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| 	virtual bool is_input_port_type_editable() const;
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| 
 | |
| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
 | |
| 	void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
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| 	void set_input_data_port_type(int p_idx, Variant::Type p_type);
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| 	void set_input_data_port_name(int p_idx, const String &p_name);
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| 	void remove_input_data_port(int p_argidx);
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| 
 | |
| 	void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
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| 	void set_output_data_port_type(int p_idx, Variant::Type p_type);
 | |
| 	void set_output_data_port_name(int p_idx, const String &p_name);
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| 	void remove_output_data_port(int p_argidx);
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| 
 | |
| 	void set_sequenced(bool p_enable);
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| 	bool is_sequenced() const;
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| 
 | |
| 	VisualScriptLists();
 | |
| };
 | |
| 
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| class VisualScriptComposeArray : public VisualScriptLists {
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| 	GDCLASS(VisualScriptComposeArray, VisualScriptLists)
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| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
 | |
| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
 | |
| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "functions"; }
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| 
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| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
 | |
| 	VisualScriptComposeArray();
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| };
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| 
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| class VisualScriptOperator : public VisualScriptNode {
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| 	GDCLASS(VisualScriptOperator, VisualScriptNode);
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| 
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| 	Variant::Type typed;
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| 	Variant::Operator op;
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| 
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| protected:
 | |
| 	static void _bind_methods();
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| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
 | |
| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_category() const override { return "operators"; }
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| 
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| 	void set_operator(Variant::Operator p_op);
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| 	Variant::Operator get_operator() const;
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| 
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| 	void set_typed(Variant::Type p_op);
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| 	Variant::Type get_typed() const;
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| 
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| 	static String get_operator_name(Variant::Operator p_op);
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| 
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| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptOperator();
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| };
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| 
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| class VisualScriptSelect : public VisualScriptNode {
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| 	GDCLASS(VisualScriptSelect, VisualScriptNode);
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| 
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| 	Variant::Type typed;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
 | |
| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "operators"; }
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| 
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| 	void set_typed(Variant::Type p_op);
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| 	Variant::Type get_typed() const;
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| 
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| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptSelect();
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| };
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| 
 | |
| class VisualScriptVariableGet : public VisualScriptNode {
