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			147 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_script_yield_nodes.h                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VISUAL_SCRIPT_YIELD_NODES_H
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| #define VISUAL_SCRIPT_YIELD_NODES_H
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| 
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| #include "visual_script.h"
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| 
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| class VisualScriptYield : public VisualScriptNode {
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| 	GDCLASS(VisualScriptYield, VisualScriptNode);
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| 
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| public:
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| 	enum YieldMode {
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| 		YIELD_RETURN,
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| 		YIELD_FRAME,
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| 		YIELD_PHYSICS_FRAME,
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| 		YIELD_WAIT
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| 
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| 	};
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| 
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| private:
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| 	YieldMode yield_mode;
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| 	double wait_time;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const override;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "functions"; }
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| 
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| 	void set_yield_mode(YieldMode p_mode);
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| 	YieldMode get_yield_mode();
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| 
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| 	void set_wait_time(double p_time);
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| 	double get_wait_time();
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| 
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| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptYield();
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| };
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| VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
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| 
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| class VisualScriptYieldSignal : public VisualScriptNode {
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| 	GDCLASS(VisualScriptYieldSignal, VisualScriptNode);
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| 
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| public:
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| 	enum CallMode {
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| 		CALL_MODE_SELF,
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| 		CALL_MODE_NODE_PATH,
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| 		CALL_MODE_INSTANCE,
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| 
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| 	};
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| 
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| private:
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| 	CallMode call_mode;
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| 	StringName base_type;
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| 	NodePath base_path;
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| 	StringName signal;
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| 
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| 	Node *_get_base_node() const;
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| 	StringName _get_base_type() const;
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| 
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| protected:
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| 	virtual void _validate_property(PropertyInfo &property) const override;
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| 
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual int get_output_sequence_port_count() const override;
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| 	virtual bool has_input_sequence_port() const override;
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| 
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| 	virtual String get_output_sequence_port_text(int p_port) const override;
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| 
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| 	virtual int get_input_value_port_count() const override;
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| 	virtual int get_output_value_port_count() const override;
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| 
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| 	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
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| 	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
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| 
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| 	virtual String get_caption() const override;
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| 	virtual String get_text() const override;
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| 	virtual String get_category() const override { return "functions"; }
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| 
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| 	void set_base_type(const StringName &p_type);
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| 	StringName get_base_type() const;
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| 
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| 	void set_signal(const StringName &p_type);
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| 	StringName get_signal() const;
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| 
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| 	void set_base_path(const NodePath &p_type);
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| 	NodePath get_base_path() const;
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| 
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| 	void set_call_mode(CallMode p_mode);
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| 	CallMode get_call_mode() const;
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| 
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| 	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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| 
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| 	VisualScriptYieldSignal();
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| };
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| 
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| VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
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| 
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| void register_visual_script_yield_nodes();
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| 
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| #endif // VISUAL_SCRIPT_YIELD_NODES_H
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