mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			593 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			593 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  visual_script_yield_nodes.cpp                                        */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #include "visual_script_yield_nodes.h"
 | |
| 
 | |
| #include "core/os/os.h"
 | |
| #include "scene/main/node.h"
 | |
| #include "scene/main/scene_tree.h"
 | |
| #include "visual_script_nodes.h"
 | |
| 
 | |
| //////////////////////////////////////////
 | |
| ////////////////YIELD///////////
 | |
| //////////////////////////////////////////
 | |
| 
 | |
| int VisualScriptYield::get_output_sequence_port_count() const {
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| bool VisualScriptYield::has_input_sequence_port() const {
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| int VisualScriptYield::get_input_value_port_count() const {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int VisualScriptYield::get_output_value_port_count() const {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
 | |
| 	return PropertyInfo();
 | |
| }
 | |
| 
 | |
| PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
 | |
| 	return PropertyInfo();
 | |
| }
 | |
| 
 | |
| String VisualScriptYield::get_caption() const {
 | |
| 	return yield_mode == YIELD_RETURN ? TTR("Yield") : TTR("Wait");
 | |
| }
 | |
| 
 | |
| String VisualScriptYield::get_text() const {
 | |
| 	switch (yield_mode) {
 | |
| 		case YIELD_RETURN:
 | |
| 			return "";
 | |
| 			break;
 | |
| 		case YIELD_FRAME:
 | |
| 			return TTR("Next Frame");
 | |
| 			break;
 | |
| 		case YIELD_PHYSICS_FRAME:
 | |
| 			return TTR("Next Physics Frame");
 | |
| 			break;
 | |
| 		case YIELD_WAIT:
 | |
| 			return vformat(TTR("%s sec(s)"), rtos(wait_time));
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
 | |
| public:
 | |
| 	VisualScriptYield::YieldMode mode;
 | |
| 	double wait_time;
 | |
| 
 | |
| 	virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
 | |
| 	//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
 | |
| 	//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
 | |
| 
 | |
| 	virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
 | |
| 		if (p_start_mode == START_MODE_RESUME_YIELD) {
 | |
| 			return 0; //resuming yield
 | |
| 		} else {
 | |
| 			//yield
 | |
| 
 | |
| 			SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
 | |
| 			if (!tree) {
 | |
| 				r_error_str = "Main Loop is not SceneTree";
 | |
| 				r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 				return 0;
 | |
| 			}
 | |
| 
 | |
| 			Ref<VisualScriptFunctionState> state;
 | |
| 			state.instantiate();
 | |
| 
 | |
| 			int ret = STEP_YIELD_BIT;
 | |
| 			switch (mode) {
 | |
| 				case VisualScriptYield::YIELD_RETURN:
 | |
| 					ret = STEP_EXIT_FUNCTION_BIT;
 | |
| 					break; //return the yield
 | |
| 				case VisualScriptYield::YIELD_FRAME:
 | |
| 					state->connect_to_signal(tree, "process_frame", Array());
 | |
| 					break;
 | |
| 				case VisualScriptYield::YIELD_PHYSICS_FRAME:
 | |
| 					state->connect_to_signal(tree, "physics_frame", Array());
 | |
| 					break;
 | |
| 				case VisualScriptYield::YIELD_WAIT:
 | |
| 					state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array());
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			*p_working_mem = state;
 | |
| 
 | |
| 			return ret;
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| VisualScriptNodeInstance *VisualScriptYield::instantiate(VisualScriptInstance *p_instance) {
 | |
| 	VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
 | |
| 	//instance->instance=p_instance;
 | |
| 	instance->mode = yield_mode;
 | |
| 	instance->wait_time = wait_time;
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
 | |
| 	if (yield_mode == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 	yield_mode = p_mode;
 | |
| 	ports_changed_notify();
 | |
| 	notify_property_list_changed();
 | |
| }
 | |
| 
 | |
| VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
 | |