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| 	GDCLASS(VisualScriptVariableGet, VisualScriptNode);
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| 
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| 	StringName variable;
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| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
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| 	static void _bind_methods();
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| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
 | |
| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_category() const override { return "data"; }
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| 
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| 	void set_variable(StringName p_variable);
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| 	StringName get_variable() const;
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| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
 | |
| 	VisualScriptVariableGet();
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| };
 | |
| 
 | |
| class VisualScriptVariableSet : public VisualScriptNode {
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| 	GDCLASS(VisualScriptVariableSet, VisualScriptNode);
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| 
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| 	StringName variable;
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| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
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| 	virtual String get_category() const override { return "data"; }
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| 
 | |
| 	void set_variable(StringName p_variable);
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| 	StringName get_variable() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptVariableSet();
 | |
| };
 | |
| 
 | |
| class VisualScriptConstant : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptConstant, VisualScriptNode);
 | |
| 
 | |
| 	Variant::Type type;
 | |
| 	Variant value;
 | |
| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "constants"; }
 | |
| 
 | |
| 	void set_constant_type(Variant::Type p_type);
 | |
| 	Variant::Type get_constant_type() const;
 | |
| 
 | |
| 	void set_constant_value(Variant p_value);
 | |
| 	Variant get_constant_value() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptConstant();
 | |
| };
 | |
| 
 | |
| class VisualScriptPreload : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptPreload, VisualScriptNode);
 | |
| 
 | |
| 	Ref<Resource> preload;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	void set_preload(const Ref<Resource> &p_preload);
 | |
| 	Ref<Resource> get_preload() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptPreload();
 | |
| };
 | |
| 
 | |
| class VisualScriptIndexGet : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptIndexGet, VisualScriptNode);
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "operators"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptIndexGet();
 | |
| };
 | |
| 
 | |
| class VisualScriptIndexSet : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptIndexSet, VisualScriptNode);
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "operators"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptIndexSet();
 | |
| };
 | |
| 
 | |
| class VisualScriptGlobalConstant : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
 | |
| 
 | |
| 	int index;
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "constants"; }
 | |
| 
 | |
| 	void set_global_constant(int p_which);
 | |
| 	int get_global_constant();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptGlobalConstant();
 | |
| };
 | |
| 
 | |
| class VisualScriptClassConstant : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptClassConstant, VisualScriptNode);
 | |
| 
 | |
| 	StringName base_type;
 | |
| 	StringName name;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "constants"; }
 | |
| 
 | |
| 	void set_class_constant(const StringName &p_which);
 | |
| 	StringName get_class_constant();
 | |
| 
 | |
| 	void set_base_type(const StringName &p_which);
 | |
| 	StringName get_base_type();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptClassConstant();
 | |
| };
 | |
| 
 | |
| class VisualScriptBasicTypeConstant : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
 | |
| 
 | |
| 	Variant::Type type;
 | |
| 	StringName name;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_text() const override;
 | |
| 	virtual String get_category() const override { return "constants"; }
 | |
| 
 | |
| 	void set_basic_type_constant(const StringName &p_which);
 | |
| 	StringName get_basic_type_constant() const;
 | |
| 
 | |
| 	void set_basic_type(Variant::Type p_which);
 | |
| 	Variant::Type get_basic_type() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptBasicTypeConstant();
 | |
| };
 | |
| 
 | |
| class VisualScriptMathConstant : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptMathConstant, VisualScriptNode);
 | |
| 
 | |
| public:
 | |
| 	enum MathConstant {
 | |
| 		MATH_CONSTANT_ONE,
 | |
| 		MATH_CONSTANT_PI,
 | |
| 		MATH_CONSTANT_HALF_PI,
 | |
| 		MATH_CONSTANT_TAU,
 | |
| 		MATH_CONSTANT_E,
 | |
| 		MATH_CONSTANT_SQRT2,
 | |
| 		MATH_CONSTANT_INF,
 | |
| 		MATH_CONSTANT_NAN,
 | |
| 		MATH_CONSTANT_MAX
 | |
| 	};
 | |
| 
 | |
| private:
 | |
| 	static const char *const_name[MATH_CONSTANT_MAX];
 | |
| 	static double const_value[MATH_CONSTANT_MAX];
 | |
| 	MathConstant constant;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "constants"; }
 | |
| 
 | |
| 	void set_math_constant(MathConstant p_which);
 | |
| 	MathConstant get_math_constant();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptMathConstant();
 | |
| };
 | |
| 
 | |
| VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
 | |
| 
 | |
| class VisualScriptEngineSingleton : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
 | |
| 
 | |
| 	String singleton;
 | |
| 
 | |
| protected:
 | |
| 	void _validate_property(PropertyInfo &property) const override;
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	void set_singleton(const String &p_string);
 | |
| 	String get_singleton();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
 | |
| 
 | |
| 	VisualScriptEngineSingleton();
 | |
| };
 | |
| 
 | |
| class VisualScriptSceneNode : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptSceneNode, VisualScriptNode);
 | |
| 
 | |
| 	NodePath path;
 | |
| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	void set_node_path(const NodePath &p_path);
 | |
| 	NodePath get_node_path();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
 | |
| 
 | |
| 	VisualScriptSceneNode();
 | |
| };
 | |
| 
 | |
| class VisualScriptSceneTree : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptSceneTree, VisualScriptNode);
 | |
| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
 | |
| 
 | |
| 	VisualScriptSceneTree();
 | |
| };
 | |
| 
 | |
| class VisualScriptResourcePath : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptResourcePath, VisualScriptNode);
 | |
| 
 | |
| 	String path;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	void set_resource_path(const String &p_path);
 | |
| 	String get_resource_path();
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptResourcePath();
 | |
| };
 | |
| 
 | |
| class VisualScriptSelf : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptSelf, VisualScriptNode);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override { return "data"; }
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
 | |
| 
 | |
| 	VisualScriptSelf();
 | |
| };
 | |
| 
 | |
| class VisualScriptCustomNode : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptCustomNode, VisualScriptNode);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 	friend class VisualScriptNodeInstanceCustomNode;
 | |
| 	GDVIRTUAL0RC(int, _get_output_sequence_port_count)
 | |
| 	GDVIRTUAL0RC(bool, _has_input_sequence_port)
 | |
| 	GDVIRTUAL1RC(String, _get_output_sequence_port_text, int)
 | |
| 
 | |
| 	GDVIRTUAL0RC(int, _get_input_value_port_count)
 | |
| 	GDVIRTUAL1RC(int, _get_input_value_port_type, int)
 | |
| 	GDVIRTUAL1RC(String, _get_input_value_port_name, int)
 | |
| 	GDVIRTUAL1RC(int, _get_input_value_port_hint, int)
 | |
| 	GDVIRTUAL1RC(String, _get_input_value_port_hint_string, int)
 | |
| 
 | |
| 	GDVIRTUAL0RC(int, _get_output_value_port_count)
 | |
| 	GDVIRTUAL1RC(int, _get_output_value_port_type, int)
 | |
| 	GDVIRTUAL1RC(String, _get_output_value_port_name, int)
 | |
| 	GDVIRTUAL1RC(int, _get_output_value_port_hint, int)
 | |
| 	GDVIRTUAL1RC(String, _get_output_value_port_hint_string, int)
 | |
| 
 | |
| 	GDVIRTUAL0RC(String, _get_caption)
 | |
| 	GDVIRTUAL0RC(String, _get_text)
 | |
| 	GDVIRTUAL0RC(String, _get_category)
 | |
| 
 | |
| 	GDVIRTUAL0RC(int, _get_working_memory_size)
 | |
| 
 | |
| 	GDVIRTUAL4RC(Variant, _step, Array, Array, int, Array)
 | |
| 
 | |
| public:
 | |
| 	enum StartMode { //replicated for step
 | |
| 		START_MODE_BEGIN_SEQUENCE,
 | |
| 		START_MODE_CONTINUE_SEQUENCE,
 | |
| 		START_MODE_RESUME_YIELD
 | |
| 	};
 | |
| 
 | |
| 	enum { //replicated for step
 | |
| 		STEP_SHIFT = 1 << 24,
 | |
| 		STEP_MASK = STEP_SHIFT - 1,
 | |
| 		STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
 | |
| 		STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
 | |
| 		STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
 | |
| 		STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
 | |
| 		STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
 | |
| 	};
 | |
| 
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_text() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
 | |
| 
 | |
| 	void _script_changed();
 | |
| 
 | |