| 	return yield_mode;
 | |
| }
 | |
| 
 | |
| void VisualScriptYield::set_wait_time(double p_time) {
 | |
| 	if (wait_time == p_time) {
 | |
| 		return;
 | |
| 	}
 | |
| 	wait_time = p_time;
 | |
| 	ports_changed_notify();
 | |
| }
 | |
| 
 | |
| double VisualScriptYield::get_wait_time() {
 | |
| 	return wait_time;
 | |
| }
 | |
| 
 | |
| void VisualScriptYield::_validate_property(PropertyInfo &property) const {
 | |
| 	if (property.name == "wait_time") {
 | |
| 		if (yield_mode != YIELD_WAIT) {
 | |
| 			property.usage = PROPERTY_USAGE_NONE;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScriptYield::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
 | |
| 	ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NO_EDITOR), "set_yield_mode", "get_yield_mode");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time"), "set_wait_time", "get_wait_time");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(YIELD_FRAME);
 | |
| 	BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
 | |
| 	BIND_ENUM_CONSTANT(YIELD_WAIT);
 | |
| }
 | |
| 
 | |
| VisualScriptYield::VisualScriptYield() {
 | |
| 	yield_mode = YIELD_FRAME;
 | |
| 	wait_time = 1;
 | |
| }
 | |
| 
 | |
| template <VisualScriptYield::YieldMode MODE>
 | |
| static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
 | |
| 	Ref<VisualScriptYield> node;
 | |
| 	node.instantiate();
 | |
| 	node->set_yield_mode(MODE);
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| ///////////////////////////////////////////////////
 | |
| ////////////////YIELD SIGNAL//////////////////////
 | |
| //////////////////////////////////////////////////
 | |
| 
 | |
| int VisualScriptYieldSignal::get_output_sequence_port_count() const {
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| bool VisualScriptYieldSignal::has_input_sequence_port() const {
 | |
| 	return true;
 | |
| }
 | |
| #ifdef TOOLS_ENABLED
 | |
| 
 | |
| static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
 | |
| 	if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Ref<Script> scr = p_current_node->get_script();
 | |
| 
 | |
| 	if (scr.is_valid() && scr == script) {
 | |
| 		return p_current_node;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_current_node->get_child_count(); i++) {
 | |
| 		Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
 | |
| 		if (n) {
 | |
| 			return n;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nullptr;
 | |
| }
 | |
| 
 | |
| #endif
 | |
| Node *VisualScriptYieldSignal::_get_base_node() const {
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	Ref<Script> script = get_visual_script();
 | |
| 	if (!script.is_valid()) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	MainLoop *main_loop = OS::get_singleton()->get_main_loop();
 | |
| 	SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
 | |
| 
 | |
| 	if (!scene_tree) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Node *edited_scene = scene_tree->get_edited_scene_root();
 | |
| 
 | |
| 	if (!edited_scene) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Node *script_node = _find_script_node(edited_scene, edited_scene, script);
 | |
| 
 | |
| 	if (!script_node) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	if (!script_node->has_node(base_path)) {
 | |
| 		return nullptr;
 | |
| 	}
 | |
| 
 | |
| 	Node *path_to = script_node->get_node(base_path);
 | |
| 
 | |
| 	return path_to;
 | |
| #else
 | |
| 
 | |
| 	return nullptr;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| StringName VisualScriptYieldSignal::_get_base_type() const {
 | |
| 	if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
 | |
| 		return get_visual_script()->get_instance_base_type();
 | |
| 	} else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
 | |
| 		Node *path = _get_base_node();
 | |
| 		if (path) {
 | |
| 			return path->get_class();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return base_type;
 | |
| }
 | |
| 
 | |
| int VisualScriptYieldSignal::get_input_value_port_count() const {
 | |
| 	if (call_mode == CALL_MODE_INSTANCE) {
 | |
| 		return 1;