| 	VisualScriptCustomNode();
 | |
| };
 | |
| 
 | |
| VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
 | |
| 
 | |
| class VisualScriptSubCall : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptSubCall, VisualScriptNode);
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_text() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptSubCall();
 | |
| };
 | |
| 
 | |
| class VisualScriptComment : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptComment, VisualScriptNode);
 | |
| 
 | |
| 	String title;
 | |
| 	String description;
 | |
| 	Size2 size;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_text() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_title(const String &p_title);
 | |
| 	String get_title() const;
 | |
| 
 | |
| 	void set_description(const String &p_description);
 | |
| 	String get_description() const;
 | |
| 
 | |
| 	void set_size(const Size2 &p_size);
 | |
| 	Size2 get_size() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptComment();
 | |
| };
 | |
| 
 | |
| class VisualScriptConstructor : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptConstructor, VisualScriptNode);
 | |
| 
 | |
| 	Variant::Type type;
 | |
| 	MethodInfo constructor;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_constructor_type(Variant::Type p_type);
 | |
| 	Variant::Type get_constructor_type() const;
 | |
| 
 | |
| 	void set_constructor(const Dictionary &p_info);
 | |
| 	Dictionary get_constructor() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptConstructor();
 | |
| };
 | |
| 
 | |
| class VisualScriptLocalVar : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptLocalVar, VisualScriptNode);
 | |
| 
 | |
| 	StringName name;
 | |
| 	Variant::Type type;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_var_name(const StringName &p_name);
 | |
| 	StringName get_var_name() const;
 | |
| 
 | |
| 	void set_var_type(Variant::Type p_type);
 | |
| 	Variant::Type get_var_type() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptLocalVar();
 | |
| };
 | |
| 
 | |
| class VisualScriptLocalVarSet : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
 | |
| 
 | |
| 	StringName name;
 | |
| 	Variant::Type type;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_text() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_var_name(const StringName &p_name);
 | |
| 	StringName get_var_name() const;
 | |
| 
 | |
| 	void set_var_type(Variant::Type p_type);
 | |
| 	Variant::Type get_var_type() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptLocalVarSet();
 | |
| };
 | |
| 
 | |
| class VisualScriptInputAction : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptInputAction, VisualScriptNode);
 | |
| 
 | |
| public:
 | |
| 	enum Mode {
 | |
| 		MODE_PRESSED,
 | |
| 		MODE_RELEASED,
 | |
| 		MODE_JUST_PRESSED,
 | |
| 		MODE_JUST_RELEASED,
 | |
| 	};
 | |
| 
 | |
| 	StringName name;
 | |
| 	Mode mode;
 | |
| 
 | |
| protected:
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_action_name(const StringName &p_name);
 | |
| 	StringName get_action_name() const;
 | |
| 
 | |
| 	void set_action_mode(Mode p_mode);
 | |
| 	Mode get_action_mode() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptInputAction();
 | |
| };
 | |
| 
 | |
| VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
 | |
| 
 | |
| class VisualScriptDeconstruct : public VisualScriptNode {
 | |
| 	GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
 | |
| 
 | |
| 	struct Element {
 | |
| 		StringName name;
 | |
| 		Variant::Type type;
 | |
| 	};
 | |
| 
 | |
| 	Vector<Element> elements;
 | |
| 
 | |
| 	void _update_elements();
 | |
| 	Variant::Type type;
 | |
| 
 | |
| 	void _set_elem_cache(const Array &p_elements);
 | |
| 	Array _get_elem_cache() const;
 | |
| 
 | |
| 	virtual void _validate_property(PropertyInfo &property) const override;
 | |
| 
 | |
| protected:
 | |
| 	static void _bind_methods();
 | |
| 
 | |
| public:
 | |
| 	virtual int get_output_sequence_port_count() const override;
 | |
| 	virtual bool has_input_sequence_port() const override;
 | |
| 
 | |
| 	virtual String get_output_sequence_port_text(int p_port) const override;
 | |
| 
 | |
| 	virtual int get_input_value_port_count() const override;
 | |
| 	virtual int get_output_value_port_count() const override;
 | |
| 
 | |
| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
 | |
| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
 | |
| 
 | |
| 	virtual String get_caption() const override;
 | |
| 	virtual String get_category() const override;
 | |
| 
 | |
| 	void set_deconstruct_type(Variant::Type p_type);
 | |
| 	Variant::Type get_deconstruct_type() const;
 | |
| 
 | |
| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
 | |
| 
 | |
| 	VisualScriptDeconstruct();
 | |
| };
 | |
| 
 | |
| void register_visual_script_nodes();
 | |
| void unregister_visual_script_nodes();
 | |
| 
 | |
| #endif // VISUAL_SCRIPT_NODES_H
 | 