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int VisualScriptYieldSignal::get_output_value_port_count() const {
 | |
| 	MethodInfo sr;
 | |
| 
 | |
| 	if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return sr.arguments.size();
 | |
| }
 | |
| 
 | |
| String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
 | |
| 	if (call_mode == CALL_MODE_INSTANCE) {
 | |
| 		return PropertyInfo(Variant::OBJECT, "instance");
 | |
| 	} else {
 | |
| 		return PropertyInfo();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
 | |
| 	MethodInfo sr;
 | |
| 
 | |
| 	if (!ClassDB::get_signal(_get_base_type(), signal, &sr)) {
 | |
| 		return PropertyInfo(); //no signal
 | |
| 	}
 | |
| 	ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
 | |
| 	return sr.arguments[p_idx];
 | |
| }
 | |
| 
 | |
| String VisualScriptYieldSignal::get_caption() const {
 | |
| 	static const char *cname[3] = {
 | |
| 		TTRC("WaitSignal"),
 | |
| 		TTRC("WaitNodeSignal"),
 | |
| 		TTRC("WaitInstanceSignal"),
 | |
| 	};
 | |
| 
 | |
| 	return TTRGET(cname[call_mode]);
 | |
| }
 | |
| 
 | |
| String VisualScriptYieldSignal::get_text() const {
 | |
| 	if (call_mode == CALL_MODE_SELF) {
 | |
| 		return "  " + String(signal) + "()";
 | |
| 	} else {
 | |
| 		return "  " + _get_base_type() + "." + String(signal) + "()";
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
 | |
| 	if (base_type == p_type) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	base_type = p_type;
 | |
| 
 | |
| 	notify_property_list_changed();
 | |
| 	ports_changed_notify();
 | |
| }
 | |
| 
 | |
| StringName VisualScriptYieldSignal::get_base_type() const {
 | |
| 	return base_type;
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
 | |
| 	if (signal == p_type) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	signal = p_type;
 | |
| 
 | |
| 	notify_property_list_changed();
 | |
| 	ports_changed_notify();
 | |
| }
 | |
| 
 | |
| StringName VisualScriptYieldSignal::get_signal() const {
 | |
| 	return signal;
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
 | |
| 	if (base_path == p_type) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	base_path = p_type;
 | |
| 
 | |
| 	notify_property_list_changed();
 | |
| 	ports_changed_notify();
 | |
| }
 | |
| 
 | |
| NodePath VisualScriptYieldSignal::get_base_path() const {
 | |
| 	return base_path;
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
 | |
| 	if (call_mode == p_mode) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	call_mode = p_mode;
 | |
| 
 | |
| 	notify_property_list_changed();
 | |
| 	ports_changed_notify();
 | |
| }
 | |
| 
 | |
| VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
 | |
| 	return call_mode;
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
 | |
| 	if (property.name == "base_type") {
 | |
| 		if (call_mode != CALL_MODE_INSTANCE) {
 | |
| 			property.usage = PROPERTY_USAGE_NO_EDITOR;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "node_path") {
 | |
| 		if (call_mode != CALL_MODE_NODE_PATH) {
 | |
| 			property.usage = PROPERTY_USAGE_NONE;
 | |
| 		} else {
 | |
| 			Node *bnode = _get_base_node();
 | |
| 			if (bnode) {
 | |
| 				property.hint_string = bnode->get_path(); //convert to long string
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (property.name == "signal") {
 | |
| 		property.hint = PROPERTY_HINT_ENUM;
 | |
| 
 | |
| 		List<MethodInfo> methods;
 | |
| 
 | |
| 		ClassDB::get_signal_list(_get_base_type(), &methods);
 | |
| 
 | |
| 		List<String> mstring;
 | |
| 		for (const MethodInfo &E : methods) {
 | |
| 			if (E.name.begins_with("_")) {
 | |
| 				continue;
 | |
| 			}
 | |
| 			mstring.push_back(E.name.get_slice(":", 0));
 | |
| 		}
 | |
| 
 | |
| 		mstring.sort();
 | |
| 
 | |
| 		String ml;
 | |
| 		for (const String &E : mstring) {
 | |
| 			if (!ml.is_empty()) {
 | |
| 				ml += ",";
 | |
| 			}
 | |
| 			ml += E;
 | |
| 		}
 | |
| 
 | |
| 		property.hint_string = ml;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void VisualScriptYieldSignal::_bind_methods() {
 | |
| 	ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
 | |
| 	ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
 | |
| 	ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
 | |
| 	ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
 | |
| 
 | |
| 	String bt;
 | |
| 	for (int i = 0; i < Variant::VARIANT_MAX; i++) {
 | |
| 		if (i > 0) {
 | |
| 			bt += ",";
 | |
| 		}
 | |
| 
 | |
| 		bt += Variant::get_type_name(Variant::Type(i));
 | |
| 	}
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(CALL_MODE_SELF);
 | |
| 	BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
 | |
| 	BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
 | |
| }
 | |
| 
 | |
| class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
 | |
| public:
 | |
| 	VisualScriptYieldSignal::CallMode call_mode;
 | |
| 	NodePath node_path;
 | |
| 	int output_args;
 | |
| 	StringName signal;
 | |
| 
 | |
| 	VisualScriptYieldSignal *node;
 | |
| 	VisualScriptInstance *instance;
 | |
| 
 | |
| 	virtual int get_working_memory_size() const { return 1; }
 | |
| 	//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
 | |
| 	//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
 | |
| 
 | |
| 	virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) {
 | |
| 		if (p_start_mode == START_MODE_RESUME_YIELD) {
 | |
| 			return 0; //resuming yield
 | |
| 		} else {
 | |
| 			//yield
 | |
| 
 | |
| 			Object *object = nullptr;
 | |
| 
 | |
| 			switch (call_mode) {
 | |
| 				case VisualScriptYieldSignal::CALL_MODE_SELF: {
 | |
| 					object = instance->get_owner_ptr();
 | |
| 
 | |
| 				} break;
 | |
| 				case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
 | |
| 					Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
 | |
| 					if (!node) {
 | |
| 						r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 						r_error_str = "Base object is not a Node!";
 | |
| 						return 0;
 | |
| 					}
 | |
| 
 | |
| 					Node *another = node->get_node(node_path);
 | |
| 					if (!another) {
 | |
| 						r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 						r_error_str = "Path does not lead Node!";
 | |
| 						return 0;
 | |
| 					}
 | |
| 
 | |
| 					object = another;
 | |
| 
 | |
| 				} break;
 | |
| 				case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
 | |
| 					object = *p_inputs[0];
 | |
| 					if (!object) {
 | |
| 						r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
 | |
| 						r_error_str = "Supplied instance input is null.";
 | |
| 						return 0;
 | |
| 					}
 | |
| 
 | |
| 				} break;
 | |
| 			}
 | |
| 
 | |
| 			Ref<VisualScriptFunctionState> state;
 | |
| 			state.instantiate();
 | |
| 
 | |
| 			state->connect_to_signal(object, signal, Array());
 | |
| 
 | |
| 			*p_working_mem = state;
 | |
| 
 | |
| 			return STEP_YIELD_BIT;
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| VisualScriptNodeInstance *VisualScriptYieldSignal::instantiate(VisualScriptInstance *p_instance) {
 | |
| 	VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
 | |
| 	instance->node = this;
 | |
| 	instance->instance = p_instance;
 | |
| 	instance->signal = signal;
 | |
| 	instance->call_mode = call_mode;
 | |
| 	instance->node_path = base_path;
 | |
| 	instance->output_args = get_output_value_port_count();
 | |
| 	return instance;
 | |
| }
 | |
| 
 | |
| VisualScriptYieldSignal::VisualScriptYieldSignal() {
 | |
| 	call_mode = CALL_MODE_SELF;
 | |
| 	base_type = "Object";
 | |
| }
 | |
| 
 | |
| template <VisualScriptYieldSignal::CallMode cmode>
 | |
| static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
 | |
| 	Ref<VisualScriptYieldSignal> node;
 | |
| 	node.instantiate();
 | |
| 	node->set_call_mode(cmode);
 | |
| 	return node;
 | |
| }
 | |
| 
 | |
| void register_visual_script_yield_nodes() {
 | |
| 	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
 | |
| 	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
 | |
| 	VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
 | |
| 
 | |
| 	VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
 | |
| 	VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
 | |
| }
 | 
